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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SV_WINDOW_HXX
#define _SV_WINDOW_HXX

#include <vcl/sv.h>
#include <vcl/dllapi.h>
#include <vcl/outdev.hxx>
#include <tools/resid.hxx>
#include <vcl/pointr.hxx>
#include <tools/wintypes.hxx>
#include <vcl/apptypes.hxx>
#include <vcl/inputctx.hxx>
#include <vcl/vclevent.hxx>
// Only for compatibility - because many people outside haven't included event.hxx
#include <vcl/event.hxx>
#include <vcl/region.hxx>
#include <vcl/salnativewidgets.hxx>
#include <rtl/ustring.hxx>
#include <cppuhelper/weakref.hxx>
#include <com/sun/star/uno/Reference.hxx>
#include <boost/shared_ptr.hpp>

class VirtualDevice;
struct ImplDelData;
struct ImplWinData;
struct ImplOverlapData;
struct ImplFrameData;
struct ImplCalcToTopData;
struct SystemEnvData;
struct SystemParentData;
class ImplBorderWindow;
class VirtualDevice;
class Timer;
class Cursor;
class DockingManager;
class ScrollBar;
class Bitmap;
class Image;
class MouseEvent;
class KeyEvent;
class CommandEvent;
class TrackingEvent;
class HelpEvent;
class DataChangedEvent;
class NotifyEvent;
class SystemWindow;
class SalFrame;
class SalObject;
class MenuFloatingWindow;
class UNOWindowData;
// Nur fuer ExecuteDrag:
struct IDataObject;
class VCLXWindow;
struct ImplAccessibleInfos;

namespace com {
namespace sun {
namespace star {
namespace accessibility {
    class XAccessible;
}}}}

namespace com {
namespace sun {
namespace star {
namespace beans {
    struct PropertyValue;
}}}}

namespace com {
namespace sun {
namespace star {
namespace rendering {
    class XCanvas;
    class XSpriteCanvas;
}}}}

namespace com {
namespace sun {
namespace star {
namespace awt {
    class XWindowPeer;
    class XWindow;
}
namespace uno {
    class Any;
    class XInterface;
}
namespace datatransfer {
namespace clipboard {
    class XClipboard;
}

namespace dnd {
    class XDragGestureRecognizer;
    class XDragSource;
    class XDropTarget;
} } } } }

namespace vcl {
    struct ControlLayoutData;
    class WindowArranger;
    struct ExtWindowImpl;
}

namespace svt { class PopupWindowControllerImpl; }

// ---------------
// - WindowTypes -
// ---------------

// Type fuer GetWindow()
#define WINDOW_PARENT                   ((sal_uInt16)0)
#define WINDOW_FIRSTCHILD               ((sal_uInt16)1)
#define WINDOW_LASTCHILD                ((sal_uInt16)2)
#define WINDOW_PREV                     ((sal_uInt16)3)
#define WINDOW_NEXT                     ((sal_uInt16)4)
#define WINDOW_FIRSTOVERLAP             ((sal_uInt16)5)
#define WINDOW_LASTOVERLAP              ((sal_uInt16)6)
#define WINDOW_OVERLAP                  ((sal_uInt16)7)
#define WINDOW_PARENTOVERLAP            ((sal_uInt16)8)
#define WINDOW_CLIENT                   ((sal_uInt16)9)
#define WINDOW_REALPARENT               ((sal_uInt16)10)
#define WINDOW_FRAME                    ((sal_uInt16)11)
#define WINDOW_BORDER                   ((sal_uInt16)12)
#define WINDOW_FIRSTTOPWINDOWCHILD      ((sal_uInt16)13)
#define WINDOW_LASTTOPWINDOWCHILD       ((sal_uInt16)14)
#define WINDOW_PREVTOPWINDOWSIBLING     ((sal_uInt16)15)
#define WINDOW_NEXTTOPWINDOWSIBLING     ((sal_uInt16)16)

// Flags for SetPosSizePixel()
#define WINDOW_POSSIZE_X                ((sal_uInt16)0x0001)
#define WINDOW_POSSIZE_Y                ((sal_uInt16)0x0002)
#define WINDOW_POSSIZE_WIDTH            ((sal_uInt16)0x0004)
#define WINDOW_POSSIZE_HEIGHT           ((sal_uInt16)0x0008)
#define WINDOW_POSSIZE_POS              (WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y)
#define WINDOW_POSSIZE_SIZE             (WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT)
#define WINDOW_POSSIZE_POSSIZE          (WINDOW_POSSIZE_POS | WINDOW_POSSIZE_SIZE)
#define WINDOW_POSSIZE_ALL              (WINDOW_POSSIZE_POSSIZE)
#define WINDOW_POSSIZE_DROPDOWN         ((sal_uInt16)0x0010)

// Flags for Show()
#define SHOW_NOPARENTUPDATE             ((sal_uInt16)0x0001)
#define SHOW_NOFOCUSCHANGE              ((sal_uInt16)0x0002)
#define SHOW_NOACTIVATE                 ((sal_uInt16)0x0004)
#define SHOW_FOREGROUNDTASK             ((sal_uInt16)0x0008)

// Flags for SetZOrder()
#define WINDOW_ZORDER_BEFOR             ((sal_uInt16)0x0001)
#define WINDOW_ZORDER_BEHIND            ((sal_uInt16)0x0002)
#define WINDOW_ZORDER_FIRST             ((sal_uInt16)0x0004)
#define WINDOW_ZORDER_LAST              ((sal_uInt16)0x0008)

// Activate-Flags
#define ACTIVATE_MODE_GRABFOCUS         ((sal_uInt16)0x0001)

// ToTop-Flags
#define TOTOP_RESTOREWHENMIN            ((sal_uInt16)0x0001)
#define TOTOP_FOREGROUNDTASK            ((sal_uInt16)0x0002)
#define TOTOP_NOGRABFOCUS               ((sal_uInt16)0x0004)
#define TOTOP_GRABFOCUSONLY             ((sal_uInt16)0x0008)

// Flags for Invalidate
#define INVALIDATE_CHILDREN             ((sal_uInt16)0x0001)
#define INVALIDATE_NOCHILDREN           ((sal_uInt16)0x0002)
#define INVALIDATE_NOERASE              ((sal_uInt16)0x0004)
#define INVALIDATE_UPDATE               ((sal_uInt16)0x0008)
#define INVALIDATE_TRANSPARENT          ((sal_uInt16)0x0010)
#define INVALIDATE_NOTRANSPARENT        ((sal_uInt16)0x0020)
#define INVALIDATE_NOCLIPCHILDREN       ((sal_uInt16)0x4000)
// Temporaer fuer Kompatibilitaet
#define INVALIDATE_BACKGROUND           INVALIDATE_TRANSPARENT

// Flags for Validate
#define VALIDATE_CHILDREN               ((sal_uInt16)0x0001)
#define VALIDATE_NOCHILDREN             ((sal_uInt16)0x0002)

// Flags for Scroll
#define SCROLL_CLIP                     ((sal_uInt16)0x0001)
#define SCROLL_CHILDREN                 ((sal_uInt16)0x0002)
#define SCROLL_NOCHILDREN               ((sal_uInt16)0x0004)
#define SCROLL_NOERASE                  ((sal_uInt16)0x0008)
#define SCROLL_NOINVALIDATE             ((sal_uInt16)0x0010)
#define SCROLL_NOWINDOWINVALIDATE       ((sal_uInt16)0x0020)
#define SCROLL_USECLIPREGION            ((sal_uInt16)0x0040)
#define SCROLL_UPDATE                   ((sal_uInt16)0x0080)

// Flags for ParentClipMode
#define PARENTCLIPMODE_CLIP             ((sal_uInt16)0x0001)
#define PARENTCLIPMODE_NOCLIP           ((sal_uInt16)0x0002)

// Flags for Invert()
#define INVERT_HIGHLIGHT                ((sal_uInt16)0x0001)
#define INVERT_50                       ((sal_uInt16)0x0002)

// Flags for ShowTracking()
#define SHOWTRACK_SMALL                 ((sal_uInt16)0x0001)
#define SHOWTRACK_BIG                   ((sal_uInt16)0x0002)
#define SHOWTRACK_SPLIT                 ((sal_uInt16)0x0003)
#define SHOWTRACK_OBJECT                ((sal_uInt16)0x0004)
#define SHOWTRACK_WINDOW                ((sal_uInt16)0x1000)
#define SHOWTRACK_CLIP                  ((sal_uInt16)0x2000)
#define SHOWTRACK_STYLE                 ((sal_uInt16)0x000F)

// Flags for StartTracking()
#define STARTTRACK_KEYINPUT             ((sal_uInt16)0x0001)
#define STARTTRACK_KEYMOD               ((sal_uInt16)0x0002)
#define STARTTRACK_NOKEYCANCEL          ((sal_uInt16)0x0004)
#define STARTTRACK_SCROLLREPEAT         ((sal_uInt16)0x0008)
#define STARTTRACK_BUTTONREPEAT         ((sal_uInt16)0x0010)
#define STARTTRACK_MOUSEBUTTONDOWN      ((sal_uInt16)0x0020)
#define STARTTRACK_FOCUSCANCEL          ((sal_uInt16)0x0040)

// Flags for StartAutoScroll()
#define AUTOSCROLL_VERT                 ((sal_uInt16)0x0001)
#define AUTOSCROLL_HORZ                 ((sal_uInt16)0x0002)

// Flags for StateChanged()
typedef sal_uInt16 StateChangedType;
#define STATE_CHANGE_INITSHOW           ((StateChangedType)1)
#define STATE_CHANGE_VISIBLE            ((StateChangedType)2)
#define STATE_CHANGE_UPDATEMODE         ((StateChangedType)3)
#define STATE_CHANGE_ENABLE             ((StateChangedType)4)
#define STATE_CHANGE_TEXT               ((StateChangedType)5)
#define STATE_CHANGE_IMAGE              ((StateChangedType)6)
#define STATE_CHANGE_DATA               ((StateChangedType)7)
#define STATE_CHANGE_STATE              ((StateChangedType)8)
#define STATE_CHANGE_STYLE              ((StateChangedType)9)
#define STATE_CHANGE_ZOOM               ((StateChangedType)10)
#define STATE_CHANGE_BORDER             ((StateChangedType)11)
#define STATE_CHANGE_TRANSPARENT        ((StateChangedType)12)
#define STATE_CHANGE_CONTROLFONT        ((StateChangedType)13)
#define STATE_CHANGE_CONTROLFOREGROUND  ((StateChangedType)14)
#define STATE_CHANGE_CONTROLBACKGROUND  ((StateChangedType)15)
#define STATE_CHANGE_READONLY           ((StateChangedType)16)
#define STATE_CHANGE_FORMAT             ((StateChangedType)17)
#define STATE_CHANGE_EXTENDEDSTYLE      ((StateChangedType)18)
#define STATE_CHANGE_MIRRORING          ((StateChangedType)19)
#define STATE_CHANGE_USER               ((StateChangedType)10000)

// GetFocusFlags
#define GETFOCUS_TAB                    ((sal_uInt16)0x0001)
#define GETFOCUS_CURSOR                 ((sal_uInt16)0x0002)
#define GETFOCUS_MNEMONIC               ((sal_uInt16)0x0004)
#define GETFOCUS_FORWARD                ((sal_uInt16)0x0010)
#define GETFOCUS_BACKWARD               ((sal_uInt16)0x0020)
#define GETFOCUS_AROUND                 ((sal_uInt16)0x0040)
#define GETFOCUS_UNIQUEMNEMONIC         ((sal_uInt16)0x0100)
#define GETFOCUS_INIT                   ((sal_uInt16)0x0200)
#define GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0400)

// Draw-Flags fuer Draw()
#define WINDOW_DRAW_MONO                ((sal_uLong)0x00000001)
#define WINDOW_DRAW_NOBORDER            ((sal_uLong)0x00000002)
#define WINDOW_DRAW_NOCONTROLS          ((sal_uLong)0x00000004)
#define WINDOW_DRAW_NODISABLE           ((sal_uLong)0x00000008)
#define WINDOW_DRAW_NOMNEMONIC          ((sal_uLong)0x00000010)
#define WINDOW_DRAW_NOSELECTION         ((sal_uLong)0x00000020)
#define WINDOW_DRAW_NOFOCUS             ((sal_uLong)0x00000040)
#define WINDOW_DRAW_NOBACKGROUND        ((sal_uLong)0x00000080)
#define WINDOW_DRAW_ROLLOVER            ((sal_uLong)0x00000100)

// Border-Styles fuer SetBorder()
#define WINDOW_BORDER_NORMAL            ((sal_uInt16)0x0001)
#define WINDOW_BORDER_MONO              ((sal_uInt16)0x0002)
#define WINDOW_BORDER_ACTIVE            ((sal_uInt16)0x0004)
#define WINDOW_BORDER_DOUBLEOUT         ((sal_uInt16)0x0008)
#define WINDOW_BORDER_MENU              ((sal_uInt16)0x0010)
#define WINDOW_BORDER_NOBORDER          ((sal_uInt16)0x1000)
#define WINDOW_BORDER_REMOVEBORDER      ((sal_uInt16)0x2000)

// DialogControl-Flags
#define WINDOW_DLGCTRL_RETURN           ((sal_uInt16)0x0001)
#define WINDOW_DLGCTRL_WANTFOCUS        ((sal_uInt16)0x0002)
#define WINDOW_DLGCTRL_MOD1TAB          ((sal_uInt16)0x0004)
#define WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0008)

// GetWindowClipRegionPixel-Flags
#define WINDOW_GETCLIPREGION_NULL       ((sal_uInt16)0x0001)
#define WINDOW_GETCLIPREGION_NOCHILDREN ((sal_uInt16)0x0002)

// EndExtTextInput-Flags
#define EXTTEXTINPUT_END_COMPLETE       ((sal_uInt16)0x0001)
#define EXTTEXTINPUT_END_CANCEL         ((sal_uInt16)0x0002)

#define IMPL_MINSIZE_BUTTON_WIDTH       70
#define IMPL_MINSIZE_BUTTON_HEIGHT      22
#define IMPL_EXTRA_BUTTON_WIDTH         18
#define IMPL_EXTRA_BUTTON_HEIGHT        10
#define IMPL_SEP_BUTTON_X               5
#define IMPL_SEP_BUTTON_Y               5
#define IMPL_MINSIZE_MSGBOX_WIDTH       150
#define IMPL_MINSIZE_MSGBOX_HEIGHT      80
#define IMPL_DIALOG_OFFSET              5
#define IMPL_DIALOG_BAR_OFFSET          3
#define IMPL_MSGBOX_OFFSET_EXTRA_X      0
#define IMPL_MSGBOX_OFFSET_EXTRA_Y      2
#define IMPL_SEP_MSGBOX_IMAGE           8

#define DLGWINDOW_PREV                  0
#define DLGWINDOW_NEXT                  1
#define DLGWINDOW_FIRST                 2

enum WindowSizeType {
    WINDOWSIZE_MINIMUM,
    WINDOWSIZE_PREFERRED,
    WINDOWSIZE_MAXIMUM
};

// ----------
// - Window -
// ----------

#ifdef DBG_UTIL
const char* ImplDbgCheckWindow( const void* pObj );
#endif

class   WindowImpl;
class VCL_DLLPUBLIC Window : public OutputDevice
{
    friend class Cursor;
    friend class OutputDevice;
    friend class Application;
    friend class SystemWindow;
    friend class WorkWindow;
    friend class Dialog;
    friend class MessBox;
    friend class DockingWindow;
    friend class FloatingWindow;
    friend class GroupBox;
    friend class PushButton;
    friend class RadioButton;
    friend class SystemChildWindow;
    friend class ImplBorderWindow;

    // TODO: improve missing functionality
    // only required because of SetFloatingMode()
    friend class ImplDockingWindowWrapper;
    friend class ImplPopupFloatWin;
    friend class MenuFloatingWindow;

    friend class svt::PopupWindowControllerImpl;

private:
    // NOTE: to remove many dependencies of other modules
    //       to this central file, all members are now hidden
    //       in the WindowImpl class and all inline functions
    //       were removed
    //
    //       Please do *not* add new members or inline functions to class Window,
    //       but use class WindowImpl instead
    //
    WindowImpl* mpWindowImpl;

    SAL_DLLPRIVATE void ImplInitWindowData( WindowType nType );

#ifdef DBG_UTIL
    friend const char* ImplDbgCheckWindow( const void* pObj );
#endif
    friend Window* ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos );
public:
    SAL_DLLPRIVATE void                ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData );
    SAL_DLLPRIVATE void                ImplInit( Window* pParent, WinBits nStyle, const ::com::sun::star::uno::Any& aSystemWorkWindowToken );
    SAL_DLLPRIVATE WinBits             ImplInitRes( const ResId& rResId );
    SAL_DLLPRIVATE void                ImplLoadRes( const ResId& rResId );
    SAL_DLLPRIVATE void                ImplWindowRes( const ResId& rResId );
    SAL_DLLPRIVATE void                ImplSetFrameParent( const Window* pParent );
    SAL_DLLPRIVATE void                ImplInsertWindow( Window* pParent );
    SAL_DLLPRIVATE void                ImplRemoveWindow( sal_Bool bRemoveFrameData );
    SAL_DLLPRIVATE Window*             ImplGetWindow();
    SAL_DLLPRIVATE ImplFrameData*      ImplGetFrameData();
    SAL_DLLPRIVATE SalFrame*           ImplGetFrame() const;
    SAL_DLLPRIVATE ImplWinData*        ImplGetWinData() const;
    SAL_DLLPRIVATE SalGraphics*        ImplGetFrameGraphics() const;
    SAL_DLLPRIVATE void                ImplCallFocusChangeActivate( Window* pNewOverlapWindow, Window* pOldOverlapWindow );
    SAL_DLLPRIVATE Window*             ImplFindWindow( const Point& rFramePos );
    SAL_DLLPRIVATE sal_uInt16              ImplHitTest( const Point& rFramePos );
    SAL_DLLPRIVATE Window*             ImplGetParent() const;
    SAL_DLLPRIVATE Window*             ImplGetClientWindow() const;
    SAL_DLLPRIVATE Window*             ImplGetBorderWindow() const;
    SAL_DLLPRIVATE Window*             ImplGetFirstOverlapWindow();
    SAL_DLLPRIVATE const Window*       ImplGetFirstOverlapWindow() const;
    SAL_DLLPRIVATE Window*             ImplGetFrameWindow() const;
    SAL_DLLPRIVATE sal_Bool                ImplIsRealParentPath( const Window* pWindow ) const;
    SAL_DLLPRIVATE sal_Bool                ImplIsChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const;
    SAL_DLLPRIVATE sal_Bool                ImplIsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const;
    SAL_DLLPRIVATE Window*             ImplGetSameParent( const Window* pWindow ) const;
    SAL_DLLPRIVATE sal_Bool                ImplIsDockingWindow() const;
    SAL_DLLPRIVATE sal_Bool                ImplIsFloatingWindow() const;
    SAL_DLLPRIVATE sal_Bool                ImplIsToolbox() const;
    SAL_DLLPRIVATE sal_Bool                ImplIsSplitter() const;
    SAL_DLLPRIVATE sal_Bool                ImplIsPushButton() const;
    SAL_DLLPRIVATE sal_Bool                ImplIsOverlapWindow() const;
    SAL_DLLPRIVATE void                ImplSetActive( sal_Bool bActive );
    SAL_DLLPRIVATE sal_Bool                ImplIsMouseTransparent() const;
    SAL_DLLPRIVATE void                ImplSetMouseTransparent( sal_Bool bTransparent );
    SAL_DLLPRIVATE int                 ImplTestMousePointerSet();
    SAL_DLLPRIVATE PointerStyle        ImplGetMousePointer() const;
    SAL_DLLPRIVATE void                ImplResetReallyVisible();
    SAL_DLLPRIVATE void                ImplSetReallyVisible();
    SAL_DLLPRIVATE void                ImplCallInitShow();
    SAL_DLLPRIVATE void                ImplAddDel( ImplDelData* pDel );
    SAL_DLLPRIVATE void                ImplRemoveDel( ImplDelData* pDel );
    SAL_DLLPRIVATE void                ImplInitResolutionSettings();
    SAL_DLLPRIVATE void                ImplPointToLogic( Font& rFont ) const;
    SAL_DLLPRIVATE void                ImplLogicToPoint( Font& rFont ) const;
    SAL_DLLPRIVATE Point               ImplOutputToFrame( const Point& rPos );
    SAL_DLLPRIVATE Point               ImplFrameToOutput( const Point& rPos );
    SAL_DLLPRIVATE void                ImplOutputToFrame( Rectangle& rRect );
    SAL_DLLPRIVATE void                ImplFrameToOutput( Rectangle& rRect );
    SAL_DLLPRIVATE sal_Bool                ImplSysObjClip( const Region* pOldRegion );
    SAL_DLLPRIVATE void                ImplUpdateSysObjChildsClip();
    SAL_DLLPRIVATE void                ImplUpdateSysObjOverlapsClip();
    SAL_DLLPRIVATE void                ImplUpdateSysObjClip();
    SAL_DLLPRIVATE sal_Bool                ImplSetClipFlagChilds( sal_Bool bSysObjOnlySmaller = sal_False );
    SAL_DLLPRIVATE sal_Bool                ImplSetClipFlagOverlapWindows( sal_Bool bSysObjOnlySmaller = sal_False );
    SAL_DLLPRIVATE sal_Bool                ImplSetClipFlag( sal_Bool bSysObjOnlySmaller = sal_False );
    SAL_DLLPRIVATE void                ImplIntersectWindowClipRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplIntersectWindowRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplExcludeWindowRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplExcludeOverlapWindows( Region& rRegion );
    SAL_DLLPRIVATE void                ImplExcludeOverlapWindows2( Region& rRegion );
    SAL_DLLPRIVATE void                ImplClipBoundaries( Region& rRegion, sal_Bool bThis, sal_Bool bOverlaps );
    SAL_DLLPRIVATE sal_Bool                ImplClipChilds( Region& rRegion );
    SAL_DLLPRIVATE void                ImplClipAllChilds( Region& rRegion );
    SAL_DLLPRIVATE void                ImplClipSiblings( Region& rRegion );
    SAL_DLLPRIVATE void                ImplInitWinClipRegion();
    SAL_DLLPRIVATE void                ImplInitWinChildClipRegion();
    SAL_DLLPRIVATE Region*             ImplGetWinChildClipRegion();
    SAL_DLLPRIVATE void                ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion );
    SAL_DLLPRIVATE void                ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion );
    SAL_DLLPRIVATE void                ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion );
    SAL_DLLPRIVATE void                ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion,
                                               sal_Bool bChilds, sal_Bool bParent, sal_Bool bSiblings );
    SAL_DLLPRIVATE void                ImplCallPaint( const Region* pRegion, sal_uInt16 nPaintFlags );
    SAL_DLLPRIVATE void                ImplCallOverlapPaint();
    SAL_DLLPRIVATE void                ImplPostPaint();
    SAL_DLLPRIVATE void                ImplInvalidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplInvalidateOverlapFrameRegion( const Region& rRegion );
    SAL_DLLPRIVATE void                ImplInvalidateParentFrameRegion( Region& rRegion );
    SAL_DLLPRIVATE void                ImplInvalidate( const Region* rRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplValidateFrameRegion( const Region* rRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplValidate( const Region* rRegion, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplMoveInvalidateRegion( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_Bool bChilds );
    SAL_DLLPRIVATE void                ImplMoveAllInvalidateRegions( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_Bool bChilds );
    SAL_DLLPRIVATE void                ImplScroll( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void                ImplUpdateAll( sal_Bool bOverlapWindows = sal_True );
    SAL_DLLPRIVATE void                ImplUpdateWindowPtr( Window* pWindow );
    SAL_DLLPRIVATE void                ImplUpdateWindowPtr();
    SAL_DLLPRIVATE void                ImplUpdateOverlapWindowPtr( sal_Bool bNewFrame );
    SAL_DLLPRIVATE sal_Bool                ImplUpdatePos();
    SAL_DLLPRIVATE void                ImplUpdateSysObjPos();
    SAL_DLLPRIVATE WindowImpl*         ImplGetWindowImpl() const { return mpWindowImpl; }
    SAL_DLLPRIVATE void                ImplFreeExtWindowImpl();
    // creates ExtWindowImpl on demand, but may return NULL (e.g. if mbInDtor)
    SAL_DLLPRIVATE vcl::ExtWindowImpl* ImplGetExtWindowImpl() const;
    SAL_DLLPRIVATE void                ImplDeleteOwnedChildren();
    /** check whether a font is suitable for UI

    The font to be tested will be checked whether it could display a
    localized test string. If this is not the case, then the font
    is deemed unsuitable as UI font.

    @param rFont
    the font to be tested

    @returns
    <TRUE/> if the font can be used as UI font
    <FALSE/> if the font is unsuitable as UI font
     */
    SAL_DLLPRIVATE bool        ImplCheckUIFont( const Font& rFont );
    SAL_DLLPRIVATE void        ImplUpdateGlobalSettings( AllSettings& rSettings, sal_Bool bCallHdl = sal_True );
    SAL_DLLPRIVATE void        ImplAlignChilds();
    SAL_DLLPRIVATE void        ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplToBottomChild();
    SAL_DLLPRIVATE void        ImplCalcToTop( ImplCalcToTopData* pPrevData );
    SAL_DLLPRIVATE void        ImplCalcChildOverlapToTop( ImplCalcToTopData* pPrevData );
    SAL_DLLPRIVATE void        ImplToTop( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplStartToTop( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplFocusToTop( sal_uInt16 nFlags, sal_Bool bReallyVisible );
    SAL_DLLPRIVATE void        ImplShowAllOverlaps();
    SAL_DLLPRIVATE void        ImplHideAllOverlaps();
    SAL_DLLPRIVATE void        ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt );
    SAL_DLLPRIVATE void        ImplCallMouseMove( sal_uInt16 nMouseCode, sal_Bool bModChanged = sal_False );
    SAL_DLLPRIVATE void        ImplGenerateMouseMove();
    SAL_DLLPRIVATE void        ImplGrabFocus( sal_uInt16 nFlags );
    SAL_DLLPRIVATE void        ImplInvertFocus( const Rectangle& rRect );
    SAL_DLLPRIVATE void        ImplControlFocus( sal_uInt16 nFlags = 0 );
    SAL_DLLPRIVATE Window*     ImplGetDlgWindow( sal_uInt16 n, sal_uInt16 nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = NULL );
    SAL_DLLPRIVATE sal_Bool        ImplDlgCtrl( const KeyEvent& rKEvt, sal_Bool bKeyInput );
    SAL_DLLPRIVATE sal_Bool        ImplHasDlgCtrl();
    SAL_DLLPRIVATE void        ImplDlgCtrlNextWindow();
    SAL_DLLPRIVATE void        ImplDlgCtrlFocusChanged( Window* pWindow, sal_Bool bGetFocus );
    SAL_DLLPRIVATE Window*     ImplFindDlgCtrlWindow( Window* pWindow );
    SAL_DLLPRIVATE long        ImplLogicUnitToPixelX( long nX, MapUnit eUnit );
    SAL_DLLPRIVATE long        ImplLogicUnitToPixelY( long nY, MapUnit eUnit );
    SAL_DLLPRIVATE sal_Bool        ImplIsWindowInFront( const Window* pTestWindow ) const;
    SAL_DLLPRIVATE void        ImplSaveOverlapBackground();
    SAL_DLLPRIVATE sal_Bool        ImplRestoreOverlapBackground( Region& rInvRegion );
    SAL_DLLPRIVATE void        ImplDeleteOverlapBackground();
    SAL_DLLPRIVATE void        ImplInvalidateAllOverlapBackgrounds();
    SAL_DLLPRIVATE static void ImplNewInputContext();
    SAL_DLLPRIVATE void        ImplCallActivateListeners(Window*);
    SAL_DLLPRIVATE void        ImplCallDeactivateListeners(Window*);
    DECL_DLLPRIVATE_LINK(      ImplHandlePaintHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplGenerateMouseMoveHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplTrackTimerHdl, Timer* );
    DECL_DLLPRIVATE_LINK(      ImplAsyncFocusHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplAsyncStateChangedHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplHideOwnerDrawWindowsHdl, void* );
    DECL_DLLPRIVATE_LINK(      ImplHandleResizeTimerHdl, void* );

    SAL_DLLPRIVATE static void ImplCalcSymbolRect( Rectangle& rRect );
    SAL_DLLPRIVATE void        ImplHandleScroll( ScrollBar* pHScrl, long nX, ScrollBar* pVScrl, long nY );
    SAL_DLLPRIVATE sal_Bool        ImplGetCurrentBackgroundColor( Color& rCol );
    SAL_DLLPRIVATE sal_Bool        ImplIsAccessibleCandidate() const;
    SAL_DLLPRIVATE sal_Bool        ImplIsAccessibleNativeFrame() const;
    SAL_DLLPRIVATE sal_uInt16      ImplGetAccessibleCandidateChildWindowCount( sal_uInt16 nFirstWindowType ) const;
    SAL_DLLPRIVATE Window*     ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, sal_uInt16 nFirstWindowType, sal_Bool bTopLevel = sal_True ) const;
    SAL_DLLPRIVATE sal_Bool        ImplRegisterAccessibleNativeFrame();
    SAL_DLLPRIVATE void        ImplRevokeAccessibleNativeFrame();
    SAL_DLLPRIVATE void        ImplCallResize();
    SAL_DLLPRIVATE void        ImplExtResize();
    SAL_DLLPRIVATE void        ImplCallMove();
    SAL_DLLPRIVATE Rectangle   ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle& rRect ) const;
    SAL_DLLPRIVATE void        ImplMirrorFramePos( Point &pt ) const;
    SAL_DLLPRIVATE long        ImplGetUnmirroredOutOffX();
    SAL_DLLPRIVATE void        ImplIncModalCount();
    SAL_DLLPRIVATE void        ImplDecModalCount();

    // retrieves the list of owner draw decorated windows for this window hiearchy
    SAL_DLLPRIVATE ::std::vector<Window *>& ImplGetOwnerDrawList();
    SAL_DLLPRIVATE Window*     ImplGetTopmostFrameWindow();

    SAL_DLLPRIVATE Rectangle   ImplGetWindowExtentsRelative( Window *pRelativeWindow, sal_Bool bClientOnly ) const;
    SAL_DLLPRIVATE void        ImplNotifyIconifiedState( sal_Bool bIconified );
    SAL_DLLPRIVATE bool        ImplStopDnd();
    SAL_DLLPRIVATE void        ImplStartDnd();

    SAL_DLLPRIVATE static void ImplInitAppFontData( Window* pWindow );
    SAL_DLLPRIVATE void        ImplPaintToDevice( OutputDevice* pTargetOutDev, const Point& rPos );

    SAL_DLLPRIVATE sal_Bool        ImplIsInTaskPaneList();
    SAL_DLLPRIVATE void        ImplIsInTaskPaneList( sal_Bool mbIsInTaskList );
    SAL_DLLPRIVATE ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas >
                               ImplGetCanvas( const Size& rFullscreenSize, bool bFullscreen, bool bSpriteCanvas ) const;

private:
    // Default construction is forbidden and not implemented.
    SAL_DLLPRIVATE             Window();

    // Copy assignment is forbidden and not implemented.
    SAL_DLLPRIVATE             Window (const Window &);
    SAL_DLLPRIVATE             Window & operator= (const Window &);

protected:
    // Single argument ctors shall be explicit.
    explicit            Window( WindowType nType );

            void        SetCompoundControl( sal_Bool bCompound );

            void        ImplCallEventListeners( sal_uLong nEvent, void* pData = NULL );
            void        CallEventListeners( sal_uLong nEvent, void* pData = NULL );
            void        FireVclEvent( VclSimpleEvent* pEvent );

    // FIXME: this is a hack to workaround missing layout functionality
    SAL_DLLPRIVATE void ImplAdjustNWFSizes();
public:
    // Single argument ctors shall be explicit.
    explicit            Window( Window* pParent, WinBits nStyle = 0 );

                        Window( Window* pParent, const ResId& rResId );
    virtual             ~Window();

    virtual void        MouseMove( const MouseEvent& rMEvt );
    virtual void        MouseButtonDown( const MouseEvent& rMEvt );
    virtual void        MouseButtonUp( const MouseEvent& rMEvt );
    virtual void        KeyInput( const KeyEvent& rKEvt );
    virtual void        KeyUp( const KeyEvent& rKEvt );
    virtual void        PrePaint();
    virtual void        Paint( const Rectangle& rRect );

    virtual void        PostPaint();
    virtual void        Draw( OutputDevice* pDev, const Point& rPos, const Size& rSize, sal_uLong nFlags );
    virtual void        Move();
    virtual void        Resize();
    virtual void        Activate();
    virtual void        Deactivate();
    virtual void        GetFocus();
    virtual void        LoseFocus();
    virtual void        RequestHelp( const HelpEvent& rHEvt );
    virtual void        Command( const CommandEvent& rCEvt );
    virtual void        Tracking( const TrackingEvent& rTEvt );
    virtual void        UserEvent( sal_uLong nEvent, void* pEventData );
    virtual void        StateChanged( StateChangedType nStateChange );
    virtual void        DataChanged( const DataChangedEvent& rDCEvt );
    virtual long        PreNotify( NotifyEvent& rNEvt );
    virtual long        Notify( NotifyEvent& rNEvt );
    virtual Window*     GetPreferredKeyInputWindow();

    /*virtual*/ void    AddEventListener( const Link& rEventListener );
    /*virtual*/ void    RemoveEventListener( const Link& rEventListener );
    /*virtual*/ void    AddChildEventListener( const Link& rEventListener );
    /*virtual*/ void    RemoveChildEventListener( const Link& rEventListener );

    sal_uLong               PostUserEvent( sal_uLong nEvent, void* pEventData = NULL );
    sal_uLong               PostUserEvent( const Link& rLink, void* pCaller = NULL );
    sal_Bool                PostUserEvent( sal_uLong& rEventId, sal_uLong nEvent, void* pEventData = NULL );
    sal_Bool                PostUserEvent( sal_uLong& rEventId, const Link& rLink, void* pCaller = NULL );
    void                RemoveUserEvent( sal_uLong nUserEvent );
    void                PostStateChanged( StateChangedType nState );

    void                IncrementLockCount();
    void                DecrementLockCount();
    sal_Bool                IsLocked( sal_Bool bChilds = sal_False ) const;

                        // returns the input language used for the last key stroke
                        // may be LANGUAGE_DONTKNOW if not supported by the OS
    LanguageType        GetInputLanguage() const;

    void                SetStyle( WinBits nStyle );
    WinBits             GetStyle() const;
    WinBits             GetPrevStyle() const;
    void                SetExtendedStyle( WinBits nExtendedStyle );
    WinBits             GetExtendedStyle() const;
    WinBits             GetPrevExtendedStyle() const;
    void                SetType( WindowType nType );
    WindowType          GetType() const;
    sal_Bool                IsSystemWindow() const;
    sal_Bool                IsDialog() const;
    sal_Bool                IsMenuFloatingWindow() const;
    sal_Bool                IsToolbarFloatingWindow() const;
    sal_Bool                IsTopWindow() const;
    SystemWindow*       GetSystemWindow() const;

    void                EnableAllResize( sal_Bool bEnable = sal_True );
    sal_Bool                IsAllResizeEnabled() const;

    void                SetBorderStyle( sal_uInt16 nBorderStyle );
    sal_uInt16              GetBorderStyle() const;
    void                GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder,
                                   sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const;
    Size                CalcWindowSize( const Size& rOutSz ) const;
    Size                CalcOutputSize( const Size& rWinSz ) const;
    long                CalcTitleWidth() const;

    void                EnableClipSiblings( sal_Bool bClipSiblings = sal_True );
    sal_Bool                IsClipSiblingsEnabled() const;

    void                EnableChildTransparentMode( sal_Bool bEnable = sal_True );
    sal_Bool                IsChildTransparentModeEnabled() const;

    void                SetMouseTransparent( sal_Bool bTransparent );
    sal_Bool                IsMouseTransparent() const;
    void                SetPaintTransparent( sal_Bool bTransparent );
    sal_Bool                IsPaintTransparent() const;
    void                SetDialogControlStart( sal_Bool bStart );
    sal_Bool                IsDialogControlStart() const;
    void                SetDialogControlFlags( sal_uInt16 nFlags );
    sal_uInt16              GetDialogControlFlags() const;

    struct PointerState
    {
        sal_uLong   mnState;    // the button state
        Point   maPos;      // mouse position in output coordinates
    };
    PointerState        GetPointerState();
    sal_Bool                IsMouseOver();

    sal_uLong               GetCurrentModButtons();

    void                SetInputContext( const InputContext& rInputContext );
    const InputContext& GetInputContext() const;
    void                EndExtTextInput( sal_uInt16 nFlags );
    sal_Bool                IsExtTextInput() const;
    void                SetCursorRect( const Rectangle* pRect = NULL, long nExtTextInputWidth = 0 );
    const Rectangle*    GetCursorRect() const;
    long                GetCursorExtTextInputWidth() const;

    void                EnableChildNotify( sal_Bool bEnable );
    sal_Bool                IsChildNotify() const;

    using               OutputDevice::SetSettings;
    virtual void        SetSettings( const AllSettings& rSettings );
    virtual void        SetSettings( const AllSettings& rSettings, sal_Bool bChild );
    void                UpdateSettings( const AllSettings& rSettings, sal_Bool bChild = sal_False );
    void                NotifyAllChilds( DataChangedEvent& rDCEvt );

    void                SetPointFont( const Font& rFont );
    Font                GetPointFont() const;
    void                SetZoomedPointFont( const Font& rFont );
    long                GetDrawPixel( OutputDevice* pDev, long nPixels ) const;
    Font                GetDrawPixelFont( OutputDevice* pDev ) const;

    void                SetControlFont();
    void                SetControlFont( const Font& rFont );
    Font                GetControlFont() const;
    sal_Bool                IsControlFont() const;
    void                SetControlForeground();
    void                SetControlForeground( const Color& rColor );
    Color               GetControlForeground() const;
    sal_Bool                IsControlForeground() const;
    void                SetControlBackground();
    void                SetControlBackground( const Color& rColor );
    Color               GetControlBackground() const;
    sal_Bool                IsControlBackground() const;

    void                SetParentClipMode( sal_uInt16 nMode = 0 );
    sal_uInt16              GetParentClipMode() const;

    void                SetWindowRegionPixel();
    void                SetWindowRegionPixel( const Region& rRegion );
    const Region&       GetWindowRegionPixel() const;
    sal_Bool                IsWindowRegionPixel() const;
    Region              GetWindowClipRegionPixel( sal_uInt16 nFlags = 0 ) const;
    Region              GetPaintRegion() const;
    sal_Bool                IsInPaint() const;
    // while IsInPaint returns true ExpandPaintClipRegion adds the
    // submitted region to the paint clip region so you can
    // paint additional parts of your window if necessary
    void                ExpandPaintClipRegion( const Region& rRegion );

    void                SetParent( Window* pNewParent );
    Window*             GetParent() const;

    void                Show( sal_Bool bVisible = sal_True, sal_uInt16 nFlags = 0 );
    void                Hide( sal_uInt16 nFlags = 0 ) { Show( sal_False, nFlags ); }
    sal_Bool                IsVisible() const;
    sal_Bool                IsReallyVisible() const;
    // Do not use this function, use IsReallyVisible()
    sal_Bool                IsParentPathVisible() const;
    sal_Bool                IsReallyShown() const;
    sal_Bool                IsInInitShow() const;

    void                Enable( bool bEnable = true, bool bChild = true );
    void                Disable( bool bChild = true ) { Enable( false, bChild ); }
    sal_Bool                IsEnabled() const;

    void                EnableInput( sal_Bool bEnable = sal_True, sal_Bool bChild = sal_True );
    void                EnableInput( sal_Bool bEnable, sal_Bool bChild, sal_Bool bSysWin,
                                     const Window* pExcludeWindow = NULL );
    sal_Bool                IsInputEnabled() const;

    /** Override <code>EnableInput</code>. This can be necessary due to other people
        using EnableInput for whole window hierarchies.


        <code>AlwaysEnableInput</code> and <code>AlwaysDisableInput</code> are
        mutually exclusive; the last setter wins.
        @param bAlways
        sets always enabled flag

        @param bChild
        if true children are recursively set to AlwaysEnableInput
    */
    void                AlwaysEnableInput( sal_Bool bAlways, sal_Bool bChild = sal_True );
    /** returns the current AlwaysEnableInput state
    @return
    true if window is in AlwaysEnableInput state
    */
    sal_Bool                IsAlwaysEnableInput() const;
    /** Override <code>EnableInput</code>, counterpart to AlwaysEnableInput.
        Windows with AlwaysDisableInput will not get key events even if enabled
        and input enabled.This can be necessary due to other people using EnableInput
        for whole window hierarchies.

        <code>AlwaysEnableInput</code> and <code>AlwaysDisableInput</code> are
        mutually exclusive; the last setter wins.

        @param bAlways
        sets always disable flag

        @param bChild
        if true children are recursively set to AlwaysDisableInput
    */
    void                AlwaysDisableInput( sal_Bool bAlways, sal_Bool bChild = sal_True );
    /** returns the current AlwaysDisableInput state
    @return
    true if window is in AlwaysEnableInput state
    */
    sal_Bool                IsAlwaysDisableInput() const;
    /** usually event handlers (see AddEventListener and AddChildEventListener)
    are not called on disabled, modal or input disabled windows. There are however rare cases
    in which one wants a Window or rather one of its Control subclasses to
    not evaluate events but still react to those events externally. In these
    rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler
    called anyway.

    Currently only mouse events get this special treatment.

    Use this sparingly, chances are if you want to use it you're wroking around
    the real problem.

    @param bCall
    Enable/Disable calling event handlers for this disabled, modal or input disabled window.
    This call is implicity done recursively for possible child windows.
    */
    void                SetCallHandlersOnInputDisabled( bool bCall );
    /** get state of SetCallHandlersOnInputDisabled

    @returns whether handlers are called regardless of input enabled state
    */
    bool                IsCallHandlersOnInputDisabled() const;
    /** A window is in modal mode if one of its children or subchildren
        is a running modal window (a modal dialog)

        @returns sal_True if a child or subchild is a running modal window
    */
    sal_Bool                IsInModalMode() const;

    void                SetActivateMode( sal_uInt16 nMode );
    sal_uInt16              GetActivateMode() const;

    void                ToTop( sal_uInt16 nFlags = 0 );
    void                SetZOrder( Window* pRefWindow, sal_uInt16 nFlags );
    void                EnableAlwaysOnTop( sal_Bool bEnable = sal_True );
    sal_Bool                IsAlwaysOnTopEnabled() const;

    virtual void        SetPosSizePixel( long nX, long nY,
                                         long nWidth, long nHeight,
                                         sal_uInt16 nFlags = WINDOW_POSSIZE_ALL );
    virtual void        SetPosPixel( const Point& rNewPos );
    virtual Point       GetPosPixel() const;
    virtual void        SetSizePixel( const Size& rNewSize );
    virtual Size        GetSizePixel() const;
    virtual void        SetPosSizePixel( const Point& rNewPos,
                                         const Size& rNewSize );
    virtual void        SetOutputSizePixel( const Size& rNewSize );
    sal_Bool                IsDefaultPos() const;
    sal_Bool                IsDefaultSize() const;

    // those conversion routines might deliver different results during UI mirroring
    Point               OutputToScreenPixel( const Point& rPos ) const;
    Point               ScreenToOutputPixel( const Point& rPos ) const;
    //  the normalized screen methods work independent from UI mirroring
    Point               OutputToNormalizedScreenPixel( const Point& rPos ) const;
    Point               NormalizedScreenToOutputPixel( const Point& rPos ) const;
    Point               OutputToAbsoluteScreenPixel( const Point& rPos ) const;
    Point               AbsoluteScreenToOutputPixel( const Point& rPos ) const;
    Rectangle           GetDesktopRectPixel() const;
    //  window extents including border and decoratrion
    Rectangle           GetWindowExtentsRelative( Window *pRelativeWindow ) const;
    // window extents of the client window, coordinates to be used in SetPosPixel
    Rectangle           GetClientWindowExtentsRelative( Window *pRelativeWindow ) const;

    virtual sal_Bool        IsScrollable() const;
    virtual void        Scroll( long nHorzScroll, long nVertScroll,
                                sal_uInt16 nFlags = 0 );
    virtual void        Scroll( long nHorzScroll, long nVertScroll,
                                const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    virtual void        Invalidate( sal_uInt16 nFlags = 0 );
    virtual void        Invalidate( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    virtual void        Invalidate( const Region& rRegion, sal_uInt16 nFlags = 0 );
    void                Validate( sal_uInt16 nFlags = 0 );
    void                Validate( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    void                Validate( const Region& rRegion, sal_uInt16 nFlags = 0 );
    sal_Bool                HasPaintEvent() const;
    void                Update();
    void                Flush();
    void                Sync();

    // toggles new docking support, enabled via toolkit
    void                EnableDocking( sal_Bool bEnable = sal_True );
    // retrieves the single dockingmanager instance
    static DockingManager* GetDockingManager();

    void                EnablePaint( sal_Bool bEnable );
    sal_Bool                IsPaintEnabled() const;
    void                SetUpdateMode( sal_Bool bUpdate );
    sal_Bool                IsUpdateMode() const;
    void                SetParentUpdateMode( sal_Bool bUpdate );
    sal_Bool                IsParentUpdateMode() const;

    void                GrabFocus();
    sal_Bool                HasFocus() const;
    sal_Bool                HasChildPathFocus( sal_Bool bSystemWindow = sal_False ) const;
    sal_Bool                IsActive() const;
    sal_Bool                HasActiveChildFrame();
    sal_uInt16              GetGetFocusFlags() const;
    void                GrabFocusToDocument();

    /**
     * Set this when you need to act as if the window has focus even if it
     * doesn't.  This is necessary for implementing tab stops inside floating
     * windows, but floating windows don't get focus from the system.
     */
    void                SetFakeFocus( bool bFocus );

    sal_Bool                IsCompoundControl() const;
    sal_Bool                HasCompoundControlFocus() const;

    static sal_uIntPtr  SaveFocus();
    static sal_Bool         EndSaveFocus( sal_uIntPtr nSaveId, sal_Bool bRestore = sal_True );

    void                CaptureMouse();
    void                ReleaseMouse();
    sal_Bool                IsMouseCaptured() const;

    void                SetPointer( const Pointer& rPointer );
    const Pointer&      GetPointer() const;
    void                EnableChildPointerOverwrite( sal_Bool bOverwrite = sal_True );
    sal_Bool                IsChildPointerOverwrite() const;
    void                SetPointerPosPixel( const Point& rPos );
    Point               GetPointerPosPixel();
    Point               GetLastPointerPosPixel();
    void                ShowPointer( sal_Bool bVisible );
    sal_Bool                IsPointerVisible() const;
    void                EnterWait();
    void                LeaveWait();
    sal_Bool                IsWait() const;

    void                SetCursor( Cursor* pCursor );
    Cursor*             GetCursor() const;

    void                SetZoom( const Fraction& rZoom );
    const Fraction&     GetZoom() const;
    sal_Bool                IsZoom() const;
    long                CalcZoom( long n ) const;

    virtual void      SetText( const XubString& rStr );
    virtual String      GetText() const;
    // return the actual text displayed
    // this may have e.g. accellerators removed or portions
    // replaced by ellipsis
    virtual String      GetDisplayText() const;
    // gets the visible background color. for transparent windows
    // this may be the parent's background color; for controls
    // this may be a child's background color (e.g. ListBox)
    virtual const Wallpaper& GetDisplayBackground() const;

    void                SetHelpText( const XubString& rHelpText );
    const XubString&    GetHelpText() const;

    void                SetQuickHelpText( const XubString& rHelpText );
    const XubString&    GetQuickHelpText() const;

    void                SetHelpId( const rtl::OString& );
    const rtl::OString& GetHelpId() const;

    void                SetUniqueId( const rtl::OString& );
    const rtl::OString& GetUniqueId() const;
    const rtl::OString& GetUniqueOrHelpId() const;

    Window*             FindWindow( const Point& rPos ) const;

    sal_uInt16              GetChildCount() const;
    Window*             GetChild( sal_uInt16 nChild ) const;
    Window*             GetWindow( sal_uInt16 nType ) const;
    sal_Bool                IsChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const;
    sal_Bool                IsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False  ) const;

    void                SetData( void* pNewData );
    void*               GetData() const;

    Bitmap              SnapShot( sal_Bool bBorder = sal_True ) const;

    void                ShowFocus( const Rectangle& rRect );
    void                HideFocus();

    void                Invert( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
    void                Invert( const Polygon& rPoly, sal_uInt16 nFlags = 0 );

    // transparent background for selected or checked items in toolboxes etc.
    void                DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly );
    // the same, but fills a passed Color with a text color complementing the selection background
    void                DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly, Color* pSelectionTextColor );
    // support rounded edges in the selection rect
    void                DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly, long nCornerRadius, Color* pSelectionTextColor, Color* pPaintColor );

    void                ShowTracking( const Rectangle& rRect,
                                      sal_uInt16 nFlags = SHOWTRACK_SMALL );
    void                HideTracking();
    void                InvertTracking( const Rectangle& rRect,
                                        sal_uInt16 nFlags = SHOWTRACK_SMALL );
    void                InvertTracking( const Polygon& rPoly, sal_uInt16 nFlags = 0 );

    void                StartTracking( sal_uInt16 nFlags = 0 );
    void                EndTracking( sal_uInt16 nFlags = 0 );
    sal_Bool                IsTracking() const;

    void                StartAutoScroll( sal_uInt16 nFlags );
    void                EndAutoScroll();
    sal_Bool                IsAutoScroll() const;

    sal_Bool                HandleScrollCommand( const CommandEvent& rCmd,
                                             ScrollBar* pHScrl = NULL,
                                             ScrollBar* pVScrl = NULL );

    void                SaveBackground( const Point& rPos, const Size& rSize,
                                        const Point& rDestOff, VirtualDevice& rSaveDevice );

    const SystemEnvData*                      GetSystemData() const;
    ::com::sun::star::uno::Any                GetSystemDataAny() const;

    // API zum Setzen/Abfragen des Komponenteninterfaces
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > GetComponentInterface( sal_Bool bCreate = sal_True );
    virtual void                    SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace );

    // Accessibility
    ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetAccessible( sal_Bool bCreate = sal_True );
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();
    void SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > );

    Window* GetAccessibleParentWindow() const;
    sal_uInt16  GetAccessibleChildWindowCount();
    Window* GetAccessibleChildWindow( sal_uInt16 n );

    void    SetAccessibleRole( sal_uInt16 nRole );
    sal_uInt16  GetAccessibleRole() const;

    void    SetAccessibleName( const String& rName );
    String  GetAccessibleName() const;

    void    SetAccessibleDescription( const String& rDescr );
    String  GetAccessibleDescription() const;

    void    SetAccessibleRelationLabeledBy( Window* pLabeledBy );
    Window* GetAccessibleRelationLabeledBy() const;

    void    SetAccessibleRelationLabelFor( Window* pLabelFor );
    Window* GetAccessibleRelationLabelFor() const;

    void    SetAccessibleRelationMemberOf( Window* pMemberOf );
    Window* GetAccessibleRelationMemberOf() const;


    // to avoid sending accessibility events in cases like closing dialogs
    // by default checks complete parent path
    sal_Bool    IsAccessibilityEventsSuppressed( sal_Bool bTraverseParentPath = sal_True );
    void    SetAccessibilityEventsSuppressed(sal_Bool bSuppressed);

    /// request XCanvas render interface for this window
    ::com::sun::star::uno::Reference<
        ::com::sun::star::rendering::XCanvas > GetCanvas() const;
    /// request XSpriteCanvas render interface for this window
    ::com::sun::star::uno::Reference<
        ::com::sun::star::rendering::XSpriteCanvas > GetSpriteCanvas() const;
    /// request fullscreen XSpriteCanvas render interface for this window
    ::com::sun::star::uno::Reference<
        ::com::sun::star::rendering::XSpriteCanvas > GetFullscreenSpriteCanvas( const Size& rFullscreenSize ) const;

    /*  records all DrawText operations within the passed rectangle;
     *  a synchronous paint is sent to achieve this
     */
    void                RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect );

    // Setzen und Abfragen fuer das Toolkit
    VCLXWindow*             GetWindowPeer() const;
    void                    SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow );

    // Merken, ob vom Toolkit erzeugt
    sal_Bool                    IsCreatedWithToolkit() const;
    void                    SetCreatedWithToolkit( sal_Bool b );

            // Deprecated - can use SetAccessibleRelationLabelFor/By nowadys
    virtual Window* GetParentLabelFor( const Window* pLabel ) const;
    virtual Window* GetParentLabeledBy( const Window* pLabeled ) const;
    KeyEvent            GetActivationKey() const;

    // Drag and Drop interfaces
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > GetDropTarget();
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > GetDragSource();
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer();
    // only for RVP transmission
    void GetDragSourceDropTarget(::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource >& xDragSource,::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > &xDropTarget );

    // Clipboard/Selection interfaces
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetClipboard();
    virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetPrimarySelection();

    // Advisory Sizing - what is a good size for this widget ?
    virtual Size GetOptimalSize(WindowSizeType eType) const;

    //-------------------------------------
    //  Native Widget Rendering functions
    //-------------------------------------

    // form controls must never use native widgets, this can be toggled here
    void    EnableNativeWidget( sal_Bool bEnable = sal_True );
    sal_Bool    IsNativeWidgetEnabled() const;

    // a helper method for a Control's Draw method
    void PaintToDevice( OutputDevice* pDevice, const Point& rPos, const Size& rSize );

    /* mark Window for deletion in top of event queue
    */
    void doLazyDelete();

    //-------------------------------------
    //  Keyboard access functions
    //-------------------------------------

    /** Query the states of keyboard indicators - Caps Lock, Num Lock and
        Scroll Lock.  Use the following mask to retrieve the state of each
        indicator:

            INDICATOR_CAPS_LOCK
            INDICATOR_NUM_LOCK
            INDICATOR_SCROLL_LOCK
      */
    sal_uInt16 GetIndicatorState() const;

    void SimulateKeyPress( sal_uInt16 nKeyCode ) const;

    // let the window intercept the KeyDown messages of the system children
    void InterceptChildWindowKeyDown( sal_Bool bIntercept );

    virtual XubString GetSurroundingText() const;
    virtual Selection GetSurroundingTextSelection() const;

    // ExtImpl

    // layouting
    boost::shared_ptr< vcl::WindowArranger > getLayout();

    /* add a child Window
       addWindow will do the following things
       - insert the passed window into the child list (equivalent to i_pWin->SetParent( this ))
       - mark the window as "owned", meaning that the added Window will be destroyed by
         the parent's desctructor.
         This means: do not pass in member windows or stack objects here. Do not cause
         the destructor of the added window to be called in any way.

         to avoid ownership pass i_bTakeOwnership as "false"
    */
    void addWindow( Window* i_pWin, bool i_bTakeOwnership = true );

    /* remove a child Window
       the remove window functions will
       - reparent the searched window (equivalent to i_pWin->SetParent( i_pNewParent ))
       - return a pointer to the removed window or NULL if i_pWin was not found
       caution: ownership passes to the new parent or the caller, if the new parent was NULL
    */
    Window* removeWindow( Window* i_pWin, Window* i_pNewParent = NULL );

    /* return the identifier of this window
    */
    const rtl::OUString& getIdentifier() const;
    /* set an identifier
       identifiers have only loosely defined rules per se
       in context of Window they must be unique over the window
       hierarchy you'd like to find them again using the findWindow method
    */
    void setIdentifier( const rtl::OUString& );

    /* returns the first found descendant that matches
       the passed identifier or NULL
    */
    Window* findWindow( const rtl::OUString& ) const;

    /* get/set properties
       this will contain window properties (like visible, enabled)
       as well as properties of derived classes (e.g. text of Edit fields)
    */
    virtual com::sun::star::uno::Sequence< com::sun::star::beans::PropertyValue > getProperties() const;
    /*
    */
    virtual void setProperties( const com::sun::star::uno::Sequence< com::sun::star::beans::PropertyValue >& );
};


#endif // _SV_WINDOW_HXX

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