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path: root/svx/source/engine3d/extrud3d.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/


#include "svx/svdstr.hrc"
#include "svx/svdglob.hxx"
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <svx/extrud3d.hxx>
#include <svx/scene3d.hxx>

#include <svx/svxids.hrc>
#include <svx/xpoly.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dextrudeproperties.hxx>
#include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>

//////////////////////////////////////////////////////////////////////////////
// DrawContact section

sdr::contact::ViewContact* E3dExtrudeObj::CreateObjectSpecificViewContact()
{
    return new sdr::contact::ViewContactOfE3dExtrude(*this);
}

//////////////////////////////////////////////////////////////////////////////

sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties()
{
    return new sdr::properties::E3dExtrudeProperties(*this);
}

//////////////////////////////////////////////////////////////////////////////

TYPEINIT1(E3dExtrudeObj, E3dCompoundObject);

// Constructor creates a two cover surface PolyPolygon and (point-count 1) side
// surfaces rectangles from the passed PolyPolygon

E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth)
:   E3dCompoundObject(rDefault),
    maExtrudePolygon(rPP)
{
    // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
    basegfx::B2DHomMatrix aMirrorY;
    aMirrorY.scale(1.0, -1.0);
    maExtrudePolygon.transform(aMirrorY);

    // Set Defaults
    SetDefaultAttributes(rDefault);

    // set extrude depth
    GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
}

E3dExtrudeObj::E3dExtrudeObj()
:   E3dCompoundObject()
{
    // Set Defaults
    E3dDefaultAttributes aDefault;
    SetDefaultAttributes(aDefault);
}

void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
    GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed()));
    GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack()));
    GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode()));
    GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront()));
    GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack()));

    // For extrudes use StdTexture in X and Y by default
    GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1));
    GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1));
}

sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const
{
    return E3D_EXTRUDEOBJ_ID;
}

E3dExtrudeObj* E3dExtrudeObj::Clone() const
{
    return CloneHelper< E3dExtrudeObj >();
}


// Set local parameters with geometry re-creating

void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew)
{
    if(maExtrudePolygon != rNew)
    {
        maExtrudePolygon = rNew;
        ActionChanged();
    }
}

// Get the name of the object (singular)

void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const
{
    rName=ImpGetResStr(STR_ObjNameSingulExtrude3d);

    String aName( GetName() );
    if(aName.Len())
    {
        rName += sal_Unicode(' ');
        rName += sal_Unicode('\'');
        rName += aName;
        rName += sal_Unicode('\'');
    }
}

// Get the name of the object (plural)

void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const
{
    rName=ImpGetResStr(STR_ObjNamePluralExtrude3d);
}

sal_Bool E3dExtrudeObj::IsBreakObjPossible()
{
    return sal_True;
}

SdrAttrObj* E3dExtrudeObj::GetBreakObj()
{
    basegfx::B3DPolyPolygon aFrontSide;
    basegfx::B3DPolyPolygon aBackSide;

    if(maExtrudePolygon.count())
    {
        basegfx::B2DPolyPolygon aTemp(maExtrudePolygon);
        aTemp.removeDoublePoints();
        aTemp = basegfx::tools::correctOrientations(aTemp);
        const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L));

        if(basegfx::ORIENTATION_POSITIVE == aOrient)
        {
            aTemp.flip();
        }

        aFrontSide = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp);
    }

    if(aFrontSide.count())
    {
        aBackSide = aFrontSide;

        if(GetExtrudeDepth())
        {
            basegfx::B3DHomMatrix aTransform;

            if(100 != GetPercentBackScale())
            {
                // scale polygon from center
                const double fScaleFactor(GetPercentBackScale() / 100.0);
                const basegfx::B3DRange aPolyPolyRange(basegfx::tools::getRange(aBackSide));
                const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter());

                aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
                aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor);
                aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ());
            }

            // translate by extrude depth
            aTransform.translate(0.0, 0.0, (double)GetExtrudeDepth());

            aBackSide.transform(aTransform);
        }
    }

    if(aBackSide.count())
    {
    // create PathObj
        basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide);
        SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly);

        if(pPathObj)
        {
            SfxItemSet aSet(GetObjectItemSet());
            aSet.Put(XLineStyleItem(XLINE_SOLID));
            pPathObj->SetMergedItemSet(aSet);
        }

        return pPathObj;
    }

    return 0;
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */