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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _E3D_LATHE3D_HXX
#define _E3D_LATHE3D_HXX
#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"
/*************************************************************************
|*
|* 3D-Rotationsobjekt aus uebergebenem 2D-Polygon erzeugen
|*
|* Das aPolyPoly3D wird in nHSegments-Schritten um die Achse rotiert.
|* nVSegments gibt die Anzahl der Linien von aPolyPoly3D an und stellt damit
|* quasi eine vertikale Segmentierung dar.
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject
{
private:
// Partcodes fuer Wireframe-Generierung: Standard oder Deckelflaeche
enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 };
basegfx::B2DPolyPolygon maPolyPoly2D;
protected:
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
public:
TYPEINFO();
E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D);
E3dLatheObj();
// HorizontalSegments:
sal_uInt32 GetHorizontalSegments() const
{ return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
// VerticalSegments:
sal_uInt32 GetVerticalSegments() const
{ return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
// PercentDiagonal: 0..100, before 0.0..0.5
sal_uInt16 GetPercentDiagonal() const
{ return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt16 GetBackScale() const
{ return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
// EndAngle: 0..10000
sal_uInt32 GetEndAngle() const
{ return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
// #107245# GetSmoothNormals() for bLatheSmoothed
sal_Bool GetSmoothNormals() const
{ return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
// #107245# GetSmoothLids() for bLatheSmoothFrontBack
sal_Bool GetSmoothLids() const
{ return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
// #107245# GetCharacterMode() for bLatheCharacterMode
sal_Bool GetCharacterMode() const
{ return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
// #107245# GetCloseFront() for bLatheCloseFront
sal_Bool GetCloseFront() const
{ return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
// #107245# GetCloseBack() for bLatheCloseBack
sal_Bool GetCloseBack() const
{ return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
virtual UINT16 GetObjIdentifier() const;
void ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs);
virtual void operator=(const SdrObject&);
virtual SdrObject* DoConvertToPolyObj(BOOL bBezier) const;
// TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".
virtual void TakeObjNameSingul(String& rName) const;
virtual void TakeObjNamePlural(String& rName) const;
// Lokale Parameter setzen/lesen mit Geometrieneuerzeugung
void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
const basegfx::B2DPolyPolygon& GetPolyPoly2D() { return maPolyPoly2D; }
// Aufbrechen
virtual BOOL IsBreakObjPossible();
virtual SdrAttrObj* GetBreakObj();
};
#endif // _E3D_LATHE3D_HXX
|