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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: viewobjectcontactofe3dscene.hxx,v $
*
* $Revision: 1.2 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj
{
protected:
// 2d primitive creator
virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
public:
// basic constructor.
ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
virtual ~ViewObjectContactOfE3dScene();
// process this primitive: Eventually also recursively travel an existing hierarchy,
// e.g. for group objects, scenes or pages. This method will test geometrical visibility.
virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
// eof
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