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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: hittestprimitive3d.hxx,v $
+ *
+ * $Revision: 1.1.2.1 $
+ *
+ * last change: $Author: aw $ $Date: 2008/09/24 14:27:39 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HITTESTPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HITTESTPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ // This primitive is used to represent geometry for non-visible objects,
+ // e.g. a PresObj's outline. To still be able to use primitives for HitTest
+ // functionality, the 2d decompositions will produce an as much as possible
+ // simplified line geometry encapsulated in this primtive when there is no
+ // line geometry. In a further enchanced version this may change to 'if neither
+ // filled nor lines' creation criteria. The whole primitive decomposes to nothing,
+ // so no one not knowing it will be influenced. Only helper processors for hit test
+ // (and maybe BoundRect extractors) will use it and it's children subcontent.
+ class HitTestPrimitive2D : public GroupPrimitive2D
+ {
+ protected:
+ // local decomposition. Implementation will return empty Primitive2DSequence
+ // since this is no visualisation data
+ virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ HitTestPrimitive2D(const Primitive2DSequence& rChildren);
+
+ // despite returning an empty decomposition since it's no visualisation data,
+ // range calculation is intended to use invisible replacement geometry, so
+ // the local implementation will return the children's range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ // provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HITTESTPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof