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//========================================================================
// class SvxColorWindow_Impl --------------------------------------------------
//========================================================================
#ifndef __SVX_COLORWINDOW_HXX_
#define __SVX_COLORWINDOW_HXX_
#include <sfx2/tbxctrl.hxx>
#include <svl/lstner.hxx>
#include <rtl/ustring.hxx>
#include <com/sun/star/frame/XFrame.hpp>
//========================================================================
// class SvxColorWindow_Impl --------------------------------------------------
//========================================================================
class SvxColorWindow_Impl : public SfxPopupWindow
{
using FloatingWindow::StateChanged;
private:
const sal_uInt16 theSlotId;
ValueSet aColorSet;
rtl::OUString maCommand;
#if _SOLAR__PRIVATE
DECL_LINK( SelectHdl, void * );
#endif
protected:
virtual void Resize();
virtual sal_Bool Close();
public:
SvxColorWindow_Impl( const rtl::OUString& rCommand,
sal_uInt16 nSlotId,
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
const String& rWndTitle,
Window* pParentWindow );
~SvxColorWindow_Impl();
void StartSelection();
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void StateChanged( sal_uInt16 nSID, SfxItemState eState, const SfxPoolItem* pState );
virtual SfxPopupWindow* Clone() const;
};
#endif
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