summaryrefslogtreecommitdiff
path: root/vcl/source/opengl/OpenGLHelper.cxx
blob: 99ef093fffe239040fa037ad482fddfde2832529 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

#include <vcl/opengl/GLMHelper.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>

#include <osl/file.hxx>
#include <rtl/bootstrap.hxx>
#include <config_folders.h>
#include <vcl/salbtype.hxx>
#include <vcl/bmpacc.hxx>
#include <boost/scoped_array.hpp>
#include <vcl/pngwrite.hxx>
#include <vcl/graph.hxx>
#include <officecfg/Office/Common.hxx>

#include <vector>

#if defined UNX && !defined MACOSX && !defined IOS && !defined ANDROID
#include "opengl/x11/X11DeviceInfo.hxx"
#elif defined (_WIN32)
#include "opengl/win/WinDeviceInfo.hxx"
#endif

namespace {

OUString getShaderFolder()
{
    OUString aUrl("$BRAND_BASE_DIR/" LIBO_ETC_FOLDER);
    rtl::Bootstrap::expandMacros(aUrl);

    return aUrl + "/opengl/";
}

OString loadShader(const OUString& rFilename)
{
    OUString aFileURL = getShaderFolder() + rFilename +".glsl";
    osl::File aFile(aFileURL);
    if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
    {
        sal_uInt64 nSize = 0;
        aFile.getSize(nSize);
        boost::scoped_array<char> content(new char[nSize+1]);
        sal_uInt64 nBytesRead = 0;
        aFile.read(content.get(), nSize, nBytesRead);
        if(nSize != nBytesRead)
            assert(false);

        content[nSize] = 0;
        return OString(content.get());
    }
    else
    {
        SAL_WARN("vcl.opengl", "could not load the file: " << aFileURL);
    }

    return OString();
}

}

namespace {
    int LogCompilerError(GLuint nId, const rtl::OUString &rDetail,
                         const rtl::OUString &rName, bool bShaderNotProgram)
    {
        int InfoLogLength = 0;

        CHECK_GL_ERROR();

        if (bShaderNotProgram)
            glGetShaderiv (nId, GL_INFO_LOG_LENGTH, &InfoLogLength);
        else
            glGetProgramiv(nId, GL_INFO_LOG_LENGTH, &InfoLogLength);

        CHECK_GL_ERROR();

        if ( InfoLogLength > 0 )
        {
            std::vector<char> ErrorMessage(InfoLogLength+1);
            if (bShaderNotProgram)
                glGetShaderInfoLog (nId, InfoLogLength, NULL, &ErrorMessage[0]);
            else
                glGetProgramInfoLog(nId, InfoLogLength, NULL, &ErrorMessage[0]);
            CHECK_GL_ERROR();

            ErrorMessage.push_back('\0');
            SAL_WARN("vcl.opengl", rDetail << " shader " << nId << " compile for " << rName << " failed : " << &ErrorMessage[0]);
        }
        else
            SAL_WARN("vcl.opengl", rDetail << " shader: " << rName << " compile " << nId << "failed without error log");
        return 0;
    }
}

GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString& rFragmentShaderName)
{
    // Create the shaders
    GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
    GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);

    GLint Result = GL_FALSE;

    // Compile Vertex Shader
    OString aVertexShaderSource = loadShader(rVertexShaderName);
    char const * VertexSourcePointer = aVertexShaderSource.getStr();
    glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
    glCompileShader(VertexShaderID);

    // Check Vertex Shader
    glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
    if (!Result)
        return LogCompilerError(VertexShaderID, "vertex",
                                rVertexShaderName, true);

    // Compile Fragment Shader
    OString aFragmentShaderSource = loadShader(rFragmentShaderName);
    char const * FragmentSourcePointer = aFragmentShaderSource.getStr();
    glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
    glCompileShader(FragmentShaderID);

    // Check Fragment Shader
    glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
    if (!Result)
        return LogCompilerError(FragmentShaderID, "fragment",
                                rFragmentShaderName, true);

    // Link the program
    GLint ProgramID = glCreateProgram();
    glAttachShader(ProgramID, VertexShaderID);
    glAttachShader(ProgramID, FragmentShaderID);
    glLinkProgram(ProgramID);

    glDeleteShader(VertexShaderID);
    glDeleteShader(FragmentShaderID);

    // Check the program
    glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
    if (!Result)
        return LogCompilerError(ProgramID, "program", "<both>", false);

    CHECK_GL_ERROR();
    return ProgramID;
}

void OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(const BitmapEx& rBitmapEx, sal_uInt8* o_pRGBABuffer, const bool bFlip)
{
    long nBmpWidth = rBitmapEx.GetSizePixel().Width();
    long nBmpHeight = rBitmapEx.GetSizePixel().Height();

    Bitmap aBitmap (rBitmapEx.GetBitmap());
    AlphaMask aAlpha (rBitmapEx.GetAlpha());
    Bitmap::ScopedReadAccess pReadAccces( aBitmap );
    AlphaMask::ScopedReadAccess pAlphaReadAccess( aAlpha );
    size_t i = 0;
    for (long ny = (bFlip ? nBmpHeight - 1 : 0); (bFlip ? ny >= 0 : ny < nBmpHeight); (bFlip ? ny-- : ny++))
    {
        Scanline pAScan = pAlphaReadAccess ? pAlphaReadAccess->GetScanline(ny) : 0;
        for(long nx = 0; nx < nBmpWidth; nx++)
        {
            BitmapColor aCol = pReadAccces->GetColor( ny, nx );
            o_pRGBABuffer[i++] = aCol.GetRed();
            o_pRGBABuffer[i++] = aCol.GetGreen();
            o_pRGBABuffer[i++] = aCol.GetBlue();
            o_pRGBABuffer[i++] = pAScan ? 255 - *pAScan++ : 255;
        }
    }
}

void OpenGLHelper::renderToFile(long nWidth, long nHeight, const OUString& rFileName)
{
    boost::scoped_array<sal_uInt8> pBuffer(new sal_uInt8[nWidth*nHeight*4]);
    glReadPixels(0, 0, nWidth, nHeight, GL_BGRA, GL_UNSIGNED_BYTE, pBuffer.get());
    BitmapEx aBitmap = ConvertBGRABufferToBitmapEx(pBuffer.get(), nWidth, nHeight);
    try {
        vcl::PNGWriter aWriter( aBitmap );
        SvFileStream sOutput( rFileName, StreamMode::WRITE );
        aWriter.Write( sOutput );
        sOutput.Close();
    } catch (...) {
        SAL_WARN("vcl.opengl", "Error writing png to " << rFileName);
    }

    CHECK_GL_ERROR();
}

BitmapEx OpenGLHelper::ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight)
{
    assert(pBuffer);
    Bitmap aBitmap( Size(nWidth, nHeight), 24 );
    AlphaMask aAlpha( Size(nWidth, nHeight) );

    {
        Bitmap::ScopedWriteAccess pWriteAccess( aBitmap );
        AlphaMask::ScopedWriteAccess pAlphaWriteAccess( aAlpha );

        size_t nCurPos = 0;
        for( int y = 0; y < nHeight; ++y)
        {
            Scanline pScan = pWriteAccess->GetScanline(y);
            Scanline pAlphaScan = pAlphaWriteAccess->GetScanline(y);
            for( int x = 0; x < nWidth; ++x )
            {
                *pScan++ = pBuffer[nCurPos];
                *pScan++ = pBuffer[nCurPos+1];
                *pScan++ = pBuffer[nCurPos+2];

                nCurPos += 3;
                *pAlphaScan++ = static_cast<sal_uInt8>( 255 - pBuffer[nCurPos++] );
            }
        }
    }
    return BitmapEx(aBitmap, aAlpha);
}

const char* OpenGLHelper::GLErrorString(GLenum errorCode)
{
    static const struct {
        GLenum code;
        const char *string;
    } errors[]=
    {
        /* GL */
        {GL_NO_ERROR, "no error"},
        {GL_INVALID_ENUM, "invalid enumerant"},
        {GL_INVALID_VALUE, "invalid value"},
        {GL_INVALID_OPERATION, "invalid operation"},
        {GL_STACK_OVERFLOW, "stack overflow"},
        {GL_STACK_UNDERFLOW, "stack underflow"},
        {GL_OUT_OF_MEMORY, "out of memory"},
        {GL_INVALID_FRAMEBUFFER_OPERATION, "invalid framebuffer operation"},

        {0, NULL }
    };

    int i;

    for (i=0; errors[i].string; i++)
    {
        if (errors[i].code == errorCode)
        {
            return errors[i].string;
        }
     }

    return NULL;
}

std::ostream& operator<<(std::ostream& rStrm, const glm::vec4& rPos)
{
    rStrm << "( " << rPos[0] << ", " << rPos[1] << ", " << rPos[2] << ", " << rPos[3] << ")";
    return rStrm;
}

std::ostream& operator<<(std::ostream& rStrm, const glm::vec3& rPos)
{
    rStrm << "( " << rPos[0] << ", " << rPos[1] << ", " << rPos[2] << ")";
    return rStrm;
}

std::ostream& operator<<(std::ostream& rStrm, const glm::mat4& rMatrix)
{
    for(int i = 0; i < 4; ++i)
    {
        rStrm << "\n( ";
        for(int j = 0; j < 4; ++j)
        {
            rStrm << rMatrix[j][i];
            rStrm << " ";
        }
        rStrm << ")\n";
    }
    return rStrm;
}

void OpenGLHelper::createFramebuffer(long nWidth, long nHeight, GLuint& nFramebufferId,
        GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId, bool bRenderbuffer)
{
    // create a renderbuffer for depth attachment
    glGenRenderbuffers(1, &nRenderbufferDepthId);
    glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferDepthId);
    glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, nWidth, nHeight);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);

    if(bRenderbuffer)
    {
        // create a renderbuffer for color attachment
        glGenRenderbuffers(1, &nRenderbufferColorId);
        glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferColorId);
        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, nWidth, nHeight);
        glBindRenderbuffer(GL_RENDERBUFFER, 0);
    }
    else
    {
        glGenTextures(1, &nRenderbufferColorId);
        glBindTexture(GL_TEXTURE_2D, nRenderbufferColorId);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, nWidth, nHeight, 0,
                             GL_RGBA, GL_UNSIGNED_BYTE, 0);
        glBindTexture(GL_TEXTURE_2D, 0);

        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                GL_TEXTURE_2D, nRenderbufferColorId, 0);
    }

    // create a framebuffer object and attach renderbuffer
    glGenFramebuffers(1, &nFramebufferId);
    glCheckFramebufferStatus(GL_FRAMEBUFFER);
    glBindFramebuffer(GL_FRAMEBUFFER, nFramebufferId);
    // attach a renderbuffer to FBO color attachment point
    glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferColorId);
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, nRenderbufferColorId);
    glCheckFramebufferStatus(GL_FRAMEBUFFER);
    // attach a renderbuffer to depth attachment point
    glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferDepthId);
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, nRenderbufferDepthId);
    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE)
    {
        SAL_WARN("vcl.opengl", "invalid framebuffer status");
    }
    glBindRenderbuffer(GL_RENDERBUFFER, 0);
    glBindFramebuffer(GL_FRAMEBUFFER, 0);

    CHECK_GL_ERROR();
}

float OpenGLHelper::getGLVersion()
{
    float fVersion = 1.0;
    const GLubyte* aVersion = glGetString( GL_VERSION );
    if( aVersion && aVersion[0] )
    {
        fVersion = aVersion[0] - '0';
        if( aVersion[1] == '.' && aVersion[2] )
        {
            fVersion += (aVersion[2] - '0')/10.0;
        }
    }

    CHECK_GL_ERROR();
    return fVersion;
}

void OpenGLHelper::checkGLError(const char* pFile, size_t nLine)
{
    GLenum glErr = glGetError();
    if (glErr != GL_NO_ERROR)
    {
        const char* sError = OpenGLHelper::GLErrorString(glErr);

        if (sError)
            SAL_WARN("vcl.opengl", "GL Error #" << glErr << "(" << sError << ") in File " << pFile << " at line: " << nLine);
        else
            SAL_WARN("vcl.opengl", "GL Error #" << glErr << " (no message available) in File " << pFile << " at line: " << nLine);

        glErr = glGetError();
    }
}

bool OpenGLHelper::isDeviceBlacklisted()
{
    static bool bSet = false;
    static bool bBlacklisted = true; // assume the worst
    if (!bSet)
    {
#if defined UNX && !defined MACOSX && !defined IOS && !defined ANDROID
        X11OpenGLDeviceInfo aInfo;
        bBlacklisted = aInfo.isDeviceBlocked();
        SAL_INFO("vcl.opengl", "blacklisted: " << bBlacklisted);
#elif defined( _WIN32 )
        WinOpenGLDeviceInfo aInfo;
        bBlacklisted = aInfo.isDeviceBlocked();
#else
        bBlacklisted = false;
#endif
        bSet = true;
    }

    return bBlacklisted;
}

bool OpenGLHelper::supportsVCLOpenGL()
{
    static bool bDisableGL = !!getenv("SAL_DISABLEGL");
    bool bBlacklisted = isDeviceBlacklisted();

    if (bDisableGL || bBlacklisted)
        return false;
    else
        return true;
}

bool OpenGLHelper::isVCLOpenGLEnabled()
{
    /**
     * The !bSet part should only be called once! Changing the results in the same
     * run will mix OpenGL and normal rendering.
     */
    static bool bSet = false;
    static bool bEnable = false;
    static bool bForceOpenGL = false;
    if (bSet)
    {
        return bForceOpenGL || bEnable;
    }
    /*
     * There are a number of cases that these environment variables cover:
     *  * SAL_FORCEGL forces OpenGL independent of any other option
     *  * SAL_DISABLEGL or a blacklisted driver avoid the use of OpenGL if SAL_FORCEGL is not set
     *  * SAL_ENABLEGL overrides VCL_HIDE_WINDOWS and the configuration variable
     *  * the configuration variable is checked if no environment variable is set
     */

    bSet = true;
    bForceOpenGL = !!getenv("SAL_FORCEGL") || officecfg::Office::Common::VCL::ForceOpenGL::get();
    if (bForceOpenGL)
        return true;

    if (!supportsVCLOpenGL())
    {
        return false;
    }

    static bool bEnableGLEnv = !!getenv("SAL_ENABLEGL");

    bEnable = bEnableGLEnv;

    static bool bDuringBuild = getenv("VCL_HIDE_WINDOWS");
    if (bDuringBuild && !bEnable /* env. enable overrides */)
        bEnable = false;
    else if (officecfg::Office::Common::VCL::UseOpenGL::get())
        bEnable = true;

    return bEnable;
}

#if defined UNX && !defined MACOSX && !defined IOS && !defined ANDROID

bool OpenGLHelper::GetVisualInfo(Display* pDisplay, int nScreen, XVisualInfo& rVI)
{
    XVisualInfo* pVI;
    int aAttrib[] = { GLX_RGBA,
                      GLX_RED_SIZE, 8,
                      GLX_GREEN_SIZE, 8,
                      GLX_BLUE_SIZE, 8,
                      GLX_DEPTH_SIZE, 24,
                      GLX_STENCIL_SIZE, 8,
                      None };

    pVI = glXChooseVisual( pDisplay, nScreen, aAttrib );
    if( !pVI )
        return false;

    rVI = *pVI;
    XFree( pVI );

    CHECK_GL_ERROR();
    return true;
}

GLXFBConfig OpenGLHelper::GetPixmapFBConfig( Display* pDisplay, bool& bInverted )
{
    int nScreen = DefaultScreen( pDisplay );
    GLXFBConfig *aFbConfigs;
    int i, nFbConfigs, nValue;

    aFbConfigs = glXGetFBConfigs( pDisplay, nScreen, &nFbConfigs );
    for( i = 0; i < nFbConfigs; i++ )
    {
        glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_DRAWABLE_TYPE, &nValue );
        if( !(nValue & GLX_PIXMAP_BIT) )
            continue;

        glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &nValue );
        if( !(nValue & GLX_TEXTURE_2D_BIT_EXT) )
            continue;

        glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_DEPTH_SIZE, &nValue );
        if( nValue != 24 )
            continue;

        glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_RED_SIZE, &nValue );
        if( nValue != 8 )
            continue;
        SAL_INFO( "vcl.opengl", "Red is " << nValue );

        // TODO: lfrb: Make it configurable wrt RGB/RGBA
        glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &nValue );
        if( nValue == False )
        {
            glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &nValue );
            if( nValue == False )
                continue;
        }

        glXGetFBConfigAttrib( pDisplay, aFbConfigs[i], GLX_Y_INVERTED_EXT, &nValue );
        bInverted = (nValue == True) ? true : false;

        break;
    }

    if( i == nFbConfigs )
    {
        SAL_WARN( "vcl.opengl", "Unable to find FBconfig for pixmap texturing" );
        return 0;
    }

    CHECK_GL_ERROR();
    return aFbConfigs[i];
}

#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */