summaryrefslogtreecommitdiff
path: root/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
blob: 6f997a2658efc617de654995dcfb7a6f043cd9d5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: sdrattributecreator3d.cxx,v $
 *
 * $Revision: 1.2 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <svx/svx3ditems.hxx>
#include <svl/itemset.hxx>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#include <svx/xflclit.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
        {
            // get NormalsKind
            ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
            const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());

            if(1L == nNormalsValue)
            {
                aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
            }
            else if(2L == nNormalsValue)
            {
                aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
            }

            // get NoermalsInvert flag
            const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());

            // get TextureProjectionX
            ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
            const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());

            if(1L == nTextureValueX)
            {
                aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
            }
            else if(2L == nTextureValueX)
            {
                aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
            }

            // get TextureProjectionY
            ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
            const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());

            if(1L == nTextureValueY)
            {
                aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
            }
            else if(2L == nTextureValueY)
            {
                aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
            }

            // get DoubleSided flag
            const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue());

            // get Shadow3D flag
            const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue());

            // get TextureFilter flag
            const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue());

            // get texture kind
            // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
            ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
            const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());

            if(2 == nTextureKind)
            {
                aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
            }
            else if(3 == nTextureKind)
            {
                aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
            }

            // get texture mode
            // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
            ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
            const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());

            if(2 == nTextureMode)
            {
                aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
            }
            else if(3 == nTextureMode)
            {
                aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
            }

            // get object color
            const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor());

            // get specular color
            const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor());

            // get emissive color
            const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor());

            // get specular intensity
            sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue());

            if(nSpecularIntensity > 128)
            {
                nSpecularIntensity = 128;
            }

            // get reduced line geometry
            const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue());

            // prepare material
            attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);

            return new attribute::Sdr3DObjectAttribute(
                aNormalsKind, aTextureProjectionX, aTextureProjectionY,
                aTextureKind, aTextureMode, aMaterial,
                bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
        }
    } // end of namespace primitive2d
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof