summaryrefslogtreecommitdiff
path: root/svx/inc/svx/e3dundo.hxx
blob: 9edcafafdf46a066cbd382f5ca00ecaf079f4662 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: e3dundo.hxx,v $
 * $Revision: 1.3 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _E3D_UNDO_HXX
#define _E3D_UNDO_HXX

#include <svx/svdundo.hxx>
class E3DObject;
#include <svx/scene3d.hxx>
#include "svx/svxdllapi.h"

class E3dView;

/************************************************************************\
|*
|* Basisklasse fuer alle 3D-Undo-Aktionen.
|*
\************************************************************************/
class E3dUndoAction : public SdrUndoAction
{

    protected :
        E3dObject *pMy3DObj;

    public:
        TYPEINFO();
        E3dUndoAction (SdrModel  *pModel,
                       E3dObject *p3DObj) :
            SdrUndoAction (*pModel),
            pMy3DObj (p3DObj)
            {
            }

        virtual ~E3dUndoAction ();

        virtual BOOL CanRepeat(SfxRepeatTarget&) const;
};

/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen (ob das wohl klappt ?)
|*
\************************************************************************/
class E3dRotateUndoAction : public E3dUndoAction
{
        basegfx::B3DHomMatrix aMyOldRotation;
        basegfx::B3DHomMatrix aMyNewRotation;

    public:
        TYPEINFO();
        E3dRotateUndoAction (SdrModel       *pModel,
                             E3dObject      *p3DObj,
                             const basegfx::B3DHomMatrix &aOldRotation,
                             const basegfx::B3DHomMatrix &aNewRotation) :
            E3dUndoAction (pModel, p3DObj),
            aMyOldRotation (aOldRotation),
            aMyNewRotation (aNewRotation)
            {
            }

        virtual ~E3dRotateUndoAction ();

        virtual void Undo();
        virtual void Redo();

};

/************************************************************************\
|*
|* Undo fuer 3D-Attribute (Implementiert ueber Set3DAttributes())
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
{
    using SdrUndoAction::Repeat;

    SdrObject*  pObject;
    E3dView*    pView;
    BOOL        bUseSubObjects;

    const SfxItemSet aNewSet;
    const SfxItemSet aOldSet;

 public:
        TYPEINFO();
        E3dAttributesUndoAction( SdrModel &rModel, E3dView* pView,
            E3dObject* pInObject,
            const SfxItemSet& rNewSet,
            const SfxItemSet& rOldSet,
            BOOL bUseSubObj);

        virtual ~E3dAttributesUndoAction();

        virtual BOOL CanRepeat(SfxRepeatTarget& rView) const;
        virtual void Undo();
        virtual void Redo();
        virtual void Repeat();
};

#endif          // _E3D_CUBE3D_HXX