summaryrefslogtreecommitdiff
path: root/vcl/aqua/inc/salframe.h
blob: af8811aa4ce5fc9b2b25795d940732ee4c413a91 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SV_SALFRAME_H
#define _SV_SALFRAME_H


#include "vcl/sv.h"
#include "vcl/salframe.hxx"
#include "vcl/sysdata.hxx"

#include "salmenu.h"
#include "saldata.hxx"
#include "aquavcltypes.h"

#include <vector>
#include <utility>
#include <stdexcept>

#include <boost/shared_ptr.hpp>

class AquaSalGraphics;
class AquaSalFrame;
class AquaSalTimer;
class AquaSalInstance;
class AquaSalMenu;
class AquaBlinker;

typedef struct SalFrame::SalPointerState SalPointerState;

// ----------------
// - AquaSalFrame -
// ----------------

class AquaSalFrame : public SalFrame
{
public:
    NSWindow*                       mpWindow;               // Cocoa window
    NSView*                         mpView;				    // Cocoa view (actually a custom view, see below
    NSMenuItem*                     mpDockMenuEntry;        // entry in the dynamic dock menu
    NSRect                          maScreenRect;           // for mirroring purposes
    AquaSalGraphics*		        mpGraphics; 			// current frame graphics
    AquaSalFrame*			        mpParent;				// pointer to parent frame
     SystemEnvData			        maSysData;				// system data
    int                             mnMinWidth;             // min. client width in pixels
    int                             mnMinHeight;            // min. client height in pixels
    int                             mnMaxWidth;             // max. client width in pixels
    int                             mnMaxHeight;            // max. client height in pixels
    NSRect                          maFullScreenRect;       // old window size when in FullScreen
    bool					        mbGraphics:1; 			// is Graphics used?
    bool                            mbFullScreen:1;         // is Window in FullScreen?
    bool                            mbShown:1;
    bool                            mbInitShow:1;
    bool                            mbPositioned:1;
    bool                            mbSized:1;
    bool                            mbPresentation:1;
    
    ULONG                           mnStyle;
    unsigned int                    mnStyleMask;            // our style mask from NSWindow creation
    
    ULONG                           mnLastEventTime;
    unsigned int                    mnLastModifierFlags;
    AquaSalMenu*                    mpMenu;
    
    SalExtStyle                     mnExtStyle;             // currently document frames are marked this way
    
    PointerStyle                    mePointerStyle;         // currently active pointer style
    
    NSTrackingRectTag               mnTrackingRectTag;      // used to get enter/leave messages

    CGMutablePathRef                mrClippingPath;         // used for "shaping"
    std::vector< CGRect >           maClippingRects;
    
    std::list<AquaBlinker*>         maBlinkers;
    
    Rectangle                       maInvalidRect;
    
    ULONG                           mnICOptions;
    
    boost::shared_ptr< Timer >      mpActivityTimer; // Timer to prevent system sleep during presentation
public:
    /** Constructor

        Creates a system window and connects this frame with it.

        @throws std::runtime_error in case window creation fails
    */
    AquaSalFrame( SalFrame* pParent, ULONG salFrameStyle );

    virtual ~AquaSalFrame();

    virtual SalGraphics*		GetGraphics();
    virtual void				ReleaseGraphics( SalGraphics* pGraphics );
    virtual BOOL				PostEvent( void* pData );
    virtual void				SetTitle( const XubString& rTitle );
    virtual void				SetIcon( USHORT nIcon );
    virtual void                SetRepresentedURL( const rtl::OUString& );
    virtual void                SetMenu( SalMenu* pSalMenu );
    virtual void                DrawMenuBar();
    virtual void				Show( BOOL bVisible, BOOL bNoActivate = FALSE );
    virtual void				Enable( BOOL bEnable );
    virtual void                SetMinClientSize( long nWidth, long nHeight );
    virtual void                SetMaxClientSize( long nWidth, long nHeight );
    virtual void				SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags );
    virtual void				GetClientSize( long& rWidth, long& rHeight );
    virtual void				GetWorkArea( Rectangle& rRect );
    virtual SalFrame*			GetParent() const;
    virtual void				SetWindowState( const SalFrameState* pState );
    virtual BOOL				GetWindowState( SalFrameState* pState );
    virtual void				ShowFullScreen( BOOL bFullScreen, sal_Int32 nDisplay );
    virtual void				StartPresentation( BOOL bStart );
    virtual void				SetAlwaysOnTop( BOOL bOnTop );
    virtual void				ToTop( USHORT nFlags );
    virtual void				SetPointer( PointerStyle ePointerStyle );
    virtual void				CaptureMouse( BOOL bMouse );
    virtual void				SetPointerPos( long nX, long nY );
    virtual void				Flush( void );
    virtual void				Flush( const Rectangle& );
    virtual void				Sync();
    virtual void				SetInputContext( SalInputContext* pContext );
    virtual void				EndExtTextInput( USHORT nFlags );
    virtual String				GetKeyName( USHORT nKeyCode );
    virtual String				GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode );
    virtual BOOL                MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
    virtual LanguageType		GetInputLanguage();
    virtual SalBitmap*			SnapShot();
    virtual void				UpdateSettings( AllSettings& rSettings );
    virtual void				Beep( SoundType eSoundType );
    virtual const SystemEnvData*	GetSystemData() const;
    virtual SalPointerState		GetPointerState();
    virtual void				SetParent( SalFrame* pNewParent );
    virtual bool				SetPluginParent( SystemParentData* pNewParent );
    virtual void                SetExtendedFrameStyle( SalExtStyle );
    virtual void                SetBackgroundBitmap( SalBitmap* );
    virtual void                SetScreenNumber(unsigned int);

    // shaped system windows
    // set clip region to none (-> rectangular windows, normal state)
    virtual void ResetClipRegion();
    // start setting the clipregion consisting of nRects rectangles
    virtual void BeginSetClipRegion( ULONG nRects );
    // add a rectangle to the clip region
    virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
    // done setting up the clipregion
    virtual void EndSetClipRegion();

    virtual void SetClientSize( long nWidth, long nHeight );

    void UpdateFrameGeometry();
    
    // trigger painting of the window
    void SendPaintEvent( const Rectangle* pRect = NULL );

    static bool isAlive( const AquaSalFrame* pFrame )
    { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
    
    static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
    
    NSWindow* getWindow() const { return mpWindow; }
    NSView* getView() const { return mpView; }
    unsigned int getStyleMask() const { return mnStyleMask; }
    
    void getResolution( long& o_rDPIX, long& o_rDPIY );
    
    // actually the follwing methods do the same thing: flipping y coordinates
    // but having two of them makes clearer what the coordinate system
    // is supposed to be before and after
    void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
    void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );

    void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
    void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
    
    NSCursor* getCurrentCursor() const;
    
    CGMutablePathRef getClipPath() const { return mrClippingPath; }
    
    // called by VCL_NSApplication to indicate screen settings have changed
    void screenParametersChanged();

 private: // methods
    /** do things on initial show (like centering on parent or on screen)
    */
    void initShow();
    
    void initWindowAndView();

 private: // data    
    static AquaSalFrame*                   s_pCaptureFrame;
    
    // make AquaSalFrame non copyable
    AquaSalFrame( const AquaSalFrame& );
    AquaSalFrame& operator=(const AquaSalFrame&);
};

#endif // _SV_SALFRAME_H