summaryrefslogtreecommitdiff
path: root/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx')
-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx57
1 files changed, 35 insertions, 22 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
index 8177e60305..90475016fc 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
@@ -42,52 +42,65 @@
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
-// BackgroundColorPrimitive2D class
+// Embedded3DPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
- class Embedded3DPrimitive2D : public BasePrimitive2D
+ /** Embedded3DPrimitive2D class
+
+ This is a helper primitive which allows embedding of single 3D
+ primitives to the 2D primitive logic. It will get the scene it's
+ involved and thus the 3D transformation. With this information it
+ is able to provide 2D range data for a 3D primitive.
+
+ This primitive will not be visualized and decomposes to a yellow
+ 2D rectangle to visualize that this should never be visualized
+ */
+ class Embedded3DPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
- // the sequence of 3d primitives
+ /// the sequence of 3d primitives
primitive3d::Primitive3DSequence mxChildren3D;
- // the 2D scene object transformation
+ /// the 2D scene object transformation
basegfx::B2DHomMatrix maObjectTransformation;
- // the 3D transformations
+ /// the 3D transformations
geometry::ViewInformation3D maViewInformation3D;
- // if the embedded 3D primitives contain shadow, these parameters are needed
- // to extract the shadow wich is a sequence od 2D primitives and may expand
- // the 2D range. Since every single 3D object in a scene may individually
- // have shadow or not, these values need to be provided and prepared. The shadow
- // distance itself (a 2D transformation) is part of the 3D shadow definition
+ /** if the embedded 3D primitives contain shadow, these parameters are needed
+ to extract the shadow wich is a sequence od 2D primitives and may expand
+ the 2D range. Since every single 3D object in a scene may individually
+ have shadow or not, these values need to be provided and prepared. The shadow
+ distance itself (a 2D transformation) is part of the 3D shadow definition
+ */
basegfx::B3DVector maLightNormal;
double mfShadowSlant;
basegfx::B3DRange maScene3DRange;
- // the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
+ /// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
Primitive2DSequence maShadowPrimitives;
- // #i96669# add simple range buffering for this primitive
+ /// #i96669# add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
- // bitfield
- // flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
- // are created in maShadowPrimitives
+ /// bitfield
+ /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
+ are created in maShadowPrimitives
+ */
unsigned mbShadow3DChecked : 1;
- // private helpers
+ /// private helpers
bool impGetShadow3D(const geometry::ViewInformation2D& rViewInformation) const;
protected:
- // local decomposition.
- virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
+ /// constructor
Embedded3DPrimitive2D(
const primitive3d::Primitive3DSequence& rxChildren3D,
const basegfx::B2DHomMatrix& rObjectTransformation,
@@ -96,7 +109,7 @@ namespace drawinglayer
double fShadowSlant,
const basegfx::B3DRange& rScene3DRange);
- // get data
+ /// get data
const primitive3d::Primitive3DSequence& getChildren3D() const { return mxChildren3D; }
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
@@ -104,13 +117,13 @@ namespace drawinglayer
double getShadowSlant() const { return mfShadowSlant; }
const basegfx::B3DRange& getScene3DRange() const { return maScene3DRange; }
- // compare operator
+ /// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
- // get range
+ /// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
- // provide unique ID
+ /// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d