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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: overlaysdrobject.cxx,v $
* $Revision: 1.7 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/overlay/overlaysdrobject.hxx>
#include <svx/svdobj.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
void OverlaySdrObject::drawGeometry(OutputDevice& rOutputDevice)
{
mrSdrObject.SingleObjectPainter(rOutputDevice);
}
void OverlaySdrObject::createBaseRange(OutputDevice& /*rOutputDevice*/)
{
// reset range and expand it
maBaseRange.reset();
// get BoundRect
Rectangle aBoundRect(mrSdrObject.GetCurrentBoundRect());
const basegfx::B2DPoint aTopLeft(aBoundRect.Left(), aBoundRect.Top());
const basegfx::B2DPoint aBottomRight(aBoundRect.Right(), aBoundRect.Bottom());
maBaseRange.expand(aTopLeft);
maBaseRange.expand(aBottomRight);
}
OverlaySdrObject::OverlaySdrObject(
const basegfx::B2DPoint& rBasePos,
const SdrObject& rObject)
: OverlayObjectWithBasePosition(rBasePos, Color(COL_BLACK)),
mrSdrObject(rObject)
{
}
OverlaySdrObject::~OverlaySdrObject()
{
}
sal_Bool OverlaySdrObject::isHit(const basegfx::B2DPoint& rPos, double fTol) const
{
if(isHittable())
{
Point aPnt( (long)rPos.getX(), (long)rPos.getY() );
return mrSdrObject.CheckHit(aPnt, (USHORT)fTol, 0) != 0 ? sal_True : sal_False;
}
return sal_False;
}
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
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