summaryrefslogtreecommitdiff
path: root/vcl/inc/aqua/salgdi.h
blob: a0cc875f78e0a039eef1a1ae0499ed443c224cd0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 *************************************************************/



#ifndef _SV_SALGDI_H
#define _SV_SALGDI_H

#include "basegfx/polygon/b2dpolypolygon.hxx"

#include "premac.h"
#include <ApplicationServices/ApplicationServices.h>
#include "postmac.h"

#include "aqua/aquavcltypes.h"

#include "outfont.hxx"
#include "salgdi.hxx"

#include <vector>

class AquaSalFrame;
class AquaSalBitmap;
class ImplDevFontAttributes;
class ImplMacTextStyle;

struct CGRect;

typedef std::vector<unsigned char> ByteVector;

#ifndef CGFLOAT_TYPE
typedef float CGFloat;
#endif

// mac specific physically available font face
class ImplMacFontData : public ImplFontData
{
public:
    ImplMacFontData( const ImplDevFontAttributes&, sal_IntPtr nFontID );
    virtual ~ImplMacFontData();

    virtual ImplFontData*   Clone() const = 0;
    virtual ImplFontEntry*  CreateFontInstance( ImplFontSelectData& ) const;
    virtual sal_IntPtr      GetFontId() const;

    virtual ImplMacTextStyle* CreateMacTextStyle( const ImplFontSelectData& ) const = 0;
    virtual int             GetFontTable( const char pTagName[5], unsigned char* ) const = 0;

    const ImplFontCharMap*  GetImplFontCharMap() const;
    bool                    HasChar( sal_uInt32 cChar ) const;

    void                    ReadOs2Table() const;
    void                    ReadMacCmapEncoding() const;
    bool                    HasCJKSupport() const;

protected:
    ImplMacFontData( const ImplMacFontData&);
private:
    const sal_IntPtr            mnFontId;
    mutable const ImplFontCharMap*  mpCharMap;
    mutable bool                mbOs2Read;       // true if OS2-table related info is valid
    mutable bool                mbHasOs2Table;
    mutable bool                mbCmapEncodingRead; // true if cmap encoding of Mac font is read
    mutable bool                mbHasCJKSupport; // #i78970# CJK fonts need extra leading
};

// abstracting quartz color instead of having to use an CGFloat[] array
class RGBAColor
{
public:
    RGBAColor( SalColor );
    RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ); //NOTUSEDYET
    void SetAlpha( float fAlpha ) { mfRGBA[3] = fAlpha; }

    bool IsVisible() const        { return (mfRGBA[3] > 0); }
    const CGFloat* AsArray() const  { return mfRGBA; }
    CGFloat GetRed() const   { return mfRGBA[0]; }
    CGFloat GetGreen() const { return mfRGBA[1]; }
    CGFloat GetBlue() const  { return mfRGBA[2]; }
    CGFloat GetAlpha() const { return mfRGBA[3]; }
private:
    CGFloat mfRGBA[4]; // RGBA
};

// --------------------
// - ImplMacTextStyle -
// --------------------
class ImplMacTextStyle
{
public:
    explicit        ImplMacTextStyle( const ImplFontSelectData& );
    virtual         ~ImplMacTextStyle( void );

    virtual SalLayout* GetTextLayout( void ) const = 0;

    virtual void    GetFontMetric( float fPDIY, ImplFontMetricData& ) const = 0;
    virtual bool    GetGlyphBoundRect( sal_GlyphId, Rectangle& ) const = 0;
    virtual bool    GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) const = 0;

    virtual void    SetTextColor( const RGBAColor& ) = 0;

//###protected:
    const ImplMacFontData*  mpFontData;
    /// workaround to prevent overflows for huge font sizes
    float               mfFontScale;
    /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0
    float               mfFontStretch;
    /// text rotation in radian
    float               mfFontRotation;
};

// ------------------
// - SystemFontList -
// TODO: move into cross-platform headers
// ------------------
class SystemFontList
{
public:
    virtual ~SystemFontList( void );

    virtual void    AnnounceFonts( ImplDevFontList& ) const = 0;
    virtual ImplMacFontData* GetFontDataFromId( sal_IntPtr nFontId ) const = 0;
};

// -------------------
// - AquaSalGraphics -
// -------------------
class AquaSalGraphics : public SalGraphics
{
    friend class ATSLayout;
    friend class CTLayout;
protected:
    AquaSalFrame*                           mpFrame;
    CGLayerRef                              mxLayer;    // Quartz graphics layer
    CGContextRef                            mrContext;  // Quartz drawing context
    class XorEmulation*                     mpXorEmulation;
    int                                     mnXorMode; // 0: off 1: on 2: invert only
    int                                     mnWidth;
    int                                     mnHeight;
    int                                     mnBitmapDepth;  // zero unless bitmap
    /// device resolution of this graphics
    long                                    mnRealDPIX;
    long                                    mnRealDPIY;
    /// some graphics implementations (e.g. AquaSalInfoPrinter) scale
    /// everything down by a factor (see SetupPrinterGraphics for details)
    /// so we have to compensate for it with the inverse factor
    double                                  mfFakeDPIScale;

    /// path representing current clip region
    CGMutablePathRef                        mxClipPath;

    /// Drawing colors
    /// pen color RGBA
    RGBAColor                               maLineColor;
    /// brush color RGBA
    RGBAColor                               maFillColor;

    // Device Font settings
     const ImplMacFontData*                  mpMacFontData;
    ImplMacTextStyle*                       mpMacTextStyle;
    RGBAColor                               maTextColor;
    // allows text to be rendered without antialiasing
    bool                                    mbNonAntialiasedText;

    // Graphics types

    /// is this a printer graphics
    bool                                    mbPrinter;
    /// is this a virtual device graphics
    bool                                    mbVirDev;
    /// is this a window graphics
    bool                                    mbWindow;

public:
    AquaSalGraphics();
    virtual ~AquaSalGraphics();

    bool                IsPenVisible() const    { return maLineColor.IsVisible(); }
    bool                IsBrushVisible() const  { return maFillColor.IsVisible(); }

    void                SetWindowGraphics( AquaSalFrame* pFrame );
    void                SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY, double fFakeScale );
    void                SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 );

    void                initResolution( NSWindow* );
    void                copyResolution( AquaSalGraphics& );
    void                updateResolution();

    bool                IsWindowGraphics()      const   { return mbWindow; }
    bool                IsPrinterGraphics()     const   { return mbPrinter; }
    bool                IsVirDevGraphics()      const   { return mbVirDev; }
    AquaSalFrame*       getGraphicsFrame() const { return mpFrame; }
    void                setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; }

    void                ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels

    bool                CheckContext();
    void                UpdateWindow( NSRect& ); // delivered in NSView coordinates
    void                RefreshRect( const CGRect& );
#ifndef __x86_64__ // on 64bit OSX NSRect is typedef'ed as CGRect
    void                RefreshRect( const NSRect& );
#endif
    void                RefreshRect(float lX, float lY, float lWidth, float lHeight);

    void                SetState();
    void                UnsetState();
    // InvalidateContext does an UnsetState and sets mrContext to 0
    void                InvalidateContext();

    virtual bool        setClipRegion( const Region& );

    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    virtual void        drawPixel( long nX, long nY );
    virtual void        drawPixel( long nX, long nY, SalColor nSalColor );
    virtual void        drawLine( long nX1, long nY1, long nX2, long nY2 );
    virtual void        drawRect( long nX, long nY, long nWidth, long nHeight );
    virtual void        drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry );
    virtual void        drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry );
    virtual void        drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry );
    virtual bool        drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency );
    virtual sal_Bool    drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
    virtual sal_Bool    drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
    virtual sal_Bool    drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry );
    virtual bool        drawPolyLine(
        const ::basegfx::B2DPolygon&,
        double fTransparency,
        const ::basegfx::B2DVector& rLineWidths,
        basegfx::B2DLineJoin,
        com::sun::star::drawing::LineCap eLineCap);

    // CopyArea --> No RasterOp, but ClipRegion
    virtual void        copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
                                  long nSrcHeight, sal_uInt16 nFlags );

    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    virtual void        copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics );
    virtual void        drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap );
    virtual void        drawBitmap( const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    SalColor nTransparentColor );
    virtual void        drawBitmap( const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const SalBitmap& rTransparentBitmap );
    virtual void        drawMask( const SalTwoRect& rPosAry,
                                  const SalBitmap& rSalBitmap,
                                  SalColor nMaskColor );

    virtual SalBitmap*  getBitmap( long nX, long nY, long nWidth, long nHeight );
    virtual SalColor    getPixel( long nX, long nY );

    // invert --> ClipRegion (only Windows or VirDevs)
    virtual void        invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
    virtual void        invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags );

    virtual sal_Bool        drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize );

    virtual bool            drawAlphaBitmap( const SalTwoRect&,
                                             const SalBitmap& rSourceBitmap,
                                             const SalBitmap& rAlphaBitmap );
    virtual bool drawTransformedBitmap(
        const basegfx::B2DPoint& rNull,
        const basegfx::B2DPoint& rX,
        const basegfx::B2DPoint& rY,
        const SalBitmap& rSourceBitmap,
        const SalBitmap* pAlphaBitmap);

    virtual bool            drawAlphaRect( long nX, long nY, long nWidth,
                                           long nHeight, sal_uInt8 nTransparency );

    CGPoint*                makeCGptArray(sal_uLong nPoints, const SalPoint*  pPtAry);
    // native widget rendering methods that require mirroring
    virtual sal_Bool        hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                              const Point& aPos, sal_Bool& rIsInside );
    virtual sal_Bool        drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                           ControlState nState, const ImplControlValue& aValue,
                                           const rtl::OUString& aCaption );
    virtual sal_Bool        drawNativeControlText( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                               ControlState nState, const ImplControlValue& aValue,
                                               const rtl::OUString& aCaption );
    virtual sal_Bool        getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
                                                const ImplControlValue& aValue, const rtl::OUString& aCaption,
                                                Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion );

    // get device resolution
    virtual void            GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY );
    // get the depth of the device
    virtual sal_uInt16          GetBitCount();
    // get the width of the device
    virtual long            GetGraphicsWidth() const;

    // set the clip region to empty
    virtual void            ResetClipRegion();

    // set the line color to transparent (= don't draw lines)
    virtual void            SetLineColor();
    // set the line color to a specific color
    virtual void            SetLineColor( SalColor nSalColor );
    // set the fill color to transparent (= don't fill)
    virtual void            SetFillColor();
    // set the fill color to a specific color, shapes will be
    // filled accordingly
    virtual void            SetFillColor( SalColor nSalColor );
    // enable/disable XOR drawing
    virtual void            SetXORMode( bool bSet, bool bInvertOnly );
    // set line color for raster operations
    virtual void            SetROPLineColor( SalROPColor nROPColor );
    // set fill color for raster operations
    virtual void            SetROPFillColor( SalROPColor nROPColor );
    // set the text color to a specific color
    virtual void            SetTextColor( SalColor nSalColor );
    // set the font
    virtual sal_uInt16         SetFont( ImplFontSelectData*, int nFallbackLevel );
    // get the current font's etrics
    virtual void            GetFontMetric( ImplFontMetricData*, int nFallbackLevel );
    // get kernign pairs of the current font
    // return only PairCount if (pKernPairs == NULL)
    virtual sal_uLong           GetKernPairs( sal_uLong nPairs, ImplKernPairData* pKernPairs );
    // get the repertoire of the current font
    virtual const ImplFontCharMap* GetImplFontCharMap() const;
    // graphics must fill supplied font list
    virtual void            GetDevFontList( ImplDevFontList* );
    // graphics should call ImplAddDevFontSubstitute on supplied
    // OutputDevice for all its device specific preferred font substitutions
    virtual void            GetDevFontSubstList( OutputDevice* );
    virtual bool            AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName );
    // CreateFontSubset: a method to get a subset of glyhps of a font
    // inside a new valid font file
    // returns TRUE if creation of subset was successful
    // parameters: rToFile: contains a osl file URL to write the subset to
    //             pFont: describes from which font to create a subset
    //             pGlyphIDs: the glyph ids to be extracted
    //             pEncoding: the character code corresponding to each glyph
    //             pWidths: the advance widths of the correspoding glyphs (in PS font units)
    //             nGlyphs: the number of glyphs
    //             rInfo: additional outgoing information
    // implementation note: encoding 0 with glyph id 0 should be added implicitly
    // as "undefined character"
    virtual sal_Bool            CreateFontSubset( const rtl::OUString& rToFile,
                                              const ImplFontData* pFont,
                                              sal_GlyphId* pGlyphIds,
                                              sal_uInt8* pEncoding,
                                              sal_Int32* pWidths,
                                              int nGlyphs,
                                              FontSubsetInfo& rInfo // out parameter
                                              );

    // GetFontEncodingVector: a method to get the encoding map Unicode
    // to font encoded character; this is only used for type1 fonts and
    // may return NULL in case of unknown encoding vector
    // if ppNonEncoded is set and non encoded characters (that is type1
    // glyphs with only a name) exist it is set to the corresponding
    // map for non encoded glyphs; the encoding vector contains -1
    // as encoding for these cases
    virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded );

    // GetEmbedFontData: gets the font data for a font marked
    // embeddable by GetDevFontList or NULL in case of error
    // parameters: pFont: describes the font in question
    //             pWidths: the widths of all glyphs from char code 0 to 255
    //                      pWidths MUST support at least 256 members;
    //             rInfo: additional outgoing information
    //             pDataLen: out parameter, contains the byte length of the returned buffer
    virtual const void* GetEmbedFontData( const ImplFontData*,
                                          const sal_Ucs* pUnicodes,
                                          sal_Int32* pWidths,
                                          FontSubsetInfo& rInfo,
                                          long* pDataLen );
    // frees the font data again
    virtual void            FreeEmbedFontData( const void* pData, long nDataLen );

    virtual void            GetGlyphWidths( const ImplFontData*,
                                            bool bVertical,
                                            Int32Vector& rWidths,
                                            Ucs2UIntMap& rUnicodeEnc );

    virtual bool                    GetGlyphBoundRect( sal_GlyphId, Rectangle& );
    virtual bool                    GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& );

    virtual SalLayout*              GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
    virtual void                     DrawServerFontLayout( const ServerFontLayout& );
    virtual bool                    supportsOperation( OutDevSupportType ) const;

    // Query the platform layer for control support
    virtual sal_Bool IsNativeControlSupported( ControlType nType, ControlPart nPart );

    virtual SystemGraphicsData    GetGraphicsData() const;
    virtual SystemFontData        GetSysFontData( int /* nFallbacklevel */ ) const;

private:
    // differences between VCL, Quartz and kHiThemeOrientation coordinate systems
    // make some graphics seem to be vertically-mirrored from a VCL perspective
    bool IsFlipped() const { return mbWindow; }

    void ApplyXorContext();
    void Pattern50Fill();
    UInt32 getState( ControlState nState );
    UInt32 getTrackState( ControlState nState );
};

class XorEmulation
{
public:
                    XorEmulation();
    /*final*/       ~XorEmulation();

    void            SetTarget( int nWidth, int nHeight, int nBitmapDepth, CGContextRef, CGLayerRef );
    bool            UpdateTarget();
    void            Enable()            { mbIsEnabled = true; }
    void            Disable()           { mbIsEnabled = false; }
    bool            IsEnabled() const   { return mbIsEnabled; }
    CGContextRef    GetTargetContext() const { return mxTargetContext; }
    CGContextRef    GetMaskContext() const { return (mbIsEnabled ? mxMaskContext : NULL); }

private:
    CGLayerRef      mxTargetLayer;
    CGContextRef    mxTargetContext;
    CGContextRef    mxMaskContext;
    CGContextRef    mxTempContext;
    sal_uLong*          mpMaskBuffer;
    sal_uLong*          mpTempBuffer;
    int             mnBufferLongs;
    bool            mbIsEnabled;
};


// --- some trivial inlines

inline void AquaSalGraphics::RefreshRect( const CGRect& rRect )
{
    RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
}

#ifndef __x86_64__ // on 64bit OSX NSRect is typedef'ed as CGRect
inline void AquaSalGraphics::RefreshRect( const NSRect& rRect )
{
    RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
}
#endif

inline RGBAColor::RGBAColor( SalColor nSalColor )
{
    mfRGBA[0] = SALCOLOR_RED(  nSalColor) * (1.0/255);
    mfRGBA[1] = SALCOLOR_GREEN(nSalColor) * (1.0/255);
    mfRGBA[2] = SALCOLOR_BLUE( nSalColor) * (1.0/255);
    mfRGBA[3] = 1.0; // default to opaque
}

inline RGBAColor::RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha )
{
    mfRGBA[0] = fRed;
    mfRGBA[1] = fGreen;
    mfRGBA[2] = fBlue;
    mfRGBA[3] = fAlpha;
}

#endif // _SV_SALGDI_H