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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
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************************************************************************/
#ifndef _SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#define _SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class SVX_DLLPUBLIC OverlayAnimatedBitmapEx : public OverlayObjectWithBasePosition
{
protected:
// the Bitmaps
BitmapEx maBitmapEx1;
BitmapEx maBitmapEx2;
// position of the basePosition inside the Bitmaps, in pixels
sal_uInt16 mnCenterX1;
sal_uInt16 mnCenterY1;
sal_uInt16 mnCenterX2;
sal_uInt16 mnCenterY2;
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 mnBlinkTime;
// bitfield
// Flag to remember which state to draw. Inited with sal_False (0)
unsigned mbOverlayState : 1;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
// #i53216# check blink time value range (currently 25 < mnBlinkTime < 10000)
void impCheckBlinkTimeValueRange();
public:
OverlayAnimatedBitmapEx(
const basegfx::B2DPoint& rBasePos,
const BitmapEx& rBitmapEx1,
const BitmapEx& rBitmapEx2,
sal_uInt32 nBlinkTime = 500,
sal_uInt16 nCenX1 = 0,
sal_uInt16 nCenY1 = 0,
sal_uInt16 nCenX2 = 0,
sal_uInt16 nCenY2 = 0);
virtual ~OverlayAnimatedBitmapEx();
const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }
sal_uInt16 getCenterX1() const { return mnCenterX1; }
sal_uInt16 getCenterY1() const { return mnCenterY1; }
sal_uInt16 getCenterX2() const { return mnCenterX2; }
sal_uInt16 getCenterY2() const { return mnCenterY2; }
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 getBlinkTime() const { return mnBlinkTime; }
// execute event from base class ::sdr::animation::Event. Default
// implementation does nothing and does not create a new event.
virtual void Trigger(sal_uInt32 nTime);
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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