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diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * The Contents of this file are made available subject to
- * the terms of GNU Lesser General Public License Version 2.1.
- *
- *
- * GNU Lesser General Public License Version 2.1
- * =============================================
- * Copyright 2005 by Sun Microsystems, Inc.
- * 901 San Antonio Road, Palo Alto, CA 94303, USA
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License version 2.1, as published by the Free Software Foundation.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
- * MA 02111-1307 USA
- *
- ************************************************************************/
-
-#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
-#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <sal/types.h>
-#include <com/sun/star/drawing/ProjectionMode.hpp>
-#include <com/sun/star/drawing/ShadeMode.hpp>
-
-//////////////////////////////////////////////////////////////////////////////
-// predefines
-
-namespace drawinglayer { namespace attribute {
- class ImpSdrSceneAttribute;
-}}
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace attribute
- {
- class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
- {
- private:
- ImpSdrSceneAttribute* mpSdrSceneAttribute;
-
- public:
- /// constructors/assignmentoperator/destructor
- SdrSceneAttribute(
- double fDistance,
- double fShadowSlant,
- ::com::sun::star::drawing::ProjectionMode aProjectionMode,
- ::com::sun::star::drawing::ShadeMode aShadeMode,
- bool bTwoSidedLighting);
- SdrSceneAttribute();
- SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
- SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
- ~SdrSceneAttribute();
-
- // checks if the incarnation is default constructed
- bool isDefault() const;
-
- // compare operator
- bool operator==(const SdrSceneAttribute& rCandidate) const;
-
- // data read access
- double getDistance() const;
- double getShadowSlant() const;
- ::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
- ::com::sun::star::drawing::ShadeMode getShadeMode() const;
- bool getTwoSidedLighting() const;
- };
- } // end of namespace attribute
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
-
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */