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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include "DragActionConversion.hxx"
#include <com/sun/star/datatransfer/dnd/DNDConstants.hpp>
using namespace com::sun::star::datatransfer::dnd;
/* Convert office drag actions as defined in
<type>com::sun::star::datatransfer::dnd::DNDConstants</type>
into system conform drag actions.
*/
unsigned int OfficeToSystemDragActions(sal_Int8 dragActions)
{
unsigned int actions = NSDragOperationNone;
if (dragActions & DNDConstants::ACTION_COPY)
{
actions |= NSDragOperationCopy;
}
if (dragActions & DNDConstants::ACTION_MOVE)
{
actions |= NSDragOperationMove;
}
if (dragActions & DNDConstants::ACTION_LINK)
{
actions |= NSDragOperationLink;
}
return actions;
}
/* Convert system conform drag actions into office conform
drag actions as defined in
<type>com::sun::star::datatransfer::dnd::DNDConstants</type>.
*/
sal_Int8 SystemToOfficeDragActions(unsigned int dragActions)
{
sal_Int8 actions = DNDConstants::ACTION_NONE;
if (dragActions & NSDragOperationCopy)
{
actions |= DNDConstants::ACTION_COPY;
}
if (dragActions & NSDragOperationMove)
{
actions |= DNDConstants::ACTION_MOVE;
}
if (dragActions & NSDragOperationLink)
{
actions |= DNDConstants::ACTION_LINK;
}
// We map NSDragOperationGeneric to ACTION_DEFAULT to
// signal that we have to decide for a drag action
if (dragActions & NSDragOperationGeneric)
{
actions |= DNDConstants::ACTION_DEFAULT;
}
return actions;
}
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