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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SDR_PROPERTIES_GROUPPROPERTIES_HXX
#define _SDR_PROPERTIES_GROUPPROPERTIES_HXX

#include <svx/sdr/properties/defaultproperties.hxx>

/////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace properties
    {
        class GroupProperties : public DefaultProperties
        {
        protected:
            // create a new itemset
            virtual SfxItemSet& CreateObjectSpecificItemSet(SfxItemPool& rPool);

            // test changeability for a single item
            virtual sal_Bool AllowItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0) const;

            // Do the ItemChange, may do special handling
            virtual void ItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0);

            // Called after ItemChange() is done for all items.
            virtual void PostItemChange(const sal_uInt16 nWhich);

            // react on ItemSet changes
            virtual void ItemSetChanged(const SfxItemSet& rSet);

        public:
            // basic constructor
            GroupProperties(SdrObject& rObj);

            // copy constructor
            GroupProperties(const GroupProperties& rProps, SdrObject& rObj);

            // destructor
            virtual ~GroupProperties();

            // Clone() operator, normally just calls the local copy constructor
            virtual BaseProperties& Clone(SdrObject& rObj) const;

            // get itemset
            virtual const SfxItemSet& GetObjectItemSet() const;

            // get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may
            // be overloaded e.g for group objects to return a merged ItemSet of the object.
            // When using this method the returned ItemSet may contain items in the state
            // SFX_ITEM_DONTCARE which means there were several such items with different
            // values.
            virtual const SfxItemSet& GetMergedItemSet() const;

            // Set merged ItemSet. Normally, this maps to SetObjectItemSet().
            virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);

            // set single item
            virtual void SetObjectItem(const SfxPoolItem& rItem);

            // set single item direct, do not do any notifies or things like that
            virtual void SetObjectItemDirect(const SfxPoolItem& rItem);

            // clear single item
            virtual void ClearObjectItem(const sal_uInt16 nWhich = 0);

            // clear single item direct, do not do any notifies or things like that.
            // Also supports complete deleteion of items when default parameter 0 is used.
            virtual void ClearObjectItemDirect(const sal_uInt16 nWhich = 0);

            // Set a single item, iterate over hierarchies if necessary.
            virtual void SetMergedItem(const SfxPoolItem& rItem);

            // Clear a single item, iterate over hierarchies if necessary.
            virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);

            // set complete item set
            virtual void SetObjectItemSet(const SfxItemSet& rSet);

            // set a new StyleSheet
            virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);

            // get the local StyleSheet
            virtual SfxStyleSheet* GetStyleSheet() const;

            // force default attributes for a specific object type, called from
            // DefaultProperties::GetObjectItemSet() if a new ItemSet is created
            virtual void ForceDefaultAttributes();

            // Move properties to a new ItemPool.
            virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);

            // force all attributes which come from styles to hard attributes
            // to be able to live without the style.
            virtual void ForceStyleToHardAttributes();
        };
    } // end of namespace properties
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_PROPERTIES_GROUPPROPERTIES_HXX

// eof