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path: root/svx/source/sdr/contact/objectcontactofpageview.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <config_features.h>

#include <sdr/contact/objectcontactofpageview.hxx>
#include <sdr/contact/viewobjectcontactofunocontrol.hxx>
#include <svx/svdpagv.hxx>
#include <svx/svdpage.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/svdview.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdr/animation/objectanimator.hxx>
#include <svx/sdrpagewindow.hxx>
#include <svx/sdrpaintwindow.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <svx/unoapi.hxx>

#include "eventhandler.hxx"
#include <boost/scoped_ptr.hpp>

using namespace com::sun::star;

namespace sdr
{
    namespace contact
    {
        // internal access to SdrPage of SdrPageView
        SdrPage* ObjectContactOfPageView::GetSdrPage() const
        {
            return GetPageWindow().GetPageView().GetPage();
        }

        ObjectContactOfPageView::ObjectContactOfPageView(SdrPageWindow& rPageWindow)
        :   ObjectContact(),
            mrPageWindow(rPageWindow)
        {
            // init PreviewRenderer flag
            setPreviewRenderer(((SdrPaintView&)rPageWindow.GetPageView().GetView()).IsPreviewRenderer());

            // init timer
            SetTimeout(1);
            Stop();
        }

        ObjectContactOfPageView::~ObjectContactOfPageView()
        {
            // execute missing LazyInvalidates and stop timer
            Timeout();
        }

        // LazyInvalidate request. Take action.
        void ObjectContactOfPageView::setLazyInvalidate(ViewObjectContact& /*rVOC*/)
        {
            // do NOT call parent, but remember that something is to do by
            // starting the LazyInvalidateTimer
            Start();
        }

        // call this to support evtl. preparations for repaint
        void ObjectContactOfPageView::PrepareProcessDisplay()
        {
            if(IsActive())
            {
                static bool bInvalidateDuringPaint(true);

                if(bInvalidateDuringPaint)
                {
                    // there are still non-triggered LazyInvalidate events, trigger these
                    Timeout();
                }
            }
        }

        // From baseclass Timer, the timeout call triggered by the LazyInvalidate mechanism
        void ObjectContactOfPageView::Timeout()
        {
            // stop the timer
            Stop();

            // invalidate all LazyInvalidate VOCs new situations
            const sal_uInt32 nVOCCount(getViewObjectContactCount());

            for(sal_uInt32 a(0); a < nVOCCount; a++)
            {
                ViewObjectContact* pCandidate = getViewObjectContact(a);
                pCandidate->triggerLazyInvalidate();
            }
        }

        // Process the whole displaying
        void ObjectContactOfPageView::ProcessDisplay(DisplayInfo& rDisplayInfo)
        {
            const SdrPage* pStartPage = GetSdrPage();

            if(pStartPage && !rDisplayInfo.GetProcessLayers().IsEmpty())
            {
                const ViewContact& rDrawPageVC = pStartPage->GetViewContact();

                if(rDrawPageVC.GetObjectCount())
                {
                    DoProcessDisplay(rDisplayInfo);
                }
            }

            // after paint take care of the evtl. scheduled asynchronious commands.
            // Do this by resetting the timer contained there. Thus, after the paint
            // that timer will be triggered and the events will be executed.
            if(HasEventHandler())
            {
                sdr::event::TimerEventHandler& rEventHandler = GetEventHandler();

                if(!rEventHandler.IsEmpty())
                {
                    rEventHandler.Restart();
                }
            }
        }

        // Process the whole displaying. Only use given DsiplayInfo, do not access other
        // OutputDevices then the given ones.
        void ObjectContactOfPageView::DoProcessDisplay(DisplayInfo& rDisplayInfo)
        {
            // visualize entered group when that feature is switched on and it's not
            // a print output. #i29129# No ghosted display for printing.
            bool bVisualizeEnteredGroup(DoVisualizeEnteredGroup() && !isOutputToPrinter());

            // Visualize entered groups: Set to ghosted as default
            // start. Do this only for the DrawPage, not for MasterPages
            if(bVisualizeEnteredGroup)
            {
                rDisplayInfo.SetGhostedDrawMode();
            }

            // #114359# save old and set clip region
            OutputDevice* pOutDev = TryToGetOutputDevice();
            OSL_ENSURE(0 != pOutDev, "ObjectContactOfPageView without OutDev, someone has overloaded TryToGetOutputDevice wrong (!)");
            bool bClipRegionPushed(false);
            const vcl::Region& rRedrawArea(rDisplayInfo.GetRedrawArea());

            if(!rRedrawArea.IsEmpty())
            {
                bClipRegionPushed = true;
                pOutDev->Push(PushFlags::CLIPREGION);
                pOutDev->IntersectClipRegion(rRedrawArea);
            }

            // Get start node and process DrawPage contents
            const ViewObjectContact& rDrawPageVOContact = GetSdrPage()->GetViewContact().GetViewObjectContact(*this);

            // update current ViewInformation2D at the ObjectContact
            const double fCurrentTime(getPrimitiveAnimator().GetTime());
            OutputDevice& rTargetOutDev = GetPageWindow().GetPaintWindow().GetTargetOutputDevice();
            basegfx::B2DRange aViewRange;

            // create ViewRange
            if(isOutputToRecordingMetaFile())
            {
                if (!rDisplayInfo.GetRedrawArea().IsEmpty())
                {
                    // #i98402# if it's a PDF export, set the ClipRegion as ViewRange. This is
                    // mainly because SW does not use DrawingLayer Page-Oriented and if not doing this,
                    // all existing objects will be collected as primitives and processed.
                    // OD 2009-03-05 #i99876# perform the same also for SW on printing.
                    // fdo#78149 same thing also needed for plain MetaFile
                    //           export, so why not do it always
                    const Rectangle aLogicClipRectangle(rDisplayInfo.GetRedrawArea().GetBoundRect());

                    aViewRange = basegfx::B2DRange(
                        aLogicClipRectangle.Left(), aLogicClipRectangle.Top(),
                        aLogicClipRectangle.Right(), aLogicClipRectangle.Bottom());
                }
            }
            else
            {
                // use visible pixels, but transform to world coordinates
                const Size aOutputSizePixel(rTargetOutDev.GetOutputSizePixel());
                aViewRange = basegfx::B2DRange(0.0, 0.0, aOutputSizePixel.getWidth(), aOutputSizePixel.getHeight());

                // if a clip region is set, use it
                if(!rDisplayInfo.GetRedrawArea().IsEmpty())
                {
                    // get logic clip range and create discrete one
                    const Rectangle aLogicClipRectangle(rDisplayInfo.GetRedrawArea().GetBoundRect());
                    basegfx::B2DRange aLogicClipRange(
                        aLogicClipRectangle.Left(), aLogicClipRectangle.Top(),
                        aLogicClipRectangle.Right(), aLogicClipRectangle.Bottom());
                    basegfx::B2DRange aDiscreteClipRange(aLogicClipRange);
                    aDiscreteClipRange.transform(rTargetOutDev.GetViewTransformation());

                    // align the discrete one to discrete boundaries (pixel bounds). Also
                    // expand X and Y max by one due to Rectangle definition source
                    aDiscreteClipRange.expand(basegfx::B2DTuple(
                        floor(aDiscreteClipRange.getMinX()),
                        floor(aDiscreteClipRange.getMinY())));
                    aDiscreteClipRange.expand(basegfx::B2DTuple(
                        1.0 + ceil(aDiscreteClipRange.getMaxX()),
                        1.0 + ceil(aDiscreteClipRange.getMaxY())));

                    // intersect current ViewRange with ClipRange
                    aViewRange.intersect(aDiscreteClipRange);
                }

                // transform to world coordinates
                aViewRange.transform(rTargetOutDev.GetInverseViewTransformation());
            }

            // update local ViewInformation2D
            const drawinglayer::geometry::ViewInformation2D aNewViewInformation2D(
                basegfx::B2DHomMatrix(),
                rTargetOutDev.GetViewTransformation(),
                aViewRange,
                GetXDrawPageForSdrPage(GetSdrPage()),
                fCurrentTime,
                uno::Sequence<beans::PropertyValue>());
            updateViewInformation2D(aNewViewInformation2D);

            drawinglayer::primitive2d::Primitive2DSequence xPrimitiveSequence;
#if HAVE_FEATURE_DESKTOP
            // get whole Primitive2DSequence; this will already make use of updated ViewInformation2D
            // and may use the MapMode from the Target OutDev in the DisplayInfo
            xPrimitiveSequence = rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo);
#else
            // HACK: this only works when we are drawing sdr shapes via
            // drawinglayer; but it can happen that the hierarchy contains
            // more than just the shapes, and then it fails.
            //
            // This is good enough for the tiled rendering for the moment, but
            // we need to come up with with the real solution shortly.

            // Only get the expensive hierarchy if we can be sure that the
            // returned sequence won't be empty anyway.
            bool bGetHierarchy = rRedrawArea.IsEmpty();
            if (!bGetHierarchy)
            {
                // Not empty? Then not doing a full redraw, check if
                // getPrimitive2DSequenceHierarchy() is still needed.
                sal_Int32 nObjCount = GetSdrPage()->GetObjCount();
                for (sal_Int32 i = 0; i < nObjCount; ++i)
                {
                    SdrObject* pObject = GetSdrPage()->GetObj(i);
                    if (rRedrawArea.IsOver(pObject->GetCurrentBoundRect()))
                    {
                        bGetHierarchy = true;
                        break;
                    }
                }
            }

            if (bGetHierarchy)
                // get whole Primitive2DSequence; this will already make use of updated ViewInformation2D
                // and may use the MapMode from the Target OutDev in the DisplayInfo
                xPrimitiveSequence = rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo);
#endif

            // if there is something to show, use a primitive processor to render it. There
            // is a choice between VCL and Canvas processors currently. The decision is made in
            // createProcessor2DFromOutputDevice and takes into accout things like the
            // Target is a MetaFile, a VDev or something else. The Canvas renderer is triggered
            // currently using the shown boolean. Canvas is not yet the default.
            if(xPrimitiveSequence.hasElements())
            {
                // prepare OutputDevice (historical stuff, maybe soon removed)
                rDisplayInfo.ClearGhostedDrawMode(); // reset, else the VCL-paint with the processor will not do the right thing
                pOutDev->SetLayoutMode(TEXT_LAYOUT_DEFAULT); // reset, default is no BiDi/RTL

                // create renderer
                boost::scoped_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor2D(
                    drawinglayer::processor2d::createProcessor2DFromOutputDevice(
                        rTargetOutDev, getViewInformation2D()));

                if(pProcessor2D)
                {
                    pProcessor2D->process(xPrimitiveSequence);
                }
            }

            // #114359# restore old ClipReghion
            if(bClipRegionPushed)
            {
                pOutDev->Pop();
            }

            // Visualize entered groups: Reset to original DrawMode
            if(bVisualizeEnteredGroup)
            {
                rDisplayInfo.ClearGhostedDrawMode();
            }
        }

        // test if visualizing of entered groups is switched on at all
        bool ObjectContactOfPageView::DoVisualizeEnteredGroup() const
        {
            SdrView& rView = GetPageWindow().GetPageView().GetView();
            return rView.DoVisualizeEnteredGroup();
        }

        // get active group's (the entered group) ViewContact
        const ViewContact* ObjectContactOfPageView::getActiveViewContact() const
        {
            SdrObjList* pActiveGroupList = GetPageWindow().GetPageView().GetObjList();

            if(pActiveGroupList)
            {
                if(pActiveGroupList->ISA(SdrPage))
                {
                    // It's a Page itself
                    return &(((SdrPage*)pActiveGroupList)->GetViewContact());
                }
                else if(pActiveGroupList->GetOwnerObj())
                {
                    // Group object
                    return &(pActiveGroupList->GetOwnerObj()->GetViewContact());
                }
            }
            else if(GetSdrPage())
            {
                // use page of associated SdrPageView
                return &(GetSdrPage()->GetViewContact());
            }

            return 0;
        }

        // Invalidate given rectangle at the window/output which is represented by
        // this ObjectContact.
        void ObjectContactOfPageView::InvalidatePartOfView(const basegfx::B2DRange& rRange) const
        {
            // invalidate at associated PageWindow
            GetPageWindow().InvalidatePageWindow(rRange);
        }

        // Get info if given Rectangle is visible in this view
        bool ObjectContactOfPageView::IsAreaVisible(const basegfx::B2DRange& rRange) const
        {
            // compare with the visible rectangle
            if(rRange.isEmpty())
            {
                // no range -> not visible
                return false;
            }
            else
            {
                const OutputDevice& rTargetOutDev = GetPageWindow().GetPaintWindow().GetTargetOutputDevice();
                const Size aOutputSizePixel(rTargetOutDev.GetOutputSizePixel());
                basegfx::B2DRange aLogicViewRange(0.0, 0.0, aOutputSizePixel.getWidth(), aOutputSizePixel.getHeight());

                aLogicViewRange.transform(rTargetOutDev.GetInverseViewTransformation());

                if(!aLogicViewRange.isEmpty() && !aLogicViewRange.overlaps(rRange))
                {
                    return false;
                }
            }

            // call parent
            return ObjectContact::IsAreaVisible(rRange);
        }

        // Get info about the need to visualize GluePoints
        bool ObjectContactOfPageView::AreGluePointsVisible() const
        {
            return GetPageWindow().GetPageView().GetView().ImpIsGlueVisible();
        }

        // check if text animation is allowed.
        bool ObjectContactOfPageView::IsTextAnimationAllowed() const
        {
            SdrView& rView = GetPageWindow().GetPageView().GetView();
            const SvtAccessibilityOptions& rOpt = rView.getAccessibilityOptions();
            return rOpt.GetIsAllowAnimatedText();
        }

        // check if graphic animation is allowed.
        bool ObjectContactOfPageView::IsGraphicAnimationAllowed() const
        {
            SdrView& rView = GetPageWindow().GetPageView().GetView();
            const SvtAccessibilityOptions& rOpt = rView.getAccessibilityOptions();
            return rOpt.GetIsAllowAnimatedGraphics();
        }

        // check if asynchronious graphis loading is allowed. Default is sal_False.
        bool ObjectContactOfPageView::IsAsynchronGraphicsLoadingAllowed() const
        {
            SdrView& rView = GetPageWindow().GetPageView().GetView();
            return rView.IsSwapAsynchron();
        }

        // check if buffering of MasterPages is allowed. Default is sal_False.
        bool ObjectContactOfPageView::IsMasterPageBufferingAllowed() const
        {
            SdrView& rView = GetPageWindow().GetPageView().GetView();
            return rView.IsMasterPagePaintCaching();
        }

        // print?
        bool ObjectContactOfPageView::isOutputToPrinter() const
        {
            return (OUTDEV_PRINTER == mrPageWindow.GetPaintWindow().GetOutputDevice().GetOutDevType());
        }

        // window?
        bool ObjectContactOfPageView::isOutputToWindow() const
        {
            return (OUTDEV_WINDOW == mrPageWindow.GetPaintWindow().GetOutputDevice().GetOutDevType());
        }

        // VirtualDevice?
        bool ObjectContactOfPageView::isOutputToVirtualDevice() const
        {
            return (OUTDEV_VIRDEV == mrPageWindow.GetPaintWindow().GetOutputDevice().GetOutDevType());
        }

        // recording MetaFile?
        bool ObjectContactOfPageView::isOutputToRecordingMetaFile() const
        {
            GDIMetaFile* pMetaFile = mrPageWindow.GetPaintWindow().GetOutputDevice().GetConnectMetaFile();
            return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
        }

        // pdf export?
        bool ObjectContactOfPageView::isOutputToPDFFile() const
        {
            return (0 != mrPageWindow.GetPaintWindow().GetOutputDevice().GetPDFWriter());
        }

        // gray display mode
        bool ObjectContactOfPageView::isDrawModeGray() const
        {
            const sal_uInt32 nDrawMode(mrPageWindow.GetPaintWindow().GetOutputDevice().GetDrawMode());
            return (nDrawMode == (DRAWMODE_GRAYLINE|DRAWMODE_GRAYFILL|DRAWMODE_BLACKTEXT|DRAWMODE_GRAYBITMAP|DRAWMODE_GRAYGRADIENT));
        }

        // gray display mode
        bool ObjectContactOfPageView::isDrawModeBlackWhite() const
        {
            const sal_uInt32 nDrawMode(mrPageWindow.GetPaintWindow().GetOutputDevice().GetDrawMode());
            return (nDrawMode == (DRAWMODE_BLACKLINE|DRAWMODE_BLACKTEXT|DRAWMODE_WHITEFILL|DRAWMODE_GRAYBITMAP|DRAWMODE_WHITEGRADIENT));
        }

        // high contrast display mode
        bool ObjectContactOfPageView::isDrawModeHighContrast() const
        {
            const sal_uInt32 nDrawMode(mrPageWindow.GetPaintWindow().GetOutputDevice().GetDrawMode());
            return (nDrawMode == (DRAWMODE_SETTINGSLINE|DRAWMODE_SETTINGSFILL|DRAWMODE_SETTINGSTEXT|DRAWMODE_SETTINGSGRADIENT));
        }

        // access to SdrPageView
        SdrPageView* ObjectContactOfPageView::TryToGetSdrPageView() const
        {
            return &(mrPageWindow.GetPageView());
        }


        // access to OutputDevice
        OutputDevice* ObjectContactOfPageView::TryToGetOutputDevice() const
        {
            SdrPreRenderDevice* pPreRenderDevice = mrPageWindow.GetPaintWindow().GetPreRenderDevice();

            if(pPreRenderDevice)
            {
                return &(pPreRenderDevice->GetPreRenderDevice());
            }
            else
            {
                return &(mrPageWindow.GetPaintWindow().GetOutputDevice());
            }
        }

        // set all UNO controls displayed in the view to design/alive mode
        void ObjectContactOfPageView::SetUNOControlsDesignMode( bool _bDesignMode ) const
        {
            const sal_uInt32 nCount(getViewObjectContactCount());

            for(sal_uInt32 a(0); a < nCount; a++)
            {
                const ViewObjectContact* pVOC = getViewObjectContact(a);
                const ViewObjectContactOfUnoControl* pUnoObjectVOC = dynamic_cast< const ViewObjectContactOfUnoControl* >(pVOC);

                if(pUnoObjectVOC)
                {
                    pUnoObjectVOC->setControlDesignMode(_bDesignMode);
                }
            }
        }
    } // end of namespace contact
} // end of namespace sdr

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */