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path: root/svx/source/engine3d/viewpt3d2.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#include <svx/viewpt3d.hxx>
#include <svx/volume3d.hxx>

Viewport3D::Viewport3D() :
    aVRP(0, 0, 5),
    aVPN(0, 0, 1),
    aVUV(0, 1, 1),
    aPRP(0, 0, 2),
    fVPD(-3),
    fNearClipDist (0.0),
    fFarClipDist (0.0),
    eProjection(PR_PERSPECTIVE),
    eAspectMapping(AS_NO_MAPPING),
    aDeviceRect(Point(0,0), Size(-1,-1)),
    aViewPoint (0, 0, 5000),
    bTfValid(0),
    fWRatio (1.0),
    fHRatio (1.0)
{
    aViewWin.X = -1; aViewWin.Y = -1;
    aViewWin.W =  2; aViewWin.H = 2;
}

// Set ViewWindow (in View coordinates)

void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH)
{
    aViewWin.X = fX;
    aViewWin.Y = fY;
    if ( fW > 0 )   aViewWin.W = fW;
    else            aViewWin.W = 1.0;
    if ( fH > 0 )   aViewWin.H = fH;
    else            aViewWin.H = 1.0;

    fWRatio = aDeviceRect.GetWidth() / aViewWin.W;
    fHRatio = aDeviceRect.GetHeight() / aViewWin.H;
}

// Returns observer position (PRP) in world coordinates

const basegfx::B3DPoint& Viewport3D::GetViewPoint()
{
    MakeTransform();

    return aViewPoint;
}

// Calculate View transformations matrix

void Viewport3D::MakeTransform(void)
{
    if ( !bTfValid )
    {
        double fV, fXupVp, fYupVp;
        aViewPoint = aVRP + aVPN * aPRP.getZ();

        // Reset to Identity matrix
        aViewTf.identity();

        // shift in the origin
        aViewTf.translate(-aVRP.getX(), -aVRP.getY(), -aVRP.getZ());

        // fV = Length of the projection of aVPN on the yz plane:
        fV = aVPN.getYZLength();

        if ( fV != 0 )
        {
            basegfx::B3DHomMatrix aTemp;
            const double fSin(aVPN.getY() / fV);
            const double fCos(aVPN.getZ() / fV);
            aTemp.set(2, 2, fCos);
            aTemp.set(1, 1, fCos);
            aTemp.set(2, 1, fSin);
            aTemp.set(1, 2, -fSin);
            aViewTf *= aTemp;
        }

        {
            basegfx::B3DHomMatrix aTemp;
            const double fSin(-aVPN.getX());
            const double fCos(fV);
            aTemp.set(2, 2, fCos);
            aTemp.set(0, 0, fCos);
            aTemp.set(0, 2, fSin);
            aTemp.set(2, 0, -fSin);
            aViewTf *= aTemp;
        }

        // Convert X- and Y- coordinates of the view up vector to the
        // (preliminary) view coordinate system.
        fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * aVUV.getZ();
        fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * aVUV.getZ();
        fV = sqrt(fXupVp * fXupVp + fYupVp * fYupVp);

        if ( fV != 0 )
        {
            basegfx::B3DHomMatrix aTemp;
            const double fSin(fXupVp / fV);
            const double fCos(fYupVp / fV);
            aTemp.set(1, 1, fCos);
            aTemp.set(0, 0, fCos);
            aTemp.set(1, 0, fSin);
            aTemp.set(0, 1, -fSin);
            aViewTf *= aTemp;
        }

        bTfValid = sal_True;
    }
}

void Viewport3D::SetDeviceWindow(const Rectangle& rRect)
{
    long nNewW = rRect.GetWidth();
    long nNewH = rRect.GetHeight();
    long nOldW = aDeviceRect.GetWidth();
    long nOldH = aDeviceRect.GetHeight();

    switch ( eAspectMapping )
    {
        double  fRatio, fTmp;

        // Mapping, without changing the real size of the objects in the
        // Device Window
        case AS_HOLD_SIZE:
            // When the Device is invalid (w, h = -1), adapt the  View
            // with AsHoldX
            if ( nOldW > 0 && nOldH > 0 )
            {
                fRatio = (double) nNewW / nOldW;
                aViewWin.X *= fRatio;
                aViewWin.W *= fRatio;
                fRatio = (double) nNewH / nOldH;
                aViewWin.Y *= fRatio;
                aViewWin.H *= fRatio;
                break;
            }
        case AS_HOLD_X:
            // Adapt view height to view width
            fRatio = (double) nNewH / nNewW;
            fTmp = aViewWin.H;
            aViewWin.H = aViewWin.W * fRatio;
            aViewWin.Y = aViewWin.Y * aViewWin.H / fTmp;
            break;

        case AS_HOLD_Y:
            // Adapt view width to view height
            fRatio = (double) nNewW / nNewH;
            fTmp = aViewWin.W;
            aViewWin.W = aViewWin.H * fRatio;
            aViewWin.X = aViewWin.X * aViewWin.W / fTmp;
            break;
        default: break;
    }
    fWRatio = nNewW / aViewWin.W;
    fHRatio = nNewH / aViewWin.H;

    aDeviceRect = rRect;
}

// Set View Reference Point

void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
{
    aVRP = rNewVRP;
    bTfValid = sal_False;
}

// Set View Plane Normal

void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
{
    aVPN = rNewVPN;
    aVPN.normalize();
    bTfValid = sal_False;
}

// Set View Up Vector

void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
{
    aVUV = rNewVUV;
    bTfValid = sal_False;
}

// Set Center Of Projection

void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
{
    aPRP = rNewPRP;
    aPRP.setX(0.0);
    aPRP.setY(0.0);
    bTfValid = sal_False;
}

// Set View Plane Distance

void Viewport3D::SetVPD(double fNewVPD)
{
    fVPD = fNewVPD;
    bTfValid = sal_False;
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */