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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrattribute3d.hxx,v $
+ *
+ * $Revision: 1.4 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
+#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
+
+#include <sal/types.h>
+#include <vector>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace basegfx {
+ class BColor;
+ class B3DVector;
+}
+
+namespace drawinglayer { namespace attribute {
+ class ImpSdrLightingAttribute;
+ class Sdr3DLightAttribute;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace attribute
+ {
+ class SdrLightingAttribute
+ {
+ private:
+ ImpSdrLightingAttribute* mpSdrLightingAttribute;
+
+ public:
+ /// constructors/assignmentoperator/destructor
+ SdrLightingAttribute(
+ const basegfx::BColor& rAmbientLight,
+ const ::std::vector< Sdr3DLightAttribute >& rLightVector);
+ SdrLightingAttribute();
+ SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
+ SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
+ ~SdrLightingAttribute();
+
+ // checks if the incarnation is default constructed
+ bool isDefault() const;
+
+ // compare operator
+ bool operator==(const SdrLightingAttribute& rCandidate) const;
+
+ // data read access
+ const basegfx::BColor& getAmbientLight() const;
+ const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
+
+ // color model solver
+ basegfx::BColor solveColorModel(
+ const basegfx::B3DVector& rNormalInEyeCoordinates,
+ const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
+ const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
+ };
+ } // end of namespace attribute
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
+
+// eof