summaryrefslogtreecommitdiff
path: root/svx/inc/svx/obj3d.hxx
blob: 6d8b354db8bef2a3a7c035e5281f9bb8b4b30362 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _E3D_OBJ3D_HXX
#define _E3D_OBJ3D_HXX

#include <svx/svdoattr.hxx>
#include <svx/svdobj.hxx>
#include <svx/volume3d.hxx>
#include <svx/def3d.hxx>
#include <svx/svdpage.hxx>
#include <svx/deflt3d.hxx>
#include <vcl/bitmap.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/xflclit.hxx>
#include <svl/itemset.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/vector/b2enums.hxx>
#include "svx/svxdllapi.h"

//************************************************************
//   Vorausdeklarationen
//************************************************************

class SfxPoolItem;
class Viewport3D;
class E3dScene;
class E3dPolyScene;

namespace basegfx { class B3DPolyPolygon; }
namespace sdr { namespace properties {
    class BaseProperties;
    class E3dProperties;
    class E3dCompoundProperties;
    class E3dExtrudeProperties;
    class E3dLatheProperties;
    class E3dSphereProperties;
}}

/*************************************************************************
|*
|* GeoData relevant fuer Undo-Actions
|*
\************************************************************************/

class E3DObjGeoData : public SdrObjGeoData
{
public:
    basegfx::B3DRange           maLocalBoundVol;    // umschliessendes Volumen des Objekts
    basegfx::B3DHomMatrix       maTransformation;   // lokale Transformation

    E3DObjGeoData() {}
};

/*************************************************************************
|*
|* Liste fuer 3D-Objekte
|*
\************************************************************************/

class E3dObjList : public SdrObjList
{
public:
    TYPEINFO();
    E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
    SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
    SVX_DLLPUBLIC virtual ~E3dObjList();

    virtual void NbcInsertObject(SdrObject* pObj, ULONG nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
    virtual void InsertObject(SdrObject* pObj, ULONG nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
    virtual SdrObject* NbcRemoveObject(ULONG nObjNum);
    virtual SdrObject* RemoveObject(ULONG nObjNum);
};

/*************************************************************************
|*
|* Basisklasse fuer 3D-Objekte
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
{
    virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();

    // to allow sdr::properties::E3dProperties access to StructureChanged()
    friend class sdr::properties::E3dProperties;

    // Aus der E3dObjList und E3dDragMethod alles erlauben
    friend class E3dObjList;
    friend class E3dDragMethod;

 protected:
    E3dObjList                  maSubList;          // Subliste (Childobjekte)

    basegfx::B3DRange           maLocalBoundVol;    // umschliessendes Volumen des Objekts (aus geometrieerzeugung)
    basegfx::B3DHomMatrix       maTransformation;   // lokale Transformation
    basegfx::B3DHomMatrix       maFullTransform;    // globale Transformation (inkl. Parents)

    // Flags
    unsigned        mbTfHasChanged          : 1;
    unsigned        mbIsSelected            : 1;

 public:
    void SetBoundVolInvalid();

 protected:
    void SetTransformChanged();
    virtual void NewObjectInserted(const E3dObject* p3DObj);
    virtual void StructureChanged();
    basegfx::B3DRange RecalcBoundVolume() const;

protected:
    // E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
    // and no instances should be created from anyone, so i move the constructors
    // to protected area
    E3dObject();
    E3dObject(BOOL bIsFromChart);

public:
    TYPEINFO();
    virtual void RecalcSnapRect();
    virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);

    virtual ~E3dObject();

    virtual UINT32  GetObjInventor() const;
    virtual UINT16  GetObjIdentifier() const;

    virtual void    TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;

    virtual void        NbcSetLayer(SdrLayerID nLayer);

    virtual void        SetObjList(SdrObjList* pNewObjList);
    virtual void        SetPage(SdrPage* pNewPage);
    virtual void        SetModel(SdrModel* pNewModel);
    virtual void        NbcMove(const Size& rSize);
    virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
    virtual SdrObjList* GetSubList() const;

    // 3D-Objekt in die Gruppe einfuegen; Eigentumsuebergang!
    virtual void Insert3DObj(E3dObject* p3DObj);
    void Remove3DObj(E3dObject* p3DObj);

    E3dObject* GetParentObj() const;
    virtual E3dScene* GetScene() const;

    const basegfx::B3DRange& GetBoundVolume() const;
    void InvalidateBoundVolume();

    // komplette Transformation inklusive aller Parents berechnen
    const basegfx::B3DHomMatrix& GetFullTransform() const;

    // Transformationsmatrix abfragen bzw. (zurueck)setzen
    const basegfx::B3DHomMatrix& GetTransform() const;
    virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
    virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);

    // [FG] 2D-Rotationen, werden hier als Rotationen um die Z-Achse, die in den Bildschirm zeigt,
    //      implementiert plus eine Verschiebung der Scene. Dies bedeutet auch die Scene (E3dScene)
    //      muss diese Routine in der Klasse als virtual definieren.
    virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);

    // get wireframe polygon for local object. No transform is applied.
    basegfx::B3DPolyPolygon CreateWireframe() const;

    // TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".
    virtual void TakeObjNameSingul(String& rName) const;
    virtual void TakeObjNamePlural(String& rName) const;
    USHORT GetLogicalGroup() { return 0; }
    virtual void operator=(const SdrObject&);

    virtual SdrObjGeoData *NewGeoData() const;
    virtual void          SaveGeoData(SdrObjGeoData& rGeo) const;
    virtual void          RestGeoData(const SdrObjGeoData& rGeo);

    // Selektion Setzen/Lesen
    bool GetSelected() const { return mbIsSelected; }
    void SetSelected(bool bNew);

    // Aufbrechen
    virtual BOOL IsBreakObjPossible();
    virtual SdrAttrObj* GetBreakObj();
};

/*************************************************************************
|*
|* Klasse fuer alle zusammengesetzen Objekte (Cube, Lathe, Scene, Extrude)
|* Diese Klasse erspart ein paar ISA-Abfragen und sie beschleunigt das
|* Verhalten ungemein, da alle Attribute usw. fuer die untergeordneten
|* Polygone hierueber gehalten werden. Die Polygone duerfen nur Attribute
|* halten, wenn sie direkt einer Szene untergeordnet sind.
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
{
    virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();

    // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
    friend class sdr::properties::E3dCompoundProperties;
    friend class sdr::properties::E3dExtrudeProperties;
    friend class sdr::properties::E3dLatheProperties;
    friend class sdr::properties::E3dSphereProperties;

protected:
    // Material des Objektes
    Color                   aMaterialAmbientColor;

    // Attribute zur Geometrieerzeugung
    unsigned                bCreateNormals              : 1;
    unsigned                bCreateTexture              : 1;

protected:
    void SetDefaultAttributes(E3dDefaultAttributes& rDefault);

    // convert given basegfx::B3DPolyPolygon to screen coor
    basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);

public :
    TYPEINFO();

    E3dCompoundObject();
    E3dCompoundObject(E3dDefaultAttributes& rDefault);
    virtual ~E3dCompoundObject();

    virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
    virtual sal_uInt32 GetHdlCount() const;
    virtual void    AddToHdlList(SdrHdlList& rHdlList) const;

    // DoubleSided: TRUE/FALSE
    BOOL GetDoubleSided() const
        { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }

    // NormalsKind: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
    sal_uInt16 GetNormalsKind() const
        { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }

    // NormalsInvert: TRUE/FALSE
    BOOL GetNormalsInvert() const
        { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }

    // TextureProjX: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
    sal_uInt16 GetTextureProjectionX() const
        { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }

    // TextureProjY: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
    sal_uInt16 GetTextureProjectionY() const
        { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }

    // Shadow3D: TRUE/FALSE
    BOOL GetShadow3D() const
        { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }

    // MaterialColor: Color
    Color GetMaterialColor() const
        { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }

    // MaterialEmission: Color
    Color GetMaterialEmission() const
        { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }

    // MaterialSpecular: Color
    Color GetMaterialSpecular() const
        { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }

    // MaterialSpecularIntensity:
    sal_uInt16 GetMaterialSpecularIntensity() const
        { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }

    // TextureFilter: TRUE/FALSE
    BOOL GetTextureFilter() const
        { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }

    // #i28528#
    // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
    BOOL GetReducedLineGeometry() const
        { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }

    virtual UINT16 GetObjIdentifier() const;
    virtual void RecalcSnapRect();

    // Parameter Geometrieerzeugung setzen/lesen
    BOOL GetCreateNormals() const { return bCreateNormals; }
    void SetCreateNormals(BOOL bNew);

    BOOL GetCreateTexture() const { return bCreateTexture; }
    void SetCreateTexture(BOOL bNew);

    // Copy-Operator
    virtual void operator=(const SdrObject&);

    // Material des Objektes
    const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
    void SetMaterialAmbientColor(const Color& rColor);

    // #110988#
    sal_Bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
};

#endif          // _E3D_OBJ3D_HXX