summaryrefslogtreecommitdiff
path: root/vcl/aqua/inc/salgdi.h
blob: eb203863ed95ce17a9a9053e027733634e9b451c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SV_SALGDI_H
#define _SV_SALGDI_H

#include "premac.h"
#include <ApplicationServices/ApplicationServices.h>
#include "postmac.h"

#include "vcl/sv.h"
#include "vcl/outfont.hxx"
#include "vcl/salgdi.hxx"
#include "aquavcltypes.h"

#include "basegfx/polygon/b2dpolypolygon.hxx"

#include <vector>

class AquaSalFrame;
class AquaSalBitmap;
class ImplDevFontAttributes;

class CGRect;

// mac specific physically available font face
class ImplMacFontData : public ImplFontData
{
public:
    ImplMacFontData( const ImplDevFontAttributes&, ATSUFontID );

    virtual ~ImplMacFontData();

    virtual ImplFontData*   Clone() const;
    virtual ImplFontEntry*  CreateFontInstance( ImplFontSelectData& ) const;
    virtual sal_IntPtr      GetFontId() const;
    
    ImplFontCharMap*		GetImplFontCharMap() const;
    bool					HasChar( sal_uInt32 cChar ) const;

    void					ReadOs2Table() const;
    void					ReadMacCmapEncoding() const;
    bool					HasCJKSupport() const;

private:
    const ATSUFontID			mnFontId;
    mutable ImplFontCharMap*	mpCharMap;
    mutable bool				mbOs2Read;		 // true if OS2-table related info is valid
    mutable bool				mbHasOs2Table;
    mutable bool				mbCmapEncodingRead; // true if cmap encoding of Mac font is read
    mutable bool				mbHasCJKSupport; // #i78970# CJK fonts need extra leading
};

// abstracting quartz color instead of having to use an CGFloat[] array
class RGBAColor
{
public:
    RGBAColor( SalColor );
    RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ); //NOTUSEDYET
    const float* AsArray() const	{ return &mfRed; }
    bool IsVisible() const			{ return (mfAlpha > 0); }
    void SetAlpha( float fAlpha )	{ mfAlpha = fAlpha; }
private:
    float mfRed, mfGreen, mfBlue, mfAlpha;
};

// -------------------
// - AquaSalGraphics -
// -------------------
class AquaSalGraphics : public SalGraphics
{
    friend class ATSLayout;
protected:
    AquaSalFrame*                           mpFrame;
    CGLayerRef								mxLayer;	// Quartz graphics layer
    CGContextRef		                    mrContext;	// Quartz drawing context
    class XorEmulation*						mpXorEmulation;
    int                                     mnXorMode; // 0: off 1: on 2: invert only
    int										mnWidth;
    int										mnHeight;
    int										mnBitmapDepth;	// zero unless bitmap
    /// device resolution of this graphics
    long                                    mnRealDPIX;
    long                                    mnRealDPIY;
    /// some graphics implementations (e.g. AquaSalInfoPrinter) scale
    /// everything down by a factor (see SetupPrinterGraphics for details)
    /// so we have to compensate for it with the inverse factor
    double                                  mfFakeDPIScale;

    /// path representing current clip region
    CGMutablePathRef                        mxClipPath;

    /// Drawing colors    
    /// pen color RGBA
    RGBAColor                               maLineColor;
    /// brush color RGBA
    RGBAColor                               maFillColor;

    // Device Font settings
     const ImplMacFontData*                  mpMacFontData;
    /// ATSU style object which carries all font attributes
    ATSUStyle			                    maATSUStyle;
    /// text rotation as ATSU angle
    Fixed                                   mnATSUIRotation;
    /// workaround to prevent ATSU overflows for huge font sizes
    float                                   mfFontScale;
    /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0
    float                                   mfFontStretch;
    /// allows text to be rendered without antialiasing
    bool                                    mbNonAntialiasedText;

    // Graphics types
    
    /// is this a printer graphics
    bool                                    mbPrinter;
    /// is this a virtual device graphics
    bool                                    mbVirDev;
    /// is this a window graphics
    bool                                    mbWindow;

public:
    AquaSalGraphics();	
    virtual ~AquaSalGraphics();

    bool                IsPenVisible() const	{ return maLineColor.IsVisible(); }
    bool                IsBrushVisible() const	{ return maFillColor.IsVisible(); }
    
    void                SetWindowGraphics( AquaSalFrame* pFrame );
    void                SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY, double fFakeScale );
    void                SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 );

    void                initResolution( NSWindow* );
    void                copyResolution( AquaSalGraphics& );
    void                updateResolution();
    
    bool                IsWindowGraphics()      const   { return mbWindow; }
    bool                IsPrinterGraphics()     const   { return mbPrinter; }
    bool                IsVirDevGraphics()      const   { return mbVirDev; }
    AquaSalFrame*       getGraphicsFrame() const { return mpFrame; }
    void                setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; }

    void                ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels
    
    bool                CheckContext();
    void                UpdateWindow( NSRect& ); // delivered in NSView coordinates
    void				RefreshRect( const CGRect& );
    void				RefreshRect( const NSRect& );
    void				RefreshRect(float lX, float lY, float lWidth, float lHeight);

    void                SetState();
    void                UnsetState();
    // InvalidateContext does an UnsetState and sets mrContext to 0
    void                InvalidateContext();

    virtual BOOL		unionClipRegion( long nX, long nY, long nWidth, long nHeight );
    virtual bool		unionClipRegion( const ::basegfx::B2DPolyPolygon& );

    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    virtual void		drawPixel( long nX, long nY );
    virtual void		drawPixel( long nX, long nY, SalColor nSalColor );
    virtual void		drawLine( long nX1, long nY1, long nX2, long nY2 );
    virtual void		drawRect( long nX, long nY, long nWidth, long nHeight );
    virtual void		drawPolyLine( ULONG nPoints, const SalPoint* pPtAry );
    virtual void		drawPolygon( ULONG nPoints, const SalPoint* pPtAry );
    virtual void		drawPolyPolygon( ULONG nPoly, const ULONG* pPoints, PCONSTSALPOINT* pPtAry );
    virtual bool        drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency );
    virtual sal_Bool	drawPolyLineBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry );
    virtual sal_Bool	drawPolygonBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry );
    virtual sal_Bool	drawPolyPolygonBezier( ULONG nPoly, const ULONG* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry );
    virtual bool        drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin );

    // CopyArea --> No RasterOp, but ClipRegion
    virtual void		copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
                                  long nSrcHeight, USHORT nFlags );

    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    virtual void		copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics );
    virtual void		drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap );
    virtual void		drawBitmap( const SalTwoRect* pPosAry,
                                    const SalBitmap& rSalBitmap,
                                    SalColor nTransparentColor );
    virtual void		drawBitmap( const SalTwoRect* pPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const SalBitmap& rTransparentBitmap );
    virtual void		drawMask( const SalTwoRect* pPosAry,
                                  const SalBitmap& rSalBitmap,
                                  SalColor nMaskColor );

    virtual SalBitmap*	getBitmap( long nX, long nY, long nWidth, long nHeight );
    virtual SalColor	getPixel( long nX, long nY );

    // invert --> ClipRegion (only Windows or VirDevs)
    virtual void		invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
    virtual void		invert( ULONG nPoints, const SalPoint* pPtAry, SalInvert nFlags );

    virtual BOOL		drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize );

    virtual bool 			drawAlphaBitmap( const SalTwoRect&,
                                             const SalBitmap& rSourceBitmap,
                                             const SalBitmap& rAlphaBitmap );

    virtual bool		    drawAlphaRect( long nX, long nY, long nWidth,
                                           long nHeight, sal_uInt8 nTransparency );

    CGPoint*                makeCGptArray(ULONG nPoints, const SalPoint*  pPtAry);
    // native widget rendering methods that require mirroring
    virtual BOOL        hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                              const Point& aPos, BOOL& rIsInside );
    virtual BOOL        drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                           ControlState nState, const ImplControlValue& aValue,
                                           const rtl::OUString& aCaption );
    virtual BOOL        drawNativeControlText( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
                                               ControlState nState, const ImplControlValue& aValue,
                                               const rtl::OUString& aCaption );
    virtual BOOL        getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
                                                const ImplControlValue& aValue, const rtl::OUString& aCaption,
                                                Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion );

    // get device resolution
    virtual void			GetResolution( long& rDPIX, long& rDPIY );
    // get the depth of the device
    virtual USHORT			GetBitCount();
    // get the width of the device
    virtual long			GetGraphicsWidth() const;

    // set the clip region to empty
    virtual void			ResetClipRegion();
    // begin setting the clip region, add rectangles to the
    // region with the UnionClipRegion call
    virtual void			BeginSetClipRegion( ULONG nCount );
    // all rectangles were added and the clip region should be set now
    virtual void			EndSetClipRegion();

    // set the line color to transparent (= don't draw lines)
    virtual void			SetLineColor();
    // set the line color to a specific color
    virtual void			SetLineColor( SalColor nSalColor );
    // set the fill color to transparent (= don't fill)
    virtual void			SetFillColor();
    // set the fill color to a specific color, shapes will be
    // filled accordingly
    virtual void          	SetFillColor( SalColor nSalColor );
    // enable/disable XOR drawing
    virtual void			SetXORMode( bool bSet, bool bInvertOnly );
    // set line color for raster operations
    virtual void			SetROPLineColor( SalROPColor nROPColor );
    // set fill color for raster operations
    virtual void			SetROPFillColor( SalROPColor nROPColor );
    // set the text color to a specific color
    virtual void			SetTextColor( SalColor nSalColor );
    // set the font
    virtual USHORT         SetFont( ImplFontSelectData*, int nFallbackLevel );
    // get the current font's etrics
    virtual void			GetFontMetric( ImplFontMetricData*, int nFallbackLevel );
    // get kernign pairs of the current font
    // return only PairCount if (pKernPairs == NULL)
    virtual ULONG			GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs );
    // get the repertoire of the current font
    virtual ImplFontCharMap* GetImplFontCharMap() const;
    // graphics must fill supplied font list
    virtual void			GetDevFontList( ImplDevFontList* );
    // graphics should call ImplAddDevFontSubstitute on supplied
    // OutputDevice for all its device specific preferred font substitutions
    virtual void			GetDevFontSubstList( OutputDevice* );
    virtual bool			AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName );
    // CreateFontSubset: a method to get a subset of glyhps of a font
    // inside a new valid font file
    // returns TRUE if creation of subset was successfull
    // parameters: rToFile: contains a osl file URL to write the subset to
    //             pFont: describes from which font to create a subset
    //             pGlyphIDs: the glyph ids to be extracted
    //             pEncoding: the character code corresponding to each glyph
    //             pWidths: the advance widths of the correspoding glyphs (in PS font units)
    //             nGlyphs: the number of glyphs
    //             rInfo: additional outgoing information
    // implementation note: encoding 0 with glyph id 0 should be added implicitly
    // as "undefined character"
    virtual BOOL			CreateFontSubset( const rtl::OUString& rToFile,
                                              const ImplFontData* pFont,
                                              long* pGlyphIDs,
                                              sal_uInt8* pEncoding,
                                              sal_Int32* pWidths,
                                              int nGlyphs,
                                              FontSubsetInfo& rInfo // out parameter
                                              );

    // GetFontEncodingVector: a method to get the encoding map Unicode
    // to font encoded character; this is only used for type1 fonts and
    // may return NULL in case of unknown encoding vector
    // if ppNonEncoded is set and non encoded characters (that is type1
    // glyphs with only a name) exist it is set to the corresponding
    // map for non encoded glyphs; the encoding vector contains -1
    // as encoding for these cases
    virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded );

    // GetEmbedFontData: gets the font data for a font marked
    // embeddable by GetDevFontList or NULL in case of error
    // parameters: pFont: describes the font in question
    //             pWidths: the widths of all glyphs from char code 0 to 255
    //                      pWidths MUST support at least 256 members;
    //             rInfo: additional outgoing information
    //             pDataLen: out parameter, contains the byte length of the returned buffer
    virtual const void*	GetEmbedFontData( const ImplFontData*,
                                          const sal_Ucs* pUnicodes,
                                          sal_Int32* pWidths,
                                          FontSubsetInfo& rInfo,
                                          long* pDataLen );
    // frees the font data again
    virtual void			FreeEmbedFontData( const void* pData, long nDataLen );

    virtual void            GetGlyphWidths( const ImplFontData*,
                                            bool bVertical,
                                            Int32Vector& rWidths,
                                            Ucs2UIntMap& rUnicodeEnc );

    virtual BOOL                    GetGlyphBoundRect( long nIndex, Rectangle& );
    virtual BOOL                    GetGlyphOutline( long nIndex, basegfx::B2DPolyPolygon& );

    virtual SalLayout*              GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
    virtual void					 DrawServerFontLayout( const ServerFontLayout& );
    virtual bool                    supportsOperation( OutDevSupportType ) const;

    // Query the platform layer for control support
    virtual BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart );

    virtual SystemGraphicsData    GetGraphicsData() const;
    virtual SystemFontData        GetSysFontData( int /* nFallbacklevel */ ) const;

private:
    // differences between VCL, Quartz and kHiThemeOrientation coordinate systems
    // make some graphics seem to be vertically-mirrored from a VCL perspective
    bool IsFlipped() const { return mbWindow; }

    void ApplyXorContext();
    void Pattern50Fill();
    UInt32 getState( ControlState nState );
    UInt32 getTrackState( ControlState nState );
};

class XorEmulation
{
public:
                    XorEmulation();
    /*final*/		~XorEmulation();

    void			SetTarget( int nWidth, int nHeight, int nBitmapDepth, CGContextRef, CGLayerRef );
    bool			UpdateTarget();
    void			Enable()			{ mbIsEnabled = true; }
    void			Disable()			{ mbIsEnabled = false; }
    bool 			IsEnabled() const	{ return mbIsEnabled; }
    CGContextRef	GetTargetContext() const { return mxTargetContext; }
    CGContextRef	GetMaskContext() const { return (mbIsEnabled ? mxMaskContext : NULL); }

private:
    CGLayerRef		mxTargetLayer;
    CGContextRef	mxTargetContext;
    CGContextRef	mxMaskContext;
    CGContextRef	mxTempContext;
    ULONG*			mpMaskBuffer;
    ULONG*			mpTempBuffer;
    int				mnBufferLongs;
    bool			mbIsEnabled;
};


// --- some trivial inlines

inline void AquaSalGraphics::RefreshRect( const CGRect& rRect )
{
    RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
}

inline void AquaSalGraphics::RefreshRect( const NSRect& rRect )
{
    RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
}

inline RGBAColor::RGBAColor( SalColor nSalColor )
:	mfRed( SALCOLOR_RED(nSalColor) * (1.0/255))
,	mfGreen( SALCOLOR_GREEN(nSalColor) * (1.0/255))
,	mfBlue( SALCOLOR_BLUE(nSalColor) * (1.0/255))
,	mfAlpha( 1.0 )	// opaque
{}

inline RGBAColor::RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha )
:	mfRed( fRed )
,	mfGreen( fGreen )
,	mfBlue( fBlue )
,	mfAlpha( fAlpha )
{}

#endif // _SV_SALGDI_H

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */