1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofsdrrectobj.hxx>
#include <svx/svdorect.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/attribute/sdrallattribute.hxx>
#include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
#include <svl/itemset.hxx>
#include <svx/sdr/primitive2d/sdrprimitivetools.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <svx/svdmodel.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj)
: ViewContactOfTextObj(rRectObj)
{
}
ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
{
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const
{
drawinglayer::primitive2d::Primitive2DSequence xRetval;
const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet();
SdrText* pSdrText = GetRectObj().getText(0);
if(pSdrText)
{
drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);
if(pAttribute)
{
if(pAttribute->isVisible())
{
// take unrotated snap rect (direct model data) for position and size
const Rectangle& rRectangle = GetRectObj().GetGeoRect();
const ::basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
const GeoStat& rGeoStat(GetRectObj().GetGeoStat());
// fill object matrix
basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aObjectRange.getWidth(), aObjectRange.getHeight(),
rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
aObjectRange.getMinX(), aObjectRange.getMinY()));
// calculate corner radius
sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue());
double fCornerRadiusX;
double fCornerRadiusY;
drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY);
// #i105856# use knowledge about pickthrough from the model
const bool bPickThroughTransparentTextFrames(
GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames());
// create primitive
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
aObjectMatrix,
*pAttribute,
fCornerRadiusX,
fCornerRadiusY,
// #i105856# use fill for HitTest when TextFrame and not PickThrough
GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
delete pAttribute;
}
if(!xRetval.hasElements())
{
// #i99123#
// Object is invisible. Create a fallback primitive for HitTest
basegfx::B2DHomMatrix aObjectMatrix;
basegfx::B2DPolyPolygon aObjectPolyPolygon;
GetRectObj().TRGetBaseGeometry(aObjectMatrix, aObjectPolyPolygon);
const drawinglayer::primitive2d::Primitive2DReference xReference(
drawinglayer::primitive2d::createFallbackHitTestPrimitive(aObjectMatrix));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
}
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
|