blob: 103255cb50471f73792fb74c164fd1778ad5ab82 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SDR_OVERLAY_OVERLAYTRIANGLE_HXX
#define _SDR_OVERLAY_OVERLAYTRIANGLE_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class OverlayTriangle : public OverlayObjectWithBasePosition
{
protected:
// second and third position in pixel
basegfx::B2DPoint maSecondPosition;
basegfx::B2DPoint maThirdPosition;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
public:
OverlayTriangle(
const basegfx::B2DPoint& rBasePos,
const basegfx::B2DPoint& rSecondPos,
const basegfx::B2DPoint& rThirdPos,
Color aTriangleColor);
virtual ~OverlayTriangle();
// change second position
const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; }
// change third position
const basegfx::B2DPoint& getThirdPosition() const { return maThirdPosition; }
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYTRIANGLE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|