summaryrefslogtreecommitdiff
path: root/vcl/inc/ios/salgdi.h
blob: 4743c88fa9d9ebeaa68eb1765d28245310ee98f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef _VCL_IOS_SALGDI_H
#define _VCL_IOS_SALGDI_H

#include "basegfx/polygon/b2dpolypolygon.hxx"

#include "ios/iosvcltypes.h"
#include "ios/salcoretextfontutils.hxx"
#include "ios/salframe.h"
#include "salgdi.hxx"

#include "ios/salgdicommon.hxx"

class CoreTextStyleInfo;

// -------------------
// - IosSalGraphics -
// -------------------
class IosSalGraphics : public SalGraphics
{
    friend class CoreTextLayout;
protected:
    IosSalFrame* mpFrame;
    CGLayerRef mxLayer;    //< Quartz graphics layer
    CGContextRef mrContext;  //< Quartz drawing context
    class XorEmulation* mpXorEmulation;
    int mnXorMode; //< 0: off 1: on 2: invert only
    int mnWidth;
    int mnHeight;
    int mnBitmapDepth;  //< zero unless bitmap
    long mnRealDPIX; //< device X-resolution of this graphics
    long mnRealDPIY; //< device Y-resolution of this graphics

    /// some graphics implementations (e.g. IosSalInfoPrinter) scale
    /// everything down by a factor (see SetupPrinterGraphics for details)
    /// so we have to compensate for it with the inverse factor
    double mfFakeDPIScale;
    double mfFontScale;


    CGMutablePathRef mxClipPath; //< path representing current clip region

    /// Drawing colors
    RGBAColor maLineColor; //< pen color RGBA
    RGBAColor maFillColor; //< brush color RGBA

    ImplCoreTextFontData* m_pCoreTextFontData; //< Device Font settings

    bool mbNonAntialiasedText; //< allows text to be rendered without antialiasing

    // Graphics types

    bool mbPrinter; //< is this a printer graphics
    bool mbVirDev; //< is this a virtual device graphics
    bool mbWindow; //< is this a window graphics

    CoreTextStyleInfo* m_style;

public:
    IosSalGraphics();
    virtual ~IosSalGraphics();

    bool IsPenVisible() const { return maLineColor.IsVisible(); }
    bool IsBrushVisible() const { return maFillColor.IsVisible(); }

    void SetWindowGraphics( IosSalFrame* pFrame );
    void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY, double fFakeScale );
    void SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 );

    void initResolution( UIWindow* );
    void copyResolution( IosSalGraphics& );
    void updateResolution();

    bool IsWindowGraphics() const { return mbWindow; }
    bool IsPrinterGraphics() const { return mbPrinter; }
    bool IsVirDevGraphics() const { return mbVirDev; }
    IosSalFrame* getGraphicsFrame() const { return mpFrame; }
    void setGraphicsFrame( IosSalFrame* pFrame ) { mpFrame = pFrame; }

    void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels

    bool CheckContext();
    CGContextRef GetContext();
    void UpdateWindow( CGRect& ); // delivered in UIView coordinates
    void RefreshRect( const CGRect& );
    void RefreshRect(float lX, float lY, float lWidth, float lHeight);

    void SetState();
    void UnsetState();
    // InvalidateContext does an UnsetState and sets mrContext to 0
    void InvalidateContext();

    virtual bool setClipRegion( const Region& );

    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    virtual void drawPixel( long nX, long nY );
    virtual void drawPixel( long nX, long nY, SalColor nSalColor );
    virtual void drawLine( long nX1, long nY1, long nX2, long nY2 );
    virtual void drawRect( long nX, long nY, long nWidth, long nHeight );
    virtual void drawPolyLine( sal_uLong nPoints, const SalPoint* pPtAry );
    virtual void drawPolygon( sal_uLong nPoints, const SalPoint* pPtAry );
    virtual void drawPolyPolygon( sal_uLong nPoly, const sal_uLong* pPoints, PCONSTSALPOINT* pPtAry );
    virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency );
    virtual sal_Bool drawPolyLineBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
    virtual sal_Bool drawPolygonBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
    virtual sal_Bool drawPolyPolygonBezier( sal_uLong nPoly, const sal_uLong* pPoints,
                                            const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry );
    virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency,
                               const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin );

    // CopyArea --> No RasterOp, but ClipRegion
    virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
                           long nSrcHeight, sal_uInt16 nFlags );

    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics );
    virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap );
    virtual void drawBitmap( const SalTwoRect* pPosAry,
                             const SalBitmap& rSalBitmap,
                             SalColor nTransparentColor );
    virtual void drawBitmap( const SalTwoRect* pPosAry,
                             const SalBitmap& rSalBitmap,
                             const SalBitmap& rTransparentBitmap );
    virtual void drawMask( const SalTwoRect* pPosAry,
                           const SalBitmap& rSalBitmap,
                           SalColor nMaskColor );

    virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight );
    virtual SalColor getPixel( long nX, long nY );

    // invert --> ClipRegion (only Windows or VirDevs)
    virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
    virtual void invert( sal_uLong nPoints, const SalPoint* pPtAry, SalInvert nFlags );

    virtual sal_Bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize );

    virtual bool drawAlphaBitmap( const SalTwoRect&,
                                  const SalBitmap& rSourceBitmap,
                                  const SalBitmap& rAlphaBitmap );

    virtual bool drawAlphaRect( long nX, long nY, long nWidth,
                                long nHeight, sal_uInt8 nTransparency );

    CGPoint* makeCGptArray(sal_uLong nPoints, const SalPoint*  pPtAry);
    // native widget rendering methods that require mirroring
    virtual sal_Bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                           const Point& aPos, sal_Bool& rIsInside );
    virtual sal_Bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                        ControlState nState, const ImplControlValue& aValue,
                                        const rtl::OUString& aCaption );
    virtual sal_Bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                             ControlState nState, const ImplControlValue& aValue,
                                             const rtl::OUString& aCaption,
                                             Rectangle &rNativeBoundingRegion,
                                             Rectangle &rNativeContentRegion );

    // get device resolution
    virtual void GetResolution( long& rDPIX, long& rDPIY );
    // get the depth of the device
    virtual sal_uInt16 GetBitCount() const;
    // get the width of the device
    virtual long GetGraphicsWidth() const;

    // set the clip region to empty
    virtual void ResetClipRegion();

    // set the line color to transparent (= don't draw lines)
    virtual void SetLineColor();
    // set the line color to a specific color
    virtual void SetLineColor( SalColor nSalColor );
    // set the fill color to transparent (= don't fill)
    virtual void SetFillColor();
    // set the fill color to a specific color, shapes will be
    // filled accordingly
    virtual void SetFillColor( SalColor nSalColor );
    // enable/disable XOR drawing
    virtual void SetXORMode( bool bSet, bool bInvertOnly );
    // set line color for raster operations
    virtual void SetROPLineColor( SalROPColor nROPColor );
    // set fill color for raster operations
    virtual void SetROPFillColor( SalROPColor nROPColor );
    // set the text color to a specific color
    virtual void SetTextColor( SalColor nSalColor );
    // set the font
    virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel );
    // get the current font's etrics
    virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel );
    // get kernign pairs of the current font
    // return only PairCount if (pKernPairs == NULL)
    virtual sal_uLong GetKernPairs( sal_uLong nPairs, ImplKernPairData* pKernPairs );
    // get the repertoire of the current font
    virtual const ImplFontCharMap* GetImplFontCharMap() const;
    virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
    // graphics must fill supplied font list
    virtual void GetDevFontList( ImplDevFontList* );
    // graphics must drop any cached font info
    virtual void ClearDevFontCache();
    // graphics should call ImplAddDevFontSubstitute on supplied
    // OutputDevice for all its device specific preferred font substitutions
    virtual void GetDevFontSubstList( OutputDevice* );
    virtual bool AddTempDevFont( ImplDevFontList*, const rtl::OUString& rFileURL,
                                 const rtl::OUString& rFontName );
    // CreateFontSubset: a method to get a subset of glyhps of a font
    // inside a new valid font file
    // returns TRUE if creation of subset was successfull
    // parameters: rToFile: contains a osl file URL to write the subset to
    //             pFont: describes from which font to create a subset
    //             pGlyphIDs: the glyph ids to be extracted
    //             pEncoding: the character code corresponding to each glyph
    //             pWidths: the advance widths of the correspoding glyphs (in PS font units)
    //             nGlyphs: the number of glyphs
    //             rInfo: additional outgoing information
    // implementation note: encoding 0 with glyph id 0 should be added implicitly
    // as "undefined character"
    virtual sal_Bool CreateFontSubset( const rtl::OUString& rToFile,
                                       const PhysicalFontFace* pFont,
                                       long* pGlyphIDs,
                                       sal_uInt8* pEncoding,
                                       sal_Int32* pWidths,
                                       int nGlyphs,
                                       FontSubsetInfo& rInfo);

    // GetFontEncodingVector: a method to get the encoding map Unicode
    // to font encoded character; this is only used for type1 fonts and
    // may return NULL in case of unknown encoding vector
    // if ppNonEncoded is set and non encoded characters (that is type1
    // glyphs with only a name) exist it is set to the corresponding
    // map for non encoded glyphs; the encoding vector contains -1
    // as encoding for these cases
    virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded );

    // GetEmbedFontData: gets the font data for a font marked
    // embeddable by GetDevFontList or NULL in case of error
    // parameters: pFont: describes the font in question
    //             pWidths: the widths of all glyphs from char code 0 to 255
    //                      pWidths MUST support at least 256 members;
    //             rInfo: additional outgoing information
    //             pDataLen: out parameter, contains the byte length of the returned buffer
    virtual const void* GetEmbedFontData( const PhysicalFontFace*,
                                          const sal_Ucs* pUnicodes,
                                          sal_Int32* pWidths,
                                          FontSubsetInfo& rInfo,
                                          long* pDataLen );
    // frees the font data again
    virtual void FreeEmbedFontData( const void* pData, long nDataLen );

    virtual void GetGlyphWidths( const PhysicalFontFace*,
                                 bool bVertical,
                                 Int32Vector& rWidths,
                                 Ucs2UIntMap& rUnicodeEnc );

    virtual sal_Bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& );
    virtual sal_Bool GetGlyphOutline( sal_GlyphId nIndex, basegfx::B2DPolyPolygon& );

    virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
    virtual void DrawServerFontLayout( const ServerFontLayout& );
    virtual bool supportsOperation( OutDevSupportType ) const;

    // Query the platform layer for control support
    virtual sal_Bool IsNativeControlSupported( ControlType nType, ControlPart nPart );

    virtual SystemGraphicsData GetGraphicsData() const;
    virtual SystemFontData GetSysFontData( int /* nFallbacklevel */ ) const;

private:
    // differences between VCL, Quartz and kHiThemeOrientation coordinate systems
    // make some graphics seem to be vertically-mirrored from a VCL perspective
    bool IsFlipped() const { return mbWindow; };

    void ApplyXorContext();
    void Pattern50Fill();
    UInt32 getState( ControlState nState );
    UInt32 getTrackState( ControlState nState );
    bool GetRawFontData( const PhysicalFontFace* pFontData,
                         std::vector<unsigned char>& rBuffer,
                         bool* pJustCFF );
};

inline void IosSalGraphics::RefreshRect( const CGRect& rRect )
{
    RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
}

#endif // _VCL_IOS_SALGDI_H

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */