1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _E3D_UNDO_HXX
#define _E3D_UNDO_HXX
#include <svx/svdundo.hxx>
class E3DObject;
#include <svx/scene3d.hxx>
#include "svx/svxdllapi.h"
class E3dView;
/************************************************************************\
|*
|* Basisklasse fuer alle 3D-Undo-Aktionen.
|*
\************************************************************************/
class E3dUndoAction : public SdrUndoAction
{
protected :
E3dObject *pMy3DObj;
public:
TYPEINFO();
E3dUndoAction (SdrModel *pModel,
E3dObject *p3DObj) :
SdrUndoAction (*pModel),
pMy3DObj (p3DObj)
{
}
virtual ~E3dUndoAction ();
virtual BOOL CanRepeat(SfxRepeatTarget&) const;
};
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen (ob das wohl klappt ?)
|*
\************************************************************************/
class E3dRotateUndoAction : public E3dUndoAction
{
basegfx::B3DHomMatrix aMyOldRotation;
basegfx::B3DHomMatrix aMyNewRotation;
public:
TYPEINFO();
E3dRotateUndoAction (SdrModel *pModel,
E3dObject *p3DObj,
const basegfx::B3DHomMatrix &aOldRotation,
const basegfx::B3DHomMatrix &aNewRotation) :
E3dUndoAction (pModel, p3DObj),
aMyOldRotation (aOldRotation),
aMyNewRotation (aNewRotation)
{
}
virtual ~E3dRotateUndoAction ();
virtual void Undo();
virtual void Redo();
};
/************************************************************************\
|*
|* Undo fuer 3D-Attribute (Implementiert ueber Set3DAttributes())
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
{
using SdrUndoAction::Repeat;
SdrObject* pObject;
E3dView* pView;
BOOL bUseSubObjects;
const SfxItemSet aNewSet;
const SfxItemSet aOldSet;
public:
TYPEINFO();
E3dAttributesUndoAction( SdrModel &rModel, E3dView* pView,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet,
BOOL bUseSubObj);
virtual ~E3dAttributesUndoAction();
virtual BOOL CanRepeat(SfxRepeatTarget& rView) const;
virtual void Undo();
virtual void Redo();
virtual void Repeat();
};
#endif // _E3D_CUBE3D_HXX
|