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authorCaolán McNamara <caolanm@redhat.com>2014-12-30 11:46:34 +0000
committerCaolán McNamara <caolanm@redhat.com>2014-12-30 15:41:02 +0000
commit45bd6c6e23810a5778b23b3bf1c2f30e37d0021c (patch)
treea45588a1ec8f63e0784a072daa318698866c9e99 /source/text/shared
parent1a784839f133c48e5e112535af9b509e7a3506ec (diff)
update help ids for docking 3d effects .ui conversion
Change-Id: I1c65497e38a0fae848127ae022a7121bf2613708
Diffstat (limited to 'source/text/shared')
-rw-r--r--source/text/shared/01/05350000.xhp2
-rw-r--r--source/text/shared/01/05350200.xhp52
-rw-r--r--source/text/shared/01/05350300.xhp24
-rw-r--r--source/text/shared/01/05350400.xhp34
-rw-r--r--source/text/shared/01/05350500.xhp48
-rw-r--r--source/text/shared/01/05350600.xhp30
6 files changed, 95 insertions, 95 deletions
diff --git a/source/text/shared/01/05350000.xhp b/source/text/shared/01/05350000.xhp
index 73be949d97..e43a7184f4 100644
--- a/source/text/shared/01/05350000.xhp
+++ b/source/text/shared/01/05350000.xhp
@@ -32,7 +32,7 @@
</meta>
<body>
<section id="3deffekte">
-<bookmark xml-lang="en-US" branch="hid/.uno:Window3D" id="bm_id5991850" localize="false"/><!-- HID added by script -->
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/Docking3DEffects" id="bm_id5991850" localize="false"/>
<bookmark xml-lang="en-US" branch="hid/.uno:Window3D" id="bm_id3147069" localize="false"/>
<paragraph role="heading" id="hd_id3153136" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350000.xhp" name="3D Effects">3D Effects</link></paragraph>
<paragraph role="paragraph" id="par_id3156324" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid=".uno:Window3D">Specifies the properties of 3D object(s) in the current document.</ahelp></paragraph>
diff --git a/source/text/shared/01/05350200.xhp b/source/text/shared/01/05350200.xhp
index 714d78a17c..91ee188875 100644
--- a/source/text/shared/01/05350200.xhp
+++ b/source/text/shared/01/05350200.xhp
@@ -30,32 +30,32 @@
</meta>
<body>
<section id="geometrie">
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_GEO" id="bm_id3149783" localize="false"/><paragraph role="heading" id="hd_id3149551" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350200.xhp" name="Geometry">Geometry</link></paragraph>
-<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="CHG" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_GEO">Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose <emph>Convert - To 3D</emph>, or <emph>Convert - To 3D Rotation Object</emph>.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/geometry" id="bm_id3149783" localize="false"/><paragraph role="heading" id="hd_id3149551" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350200.xhp" name="Geometry">Geometry</link></paragraph>
+<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="CHG" oldref="2"><ahelp hid="svx/ui/docking3deffects/geometry">Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose <emph>Convert - To 3D</emph>, or <emph>Convert - To 3D Rotation Object</emph>.</ahelp></paragraph>
</section>
<section id="howtoget">
<embed href="text/shared/00/00040500.xhp#3dgeometrie"/>
</section>
<paragraph role="heading" id="hd_id3148538" xml-lang="en-US" level="2" l10n="U" oldref="4">Geometry</paragraph>
<paragraph role="paragraph" id="par_id3153662" xml-lang="en-US" l10n="U" oldref="5">Define the shape properties for the selected 3D object.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_PERCENT_DIAGONAL" id="bm_id3151111" localize="false"/><paragraph role="heading" id="hd_id3149812" xml-lang="en-US" level="3" l10n="U" oldref="12">Rounded edges</paragraph>
-<paragraph role="paragraph" id="par_id3154142" xml-lang="en-US" l10n="U" oldref="13"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_PERCENT_DIAGONAL">Enter the amount by which you want to round the corners of the selected 3D object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_BACKSCALE" id="bm_id3154381" localize="false"/><paragraph role="heading" id="hd_id3155585" xml-lang="en-US" level="3" l10n="U" oldref="14">Scaled depth</paragraph>
-<paragraph role="paragraph" id="par_id3146137" xml-lang="en-US" l10n="U" oldref="15"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_BACKSCALE">Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_END_ANGLE" id="bm_id3153127" localize="false"/><paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="3" l10n="U" oldref="16">Rotation angle</paragraph>
-<paragraph role="paragraph" id="par_id3153320" xml-lang="en-US" l10n="CHG" oldref="17"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_END_ANGLE">Enter the angle in degrees to rotate the selected 3D rotation object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_DEPTH" id="bm_id3145120" localize="false"/><paragraph role="heading" id="hd_id3149276" xml-lang="en-US" level="3" l10n="U" oldref="18">Depth</paragraph>
-<paragraph role="paragraph" id="par_id3153252" xml-lang="en-US" l10n="U" oldref="19"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_DEPTH">Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/diagonal" id="bm_id3151111" localize="false"/><paragraph role="heading" id="hd_id3149812" xml-lang="en-US" level="3" l10n="U" oldref="12">Rounded edges</paragraph>
+<paragraph role="paragraph" id="par_id3154142" xml-lang="en-US" l10n="U" oldref="13"><ahelp hid="svx/ui/docking3deffects/diagonal">Enter the amount by which you want to round the corners of the selected 3D object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/scaleddepth" id="bm_id3154381" localize="false"/><paragraph role="heading" id="hd_id3155585" xml-lang="en-US" level="3" l10n="U" oldref="14">Scaled depth</paragraph>
+<paragraph role="paragraph" id="par_id3146137" xml-lang="en-US" l10n="U" oldref="15"><ahelp hid="svx/ui/docking3deffects/scaleddepth">Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/angle" id="bm_id3153127" localize="false"/><paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="3" l10n="U" oldref="16">Rotation angle</paragraph>
+<paragraph role="paragraph" id="par_id3153320" xml-lang="en-US" l10n="CHG" oldref="17"><ahelp hid="svx/ui/docking3deffects/angle">Enter the angle in degrees to rotate the selected 3D rotation object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/depth" id="bm_id3145120" localize="false"/><paragraph role="heading" id="hd_id3149276" xml-lang="en-US" level="3" l10n="U" oldref="18">Depth</paragraph>
+<paragraph role="paragraph" id="par_id3153252" xml-lang="en-US" l10n="U" oldref="19"><ahelp hid="svx/ui/docking3deffects/depth">Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.</ahelp></paragraph>
<paragraph role="heading" id="hd_id3159343" xml-lang="en-US" level="2" l10n="U" oldref="6">Segments</paragraph>
<paragraph role="paragraph" id="par_id3155388" xml-lang="en-US" l10n="U" oldref="7">You can change the number of segments that are used to draw a 3D rotation object.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:NumericField:RID_SVXFLOAT_3D:NUM_HORIZONTAL" id="bm_id3159167" localize="false"/><paragraph role="heading" id="hd_id3152909" xml-lang="en-US" level="3" l10n="U" oldref="8">Horizontal</paragraph>
-<paragraph role="paragraph" id="par_id3150943" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:NUMERICFIELD:RID_SVXFLOAT_3D:NUM_HORIZONTAL">Enter the number of horizontal segments to use in the selected 3D rotation object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:NumericField:RID_SVXFLOAT_3D:NUM_VERTICAL" id="bm_id3150977" localize="false"/><paragraph role="heading" id="hd_id3149416" xml-lang="en-US" level="3" l10n="U" oldref="10">Vertical</paragraph>
-<paragraph role="paragraph" id="par_id3151245" xml-lang="en-US" l10n="U" oldref="11"><ahelp hid="SVX:NUMERICFIELD:RID_SVXFLOAT_3D:NUM_VERTICAL">Enter the number of vertical segments to use in the selected 3D rotation object</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/hori" id="bm_id3159167" localize="false"/><paragraph role="heading" id="hd_id3152909" xml-lang="en-US" level="3" l10n="U" oldref="8">Horizontal</paragraph>
+<paragraph role="paragraph" id="par_id3150943" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="svx/ui/docking3deffects/hori">Enter the number of horizontal segments to use in the selected 3D rotation object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/veri" id="bm_id3150977" localize="false"/><paragraph role="heading" id="hd_id3149416" xml-lang="en-US" level="3" l10n="U" oldref="10">Vertical</paragraph>
+<paragraph role="paragraph" id="par_id3151245" xml-lang="en-US" l10n="U" oldref="11"><ahelp hid="svx/ui/docking3deffects/veri">Enter the number of vertical segments to use in the selected 3D rotation object</ahelp></paragraph>
<paragraph role="heading" id="hd_id3153626" xml-lang="en-US" level="2" l10n="U" oldref="20">Normals</paragraph>
<paragraph role="paragraph" id="par_id3150822" xml-lang="en-US" l10n="U" oldref="21">Allows you to modify the rendering style of the 3D surface.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_OBJ" id="bm_id3154280" localize="false"/><paragraph role="heading" id="hd_id3149046" xml-lang="en-US" level="3" l10n="U" oldref="22">Object-Specific</paragraph>
-<paragraph role="paragraph" id="par_id3149670" xml-lang="en-US" l10n="U" oldref="23"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_OBJ">Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/objspecific" id="bm_id3154280" localize="false"/><paragraph role="heading" id="hd_id3149046" xml-lang="en-US" level="3" l10n="U" oldref="22">Object-Specific</paragraph>
+<paragraph role="paragraph" id="par_id3149670" xml-lang="en-US" l10n="U" oldref="23"><ahelp hid="svx/ui/docking3deffects/objspecific">Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.</ahelp></paragraph>
<table id="tbl_id3145068">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -68,8 +68,8 @@
</tablecell>
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_FLAT" id="bm_id3158408" localize="false"/><paragraph role="heading" id="hd_id3153797" xml-lang="en-US" level="3" l10n="U" oldref="25">Flat</paragraph>
-<paragraph role="paragraph" id="par_id3146874" xml-lang="en-US" l10n="U" oldref="26"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_FLAT">Renders the 3D surface as polygons.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/flat" id="bm_id3158408" localize="false"/><paragraph role="heading" id="hd_id3153797" xml-lang="en-US" level="3" l10n="U" oldref="25">Flat</paragraph>
+<paragraph role="paragraph" id="par_id3146874" xml-lang="en-US" l10n="U" oldref="26"><ahelp hid="svx/ui/docking3deffects/flat">Renders the 3D surface as polygons.</ahelp></paragraph>
<table id="tbl_id3149169">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -82,8 +82,8 @@
</tablecell>
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_SPHERE" id="bm_id3152933" localize="false"/><paragraph role="heading" id="hd_id3147228" xml-lang="en-US" level="3" l10n="U" oldref="28">Spherical</paragraph>
-<paragraph role="paragraph" id="par_id3150288" xml-lang="en-US" l10n="U" oldref="29"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_SPHERE">Renders a smooth 3D surface.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/spherical" id="bm_id3152933" localize="false"/><paragraph role="heading" id="hd_id3147228" xml-lang="en-US" level="3" l10n="U" oldref="28">Spherical</paragraph>
+<paragraph role="paragraph" id="par_id3150288" xml-lang="en-US" l10n="U" oldref="29"><ahelp hid="svx/ui/docking3deffects/spherical">Renders a smooth 3D surface.</ahelp></paragraph>
<table id="tbl_id3148744">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -96,8 +96,8 @@
</tablecell>
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_INVERT" id="bm_id3147354" localize="false"/><paragraph role="heading" id="hd_id3153056" xml-lang="en-US" level="3" l10n="U" oldref="31">Invert Normals</paragraph>
-<paragraph role="paragraph" id="par_id3145785" xml-lang="en-US" l10n="U" oldref="32"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_INVERT">Inverts the light source.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/invertnormals" id="bm_id3147354" localize="false"/><paragraph role="heading" id="hd_id3153056" xml-lang="en-US" level="3" l10n="U" oldref="31">Invert Normals</paragraph>
+<paragraph role="paragraph" id="par_id3145785" xml-lang="en-US" l10n="U" oldref="32"><ahelp hid="svx/ui/docking3deffects/inverthormals">Inverts the light source.</ahelp></paragraph>
<table id="tbl_id3154149">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -110,8 +110,8 @@
</tablecell>
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TWO_SIDED_LIGHTING" id="bm_id3147295" localize="false"/><paragraph role="heading" id="hd_id3152417" xml-lang="en-US" level="3" l10n="U" oldref="34">Double-sided Illumination</paragraph>
-<paragraph role="paragraph" id="par_id3163820" xml-lang="en-US" l10n="U" oldref="35"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TWO_SIDED_LIGHTING">Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the <emph>Invert Normals</emph> button.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/doublesidedillum" id="bm_id3147295" localize="false"/><paragraph role="heading" id="hd_id3152417" xml-lang="en-US" level="3" l10n="U" oldref="34">Double-sided Illumination</paragraph>
+<paragraph role="paragraph" id="par_id3163820" xml-lang="en-US" l10n="U" oldref="35"><ahelp hid="svx/ui/docking3deffects/doublesidedillum">Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the <emph>Invert Normals</emph> button.</ahelp></paragraph>
<table id="tbl_id3145261">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -124,8 +124,8 @@
</tablecell>
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_DOUBLE_SIDED" id="bm_id3153516" localize="false"/><paragraph role="heading" id="hd_id3153190" xml-lang="en-US" level="3" l10n="U" oldref="37">Double-Sided</paragraph>
-<paragraph role="paragraph" id="par_id3154692" xml-lang="en-US" l10n="U" oldref="38"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_DOUBLE_SIDED">Closes the shape of a 3D object that was created by extruding a freeform line (<emph>Convert - To 3D</emph>).</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/doublesided" id="bm_id3153516" localize="false"/><paragraph role="heading" id="hd_id3153190" xml-lang="en-US" level="3" l10n="U" oldref="37">Double-Sided</paragraph>
+<paragraph role="paragraph" id="par_id3154692" xml-lang="en-US" l10n="U" oldref="38"><ahelp hid="svx/ui/docking3deffects/doublesided">Closes the shape of a 3D object that was created by extruding a freeform line (<emph>Convert - To 3D</emph>).</ahelp></paragraph>
<table id="tbl_id3147441">
<tablerow>
<tablecell colspan="" rowspan="">
diff --git a/source/text/shared/01/05350300.xhp b/source/text/shared/01/05350300.xhp
index b09ba87dae..dfcc820dad 100644
--- a/source/text/shared/01/05350300.xhp
+++ b/source/text/shared/01/05350300.xhp
@@ -32,21 +32,21 @@
</meta>
<body>
<section id="darstellung">
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_REPRESENTATION" id="bm_id3156053" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/representation" id="bm_id3156053" localize="false"/>
<paragraph role="heading" id="hd_id3148919" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350300.xhp" name="Shading">Shading</link></paragraph>
-<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_REPRESENTATION">Sets the shading and shadow options for the selected 3D object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="svx/ui/docking3deffects/representation">Sets the shading and shadow options for the selected 3D object.</ahelp></paragraph>
</section>
<section id="howtoget">
<embed href="text/shared/00/00040500.xhp#3ddarstellung"/>
</section>
<paragraph role="heading" id="hd_id3109847" xml-lang="en-US" level="2" l10n="U" oldref="4">Shading</paragraph>
<paragraph role="paragraph" id="par_id3148538" xml-lang="en-US" l10n="U" oldref="5">Specify the type of shading to apply to the selected 3D object.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_SHADEMODE" id="bm_id3150772" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/mode" id="bm_id3150772" localize="false"/>
<paragraph role="heading" id="hd_id3147276" xml-lang="en-US" level="3" l10n="U" oldref="6">Mode</paragraph>
-<paragraph role="paragraph" id="par_id3155583" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="SVX:LISTBOX:RID_SVXFLOAT_3D:LB_SHADEMODE">Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_SHADOW_3D" id="bm_id3149820" localize="false"/>
+<paragraph role="paragraph" id="par_id3155583" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="svx/ui/docking3deffects/mode">Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/shadow" id="bm_id3149820" localize="false"/>
<paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="2" l10n="U" oldref="8">Shadow</paragraph>
-<paragraph role="paragraph" id="par_id3154046" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_SHADOW_3D">Adds or removes a shadow from the selected 3D object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3154046" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="svx/ui/docking3deffects/shadow">Adds or removes a shadow from the selected 3D object.</ahelp></paragraph>
<table id="tbl_id3159399">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -60,16 +60,16 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_SLANT" id="bm_id3149165" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/slant" id="bm_id3149165" localize="false"/>
<paragraph role="heading" id="hd_id3156153" xml-lang="en-US" level="3" l10n="U" oldref="11">Surface angle</paragraph>
-<paragraph role="paragraph" id="par_id3150976" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_SLANT">Enter an angle from 0 to 90 degrees for casting the shadow.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3150976" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="svx/ui/docking3deffects/slant">Enter an angle from 0 to 90 degrees for casting the shadow.</ahelp></paragraph>
<paragraph role="heading" id="hd_id3154905" xml-lang="en-US" level="2" l10n="U" oldref="13">Camera</paragraph>
<paragraph role="paragraph" id="par_id3161459" xml-lang="en-US" l10n="U" oldref="14">Set the camera options for the selected 3D object.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_DISTANCE" id="bm_id3154758" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/distance" id="bm_id3154758" localize="false"/>
<paragraph role="heading" id="hd_id3148943" xml-lang="en-US" level="3" l10n="U" oldref="15">Distance</paragraph>
-<paragraph role="paragraph" id="par_id3149047" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_DISTANCE">Enter the distance to leave between the camera and the center of the selected object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH" id="bm_id3145068" localize="false"/>
+<paragraph role="paragraph" id="par_id3149047" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="svx/ui/docking3deffects/distance">Enter the distance to leave between the camera and the center of the selected object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/focal" id="bm_id3145068" localize="false"/>
<paragraph role="heading" id="hd_id3154346" xml-lang="en-US" level="3" l10n="U" oldref="17">Focal length</paragraph>
-<paragraph role="paragraph" id="par_id3156344" xml-lang="en-US" l10n="U" oldref="18"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH">Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3156344" xml-lang="en-US" l10n="U" oldref="18"><ahelp hid="svx/ui/docking3deffects/focal">Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.</ahelp></paragraph>
</body>
</helpdocument>
diff --git a/source/text/shared/01/05350400.xhp b/source/text/shared/01/05350400.xhp
index 7085ebb878..46b9b4f07b 100644
--- a/source/text/shared/01/05350400.xhp
+++ b/source/text/shared/01/05350400.xhp
@@ -32,25 +32,25 @@
</meta>
<body>
<section id="beleuchtung">
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT" id="bm_id3147273" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light" id="bm_id3147273" localize="false"/>
<paragraph role="heading" id="hd_id3151260" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350400.xhp" name="Illumination">Illumination</link></paragraph>
-<paragraph role="paragraph" id="par_id3149741" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_LIGHT">Define the light source for the selected 3D object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3149741" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="svx/ui/docking3deffects/light">Define the light source for the selected 3D object.</ahelp></paragraph>
</section>
<section id="howtoget">
<embed href="text/shared/00/00040500.xhp#3dbeleuchtung"/>
</section>
<paragraph role="heading" id="hd_id3154984" xml-lang="en-US" level="2" l10n="U" oldref="4">Illumination</paragraph>
<paragraph role="paragraph" id="par_id3155391" xml-lang="en-US" l10n="U" oldref="5">Specify the light source for the object, as well as the color of the light source and of the ambient light. You can define up to eight different light sources.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_1" id="bm_id3149177" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_2" id="bm_id3143267" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_3" id="bm_id3145071" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_4" id="bm_id3155355" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_5" id="bm_id3147088" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_6" id="bm_id3149095" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_7" id="bm_id3150506" localize="false"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_8" id="bm_id3149182" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light1" id="bm_id3149177" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light2" id="bm_id3143267" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light3" id="bm_id3145071" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light4" id="bm_id3155355" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light5" id="bm_id3147088" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light6" id="bm_id3149095" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light7" id="bm_id3150506" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/light8" id="bm_id3149182" localize="false"/>
<paragraph role="heading" id="hd_id3153748" xml-lang="en-US" level="2" l10n="U" oldref="6">Light source</paragraph>
-<paragraph role="paragraph" id="par_id3149149" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_LIGHT_8">Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the <emph>Ambient light</emph> box.</ahelp> You can also press the Spacebar to turn the light source on or off. </paragraph>
+<paragraph role="paragraph" id="par_id3149149" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="svx/ui/docking3deffects/light8">Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the <emph>Ambient light</emph> box.</ahelp> You can also press the Spacebar to turn the light source on or off. </paragraph>
<table id="tbl_id3150355">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -77,18 +77,18 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_1" id="bm_id3159400" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/lightcolor1" id="bm_id3159400" localize="false"/>
<paragraph role="heading" id="hd_id3159166" xml-lang="en-US" level="3" l10n="U" oldref="10">Color Selection</paragraph>
-<paragraph role="paragraph" id="par_id3155421" xml-lang="en-US" l10n="U" oldref="11"><ahelp hid="SVX:LISTBOX:RID_SVXFLOAT_3D:LB_LIGHT_1">Select a color for the current light source.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_COLOR" id="bm_id3153349" localize="false"/>
+<paragraph role="paragraph" id="par_id3155421" xml-lang="en-US" l10n="U" oldref="11"><ahelp hid="svx/ui/docking3deffects/lightcolor1">Select a color for the current light source.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/colorbutton1" id="bm_id3153349" localize="false"/>
<paragraph role="heading" id="hd_id3149955" xml-lang="en-US" level="3" l10n="U" oldref="12"><link href="text/shared/optionen/01010501.xhp" name="Select Color in the color dialog">Select Color in the color dialog</link></paragraph>
<embed href="text/shared/optionen/01010501.xhp#farbentext"/>
<embed href="text/shared/00/00000406.xhp#farbdial"/>
<paragraph role="heading" id="hd_id3153061" xml-lang="en-US" level="2" l10n="U" oldref="13">Ambient light</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_AMBIENTLIGHT" id="bm_id3149655" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/ambientcolor" id="bm_id3149655" localize="false"/>
<paragraph role="heading" id="hd_id3144511" xml-lang="en-US" level="3" l10n="U" oldref="15">Color Selection</paragraph>
-<paragraph role="paragraph" id="par_id3153896" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="SVX:LISTBOX:RID_SVXFLOAT_3D:LB_AMBIENTLIGHT">Select a color for the ambient light.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_AMBIENT_COLOR" id="bm_id3154923" localize="false"/>
+<paragraph role="paragraph" id="par_id3153896" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="svx/ui/docking3deffects/ambientcolor">Select a color for the ambient light.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/colorbutton2" id="bm_id3154923" localize="false"/>
<paragraph role="heading" id="hd_id3149670" xml-lang="en-US" level="3" l10n="U" oldref="17"><link href="text/shared/optionen/01010501.xhp" name="Select Color Through the Color Dialog">Select Color Through the Color Dialog</link></paragraph>
<embed href="text/shared/optionen/01010501.xhp#farbentext"/>
<embed href="text/shared/00/00000406.xhp#farbdial"/>
diff --git a/source/text/shared/01/05350500.xhp b/source/text/shared/01/05350500.xhp
index 0062866703..e160cde3b4 100644
--- a/source/text/shared/01/05350500.xhp
+++ b/source/text/shared/01/05350500.xhp
@@ -32,9 +32,9 @@
</meta>
<body>
<section id="texturen">
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEXTURE" id="bm_id3148410" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texture" id="bm_id3148410" localize="false"/>
<paragraph role="heading" id="hd_id3150014" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350500.xhp" name="Textures">Textures</link></paragraph>
-<paragraph role="paragraph" id="par_id3147000" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEXTURE">Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface textures to the selected object. To quickly apply a surface texture, open the <emph>Gallery</emph>, hold down Shift+Ctrl (Mac: Shift+Command), and then drag an image onto the selected 3D object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3147000" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="svx/ui/docking3deffects/texture">Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface textures to the selected object. To quickly apply a surface texture, open the <emph>Gallery</emph>, hold down Shift+Ctrl (Mac: Shift+Command), and then drag an image onto the selected 3D object.</ahelp></paragraph>
</section>
<section id="howtoget">
<embed href="text/shared/00/00040500.xhp#3dtexturen"/>
@@ -43,9 +43,9 @@
<paragraph role="paragraph" id="par_id3159233" xml-lang="en-US" l10n="U" oldref="5">Sets the texture properties.</paragraph>
<paragraph role="heading" id="hd_id3156410" xml-lang="en-US" level="3" l10n="U" oldref="6">Type</paragraph>
<paragraph role="paragraph" id="par_id3145345" xml-lang="en-US" l10n="U" oldref="7">Set the color properties of the texture.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_LUMINANCE" id="bm_id3166461" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/textype" id="bm_id3166461" localize="false"/>
<paragraph role="heading" id="hd_id3150775" xml-lang="en-US" level="3" l10n="U" oldref="8">Black &amp; White</paragraph>
-<paragraph role="paragraph" id="par_id3147242" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_LUMINANCE">Converts the texture to black and white.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3147242" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="svx/ui/docking3deffects/textype">Converts the texture to black and white.</ahelp></paragraph>
<table id="tbl_id3149149">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -59,9 +59,9 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_COLOR" id="bm_id3150130" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texcolor" id="bm_id3150130" localize="false"/>
<paragraph role="heading" id="hd_id3150670" xml-lang="en-US" level="3" l10n="U" oldref="11">Color</paragraph>
-<paragraph role="paragraph" id="par_id3145119" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_COLOR">Converts the texture to color.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3145119" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="svx/ui/docking3deffects/texcolor">Converts the texture to color.</ahelp></paragraph>
<table id="tbl_id3155261">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -77,9 +77,9 @@
<paragraph role="heading" id="hd_id3155342" xml-lang="en-US" level="3" l10n="U" oldref="14">Mode</paragraph>
<paragraph role="paragraph" id="par_id3153827" xml-lang="en-US" l10n="U" oldref="15">Show or hide shading.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_REPLACE" id="bm_id3154905" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texreplace" id="bm_id3154905" localize="false"/>
<paragraph role="heading" id="hd_id3149191" xml-lang="en-US" level="3" l10n="U" oldref="16">Only Texture</paragraph>
-<paragraph role="paragraph" id="par_id3148564" xml-lang="en-US" l10n="U" oldref="17"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_REPLACE">Applies the texture without shading.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3148564" xml-lang="en-US" l10n="U" oldref="17"><ahelp hid="svx/ui/docking3deffects/texreplace">Applies the texture without shading.</ahelp></paragraph>
<table id="tbl_id3147532">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -93,9 +93,9 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_MODULATE" id="bm_id3151106" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texmodulate" id="bm_id3151106" localize="false"/>
<paragraph role="heading" id="hd_id3150541" xml-lang="en-US" level="3" l10n="U" oldref="19">Texture and Shading</paragraph>
-<paragraph role="paragraph" id="par_id3154938" xml-lang="en-US" l10n="U" oldref="20"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_MODULATE">Applies the texture with shading. To define the shading options for the texture, click the <emph>Shading</emph> button in this dialog.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3154938" xml-lang="en-US" l10n="U" oldref="20"><ahelp hid="svx/ui/docking3deffects/texmodulate">Applies the texture with shading. To define the shading options for the texture, click the <emph>Shading</emph> button in this dialog.</ahelp></paragraph>
<table id="tbl_id3151210">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -111,9 +111,9 @@
<paragraph role="heading" id="hd_id3148672" xml-lang="en-US" level="3" l10n="U" oldref="22">Projection X</paragraph>
<paragraph role="paragraph" id="par_id3148677" xml-lang="en-US" l10n="U" oldref="23">Set the options for displaying the texture.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_OBJECT_X" id="bm_id3151041" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texobjx" id="bm_id3151041" localize="false"/>
<paragraph role="heading" id="hd_id3148453" xml-lang="en-US" level="3" l10n="U" oldref="24">Object-specific</paragraph>
-<paragraph role="paragraph" id="par_id3144432" xml-lang="en-US" l10n="U" oldref="25"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_OBJECT_X">Automatically adjusts the texture based on the shape and size of the object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3144432" xml-lang="en-US" l10n="U" oldref="25"><ahelp hid="svx/ui/docking3deffects/texobjx">Automatically adjusts the texture based on the shape and size of the object.</ahelp></paragraph>
<table id="tbl_id3143231">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -127,9 +127,9 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_PARALLEL_X" id="bm_id3149560" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texparallelx" id="bm_id3149560" localize="false"/>
<paragraph role="heading" id="hd_id3147300" xml-lang="en-US" level="3" l10n="U" oldref="27">Parallel</paragraph>
-<paragraph role="paragraph" id="par_id3153768" xml-lang="en-US" l10n="U" oldref="28"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_PARALLEL_X">Applies the texture parallel to the horizontal axis.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3153768" xml-lang="en-US" l10n="U" oldref="28"><ahelp hid="svx/ui/docking3deffects/texparallelx">Applies the texture parallel to the horizontal axis.</ahelp></paragraph>
<table id="tbl_id3154145">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -143,9 +143,9 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_CIRCLE_X" id="bm_id3144440" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texcirclex" id="bm_id3144440" localize="false"/>
<paragraph role="heading" id="hd_id3148577" xml-lang="en-US" level="3" l10n="U" oldref="30">Circular</paragraph>
-<paragraph role="paragraph" id="par_id3152418" xml-lang="en-US" l10n="U" oldref="31"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_CIRCLE_X">Wraps the horizontal axis of the texture pattern around a sphere.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3152418" xml-lang="en-US" l10n="U" oldref="31"><ahelp hid="svx/ui/docking3deffects/texcirclex">Wraps the horizontal axis of the texture pattern around a sphere.</ahelp></paragraph>
<table id="tbl_id3159196">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -161,9 +161,9 @@
<paragraph role="heading" id="hd_id3154129" xml-lang="en-US" level="3" l10n="U" oldref="33">Projection Y</paragraph>
<paragraph role="paragraph" id="par_id3152878" xml-lang="en-US" l10n="U" oldref="34">Click the respective buttons to define the texture for the object Y axis.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_OBJECT_Y" id="bm_id3145113" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texobjy" id="bm_id3145113" localize="false"/>
<paragraph role="heading" id="hd_id3154693" xml-lang="en-US" level="3" l10n="U" oldref="35">Object-specific</paragraph>
-<paragraph role="paragraph" id="par_id3153095" xml-lang="en-US" l10n="U" oldref="36"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_OBJECT_Y">Automatically adjusts the texture based on the shape and size of the object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3153095" xml-lang="en-US" l10n="U" oldref="36"><ahelp hid="svx/ui/docking3deffects/texobjy">Automatically adjusts the texture based on the shape and size of the object.</ahelp></paragraph>
<table id="tbl_id3150684">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -177,9 +177,9 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_PARALLEL_Y" id="bm_id3145799" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texparallely" id="bm_id3145799" localize="false"/>
<paragraph role="heading" id="hd_id3148775" xml-lang="en-US" level="3" l10n="U" oldref="38">Parallel</paragraph>
-<paragraph role="paragraph" id="par_id3145730" xml-lang="en-US" l10n="U" oldref="39"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_PARALLEL_Y">Applies the texture parallel to the vertical axis.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3145730" xml-lang="en-US" l10n="U" oldref="39"><ahelp hid="svx/ui/docking3deffects/texparallely">Applies the texture parallel to the vertical axis.</ahelp></paragraph>
<table id="tbl_id3149909">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -193,9 +193,9 @@
</tablerow>
</table>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_CIRCLE_Y" id="bm_id3154096" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texcircley" id="bm_id3154096" localize="false"/>
<paragraph role="heading" id="hd_id3149377" xml-lang="en-US" level="3" l10n="U" oldref="41">Circular</paragraph>
-<paragraph role="paragraph" id="par_id3159348" xml-lang="en-US" l10n="U" oldref="42"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_CIRCLE_Y">Wraps the vertical axis of the texture pattern around a sphere.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3159348" xml-lang="en-US" l10n="U" oldref="42"><ahelp hid="svx/ui/docking3deffects/texcircley">Wraps the vertical axis of the texture pattern around a sphere.</ahelp></paragraph>
<table id="tbl_id3144764">
<tablerow>
<tablecell colspan="" rowspan="">
@@ -211,9 +211,9 @@
<paragraph role="heading" id="hd_id3149581" xml-lang="en-US" level="3" l10n="U" oldref="44">Filter</paragraph>
<paragraph role="paragraph" id="par_id3148456" xml-lang="en-US" l10n="U" oldref="45">Filters out some of the 'noise' that can occur when you apply a texture to a 3D object.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_FILTER" id="bm_id3155085" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/texfilter" id="bm_id3155085" localize="false"/>
<paragraph role="heading" id="hd_id3151319" xml-lang="en-US" level="3" l10n="U" oldref="46">Filtering On/Off</paragraph>
-<paragraph role="paragraph" id="par_id3151038" xml-lang="en-US" l10n="U" oldref="47"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TEX_FILTER">Blurs the texture slightly to remove unwanted speckles.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3151038" xml-lang="en-US" l10n="U" oldref="47"><ahelp hid="svx/ui/docking3deffects/texfilter">Blurs the texture slightly to remove unwanted speckles.</ahelp></paragraph>
<table id="tbl_id3148833">
<tablerow>
<tablecell colspan="" rowspan="">
diff --git a/source/text/shared/01/05350600.xhp b/source/text/shared/01/05350600.xhp
index 462b9b3a1e..c00a8a5e7e 100644
--- a/source/text/shared/01/05350600.xhp
+++ b/source/text/shared/01/05350600.xhp
@@ -32,43 +32,43 @@
</meta>
<body>
<section id="material">
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_MATERIAL" id="bm_id3155182" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/material" id="bm_id3155182" localize="false"/>
<paragraph role="heading" id="hd_id3154349" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350600.xhp" name="Material">Material</link></paragraph>
-<paragraph role="paragraph" id="par_id3160463" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX_IMAGEBUTTON_RID_SVXFLOAT_3D_BTN_MATERIAL">Changes the coloring of the selected 3D object.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3160463" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="svx/ui/docking3deffects/material">Changes the coloring of the selected 3D object.</ahelp></paragraph>
</section>
<section id="howtoget">
<embed href="text/shared/00/00040500.xhp#3dmaterial"/>
</section>
<paragraph role="heading" id="hd_id3154682" xml-lang="en-US" level="2" l10n="U" oldref="4">Material</paragraph>
<paragraph role="paragraph" id="par_id3152363" xml-lang="en-US" l10n="U" oldref="29">Assigns a predefined color scheme or lets you create your own color scheme.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_FAVORITES" id="bm_id3149205" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/favorites" id="bm_id3149205" localize="false"/>
<paragraph role="heading" id="hd_id3154497" xml-lang="en-US" level="3" l10n="U" oldref="9">Favorites</paragraph>
-<paragraph role="paragraph" id="par_id3153303" xml-lang="en-US" l10n="U" oldref="10"><ahelp hid="SVX_LISTBOX_RID_SVXFLOAT_3D_LB_MAT_FAVORITES">Select a predefined color scheme, or select <emph>User-defined</emph> to define a custom color scheme.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_COLOR" id="bm_id3150710" localize="false"/>
+<paragraph role="paragraph" id="par_id3153303" xml-lang="en-US" l10n="U" oldref="10"><ahelp hid="svx/ui/docking3deffects/favorites">Select a predefined color scheme, or select <emph>User-defined</emph> to define a custom color scheme.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/objcolor" id="bm_id3150710" localize="false"/>
<paragraph role="heading" id="hd_id3093440" xml-lang="en-US" level="3" l10n="U" oldref="16">Object color</paragraph>
-<paragraph role="paragraph" id="par_id3157896" xml-lang="en-US" l10n="U" oldref="17"><ahelp hid="SVX_LISTBOX_RID_SVXFLOAT_3D_LB_MAT_COLOR">Select the color that you want to apply to the object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_MAT_COLOR" id="bm_id3151226" localize="false"/>
+<paragraph role="paragraph" id="par_id3157896" xml-lang="en-US" l10n="U" oldref="17"><ahelp hid="svx/ui/docking3deffects/objcolor">Select the color that you want to apply to the object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/colorbutton3" id="bm_id3151226" localize="false"/>
<paragraph role="heading" id="hd_id3147373" xml-lang="en-US" level="3" l10n="U" oldref="18"><link href="text/shared/optionen/01010501.xhp" name="Select Color Through the Color Dialog">Select Color Through the Color Dialog</link></paragraph>
<embed href="text/shared/optionen/01010501.xhp#farbentext"/>
<embed href="text/shared/00/00000406.xhp#farbdial"/>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_EMISSION" id="bm_id3157864" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/illumcolor" id="bm_id3157864" localize="false"/>
<paragraph role="heading" id="hd_id3147571" xml-lang="en-US" level="3" l10n="U" oldref="19">Illumination color</paragraph>
-<paragraph role="paragraph" id="par_id3159234" xml-lang="en-US" l10n="U" oldref="20"><ahelp hid="SVX_LISTBOX_RID_SVXFLOAT_3D_LB_MAT_EMISSION">Select the color to illuminate the object.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_EMISSION_COLOR" id="bm_id3143268" localize="false"/>
+<paragraph role="paragraph" id="par_id3159234" xml-lang="en-US" l10n="U" oldref="20"><ahelp hid="svx/ui/docking3deffects/illumcolor">Select the color to illuminate the object.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/colorbutton4" id="bm_id3143268" localize="false"/>
<paragraph role="heading" id="hd_id3153748" xml-lang="en-US" level="3" l10n="U" oldref="21"><link href="text/shared/optionen/01010501.xhp" name="Select Color Through the Color Dialog">Select Color Through the Color Dialog</link></paragraph>
<embed href="text/shared/optionen/01010501.xhp#farbentext"/>
<embed href="text/shared/00/00000406.xhp#farbdial"/>
<paragraph role="heading" id="hd_id3154983" xml-lang="en-US" level="2" l10n="U" oldref="22">Specular</paragraph>
<paragraph role="paragraph" id="par_id3147008" xml-lang="en-US" l10n="U" oldref="23">Sets the light reflection properties for the selected object.</paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_SPECULAR" id="bm_id3145383" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/speccolor" id="bm_id3145383" localize="false"/>
<paragraph role="heading" id="hd_id3150355" xml-lang="en-US" level="3" l10n="U" oldref="24">Color</paragraph>
-<paragraph role="paragraph" id="par_id3151111" xml-lang="en-US" l10n="U" oldref="25"><ahelp hid="SVX_LISTBOX_RID_SVXFLOAT_3D_LB_MAT_SPECULAR">Select the color that you want the object to reflect.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_SPECULAR_COLOR" id="bm_id3147243" localize="false"/>
+<paragraph role="paragraph" id="par_id3151111" xml-lang="en-US" l10n="U" oldref="25"><ahelp hid="svx/ui/docking3deffects/speccolor">Select the color that you want the object to reflect.</ahelp></paragraph>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/colorbutton5" id="bm_id3147243" localize="false"/>
<paragraph role="heading" id="hd_id3152996" xml-lang="en-US" level="3" l10n="U" oldref="26"><link href="text/shared/optionen/01010501.xhp" name="Select Color Through the Color Dialog">Select Color Through the Color Dialog</link></paragraph>
<embed href="text/shared/optionen/01010501.xhp#farbentext"/>
<embed href="text/shared/00/00000406.xhp#farbdial"/>
-<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_MAT_SPECULAR_INTENSITY" id="bm_id3149276" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/svx/ui/docking3deffects/intensity" id="bm_id3149276" localize="false"/>
<paragraph role="heading" id="hd_id3152909" xml-lang="en-US" level="3" l10n="U" oldref="27">Intensity</paragraph>
-<paragraph role="paragraph" id="par_id3159256" xml-lang="en-US" l10n="U" oldref="28"><ahelp hid="SVX_METRICFIELD_RID_SVXFLOAT_3D_MTR_MAT_SPECULAR_INTENSITY">Enter the intensity of the specular effect.</ahelp></paragraph>
+<paragraph role="paragraph" id="par_id3159256" xml-lang="en-US" l10n="U" oldref="28"><ahelp hid="svx/ui/docking3deffects/intensity">Enter the intensity of the specular effect.</ahelp></paragraph>
</body>
</helpdocument>