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path: root/svx/inc/extrusioncontrols.hxx
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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: extrusioncontrols.hxx,v $
 * $Revision: 1.10 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef _SVX_EXTRUSION_CONTROLS_HXX
#define _SVX_EXTRUSION_CONTROLS_HXX

#include <svtools/valueset.hxx>
#include <svtools/lstner.hxx>
#include <sfx2/tbxctrl.hxx>
#include <svtools/svtreebx.hxx>
#ifndef _SV_BUTTON_HXX
#include <vcl/button.hxx>
#endif
#include <vcl/dialog.hxx>
#include <vcl/field.hxx>
#include <com/sun/star/frame/XFrame.hpp>
#include "svx/svxdllapi.h"

class SfxBindings;
class ToolbarMenu;
class SfxStatusForwarder;

//========================================================================

namespace svx
{
class ToolboxButtonColorUpdater;

class ExtrusionDirectionWindow : public SfxPopupWindow
{
    using FloatingWindow::StateChanged;

private:
    ToolbarMenu*        mpMenu;
    ValueSet*           mpDirectionSet;
    ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;

    SfxStatusForwarder* mpDirectionForewarder;
    SfxStatusForwarder* mpProjectionForewarder;

    Image       maImgDirection[9];
    Image       maImgDirectionH[9];

    Image       maImgPerspective;
    Image       maImgPerspectiveH;
    Image       maImgParallel;
    Image       maImgParallelH;

    bool        mbPopupMode;

    DECL_LINK( SelectHdl, void * );
    void            FillValueSet();

    void implSetDirection( sal_Int32 nSkew, bool bEnabled = true );
    void implSetProjection( sal_Int32 nProjection, bool bEnabled = true );
    void implInit();

protected:
    virtual BOOL    Close();
    virtual void    PopupModeEnd();

    /** This function is called when the window gets the focus.  It grabs
        the focus to the line ends value set so that it can be controlled with
        the keyboard.
    */
    virtual void GetFocus (void);

public:
    ExtrusionDirectionWindow( USHORT nId,
                              const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
    ExtrusionDirectionWindow( USHORT nId,
                              const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
                              Window* pParentWindow );
    ~ExtrusionDirectionWindow();

    void            StartSelection();

    virtual SfxPopupWindow* Clone() const;

    virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
    virtual void DataChanged( const DataChangedEvent& rDCEvt );
};

//========================================================================

class SVX_DLLPUBLIC ExtrusionDirectionControl : public SfxToolBoxControl
{
public:
    SFX_DECL_TOOLBOX_CONTROL();
    ExtrusionDirectionControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
    ~ExtrusionDirectionControl();

    virtual void                StateChanged( USHORT nSID, SfxItemState eState,
                                              const SfxPoolItem* pState );
    virtual SfxPopupWindowType  GetPopupWindowType() const;
    virtual SfxPopupWindow*     CreatePopupWindow();
};

//========================================================================

class ExtrusionDepthWindow : public SfxPopupWindow
{
    using FloatingWindow::StateChanged;

private:
    ToolbarMenu* mpMenu;

    Image maImgDepth0;
    Image maImgDepth1;
    Image maImgDepth2;
    Image maImgDepth3;
    Image maImgDepth4;
    Image maImgDepthInfinity;

    Image maImgDepth0h;
    Image maImgDepth1h;
    Image maImgDepth2h;
    Image maImgDepth3h;
    Image maImgDepth4h;
    Image maImgDepthInfinityh;

    SfxStatusForwarder* mpDepthForewarder;
    SfxStatusForwarder* mpMetricForewarder;
    ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;

    bool        mbPopupMode;
    FieldUnit   meUnit;
    double      mfDepth;
    bool        mbEnabled;

    DECL_LINK( SelectHdl, void * );

    void    implFillStrings( FieldUnit eUnit );
    void    implSetDepth( double fDepth, bool bEnabled );
    void    implInit();

protected:
    virtual BOOL    Close();
    virtual void    PopupModeEnd();

    /** This function is called when the window gets the focus.  It grabs
        the focus to the line ends value set so that it can be controlled with
        the keyboard.
    */
    virtual void GetFocus (void);

public:
    ExtrusionDepthWindow( USHORT nId,
                          const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
    ExtrusionDepthWindow( USHORT nId,
                          const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
                          Window* pParentWindow );
    ~ExtrusionDepthWindow();

    void            StartSelection();

    virtual SfxPopupWindow* Clone() const;

    virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
    virtual void DataChanged( const DataChangedEvent& rDCEvt );
};

//========================================================================

class SVX_DLLPUBLIC ExtrusionDepthControl : public SfxToolBoxControl
{
public:
    SFX_DECL_TOOLBOX_CONTROL();
    ExtrusionDepthControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
    ~ExtrusionDepthControl();

    virtual void                StateChanged( USHORT nSID, SfxItemState eState,
                                              const SfxPoolItem* pState );
    virtual SfxPopupWindowType  GetPopupWindowType() const;
    virtual SfxPopupWindow*     CreatePopupWindow();
};

//========================================================================

class ExtrusionLightingWindow : public SfxPopupWindow
{
    using FloatingWindow::StateChanged;

private:
    ToolbarMenu* mpMenu;
    ValueSet*    mpLightingSet;

    Image maImgLightingOff[9];
    Image maImgLightingOn[9];
    Image maImgLightingPreview[9];

    Image maImgLightingOffh[9];
    Image maImgLightingOnh[9];
    Image maImgLightingPreviewh[9];

    Image maImgBright;
    Image maImgNormal;
    Image maImgDim;
    Image maImgBrighth;
    Image maImgNormalh;
    Image maImgDimh;

    SfxStatusForwarder* mpLightingDirectionForewarder;
    SfxStatusForwarder* mpLightingIntensityForewarder;
    ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;

    bool    mbPopupMode;
    int     mnLevel;
    bool    mbLevelEnabled;
    int     mnDirection;
    bool    mbDirectionEnabled;

    void    implSetIntensity( int nLevel, bool bEnabled );
    void    implSetDirection( int nDirection, bool bEnabled );
    void    implInit();

    DECL_LINK( SelectHdl, void * );

protected:
    virtual BOOL    Close();
    virtual void    PopupModeEnd();

    /** This function is called when the window gets the focus.  It grabs
        the focus to the line ends value set so that it can be controlled with
        the keyboard.
    */
    virtual void GetFocus (void);

public:
    ExtrusionLightingWindow( USHORT nId,
                             const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
    ExtrusionLightingWindow( USHORT nId,
                             const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
                             Window* pParentWindow );
    ~ExtrusionLightingWindow();

    void            StartSelection();

    virtual SfxPopupWindow* Clone() const;

    virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
    virtual void DataChanged( const DataChangedEvent& rDCEvt );
};

//========================================================================

class SVX_DLLPUBLIC ExtrusionLightingControl : public SfxToolBoxControl
{
public:
    SFX_DECL_TOOLBOX_CONTROL();
    ExtrusionLightingControl( USHORT nSlotid, USHORT nId, ToolBox& rTbx );
    ~ExtrusionLightingControl();

    virtual void                StateChanged( USHORT nSID, SfxItemState eState,
                                              const SfxPoolItem* pState );
    virtual SfxPopupWindowType  GetPopupWindowType() const;
    virtual SfxPopupWindow*     CreatePopupWindow();
};

//========================================================================

class ExtrusionSurfaceWindow : public SfxPopupWindow
{
    using FloatingWindow::StateChanged;
private:
    ToolbarMenu* mpMenu;

    Image maImgSurface1;
    Image maImgSurface2;
    Image maImgSurface3;
    Image maImgSurface4;
    Image maImgSurface1h;
    Image maImgSurface2h;
    Image maImgSurface3h;
    Image maImgSurface4h;

    SfxStatusForwarder* mpSurfaceForewarder;
    ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;

    bool        mbPopupMode;

    DECL_LINK( SelectHdl, void * );

    void    implSetSurface( int nSurface, bool bEnabled );
    void    implInit();

protected:
    virtual BOOL    Close();
    virtual void    PopupModeEnd();

    /** This function is called when the window gets the focus.  It grabs
        the focus to the line ends value set so that it can be controlled with
        the keyboard.
    */
    virtual void GetFocus (void);

public:
    ExtrusionSurfaceWindow( USHORT nId,
                            const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
    ExtrusionSurfaceWindow( USHORT nId,
                            const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
                            Window* pParentWindow );
    ~ExtrusionSurfaceWindow();

    void            StartSelection();

    virtual SfxPopupWindow* Clone() const;

    virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
    virtual void DataChanged( const DataChangedEvent& rDCEvt );
};

//========================================================================

class SVX_DLLPUBLIC ExtrusionSurfaceControl : public SfxToolBoxControl
{
public:
    SFX_DECL_TOOLBOX_CONTROL();
    ExtrusionSurfaceControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
    ~ExtrusionSurfaceControl();

    virtual void                StateChanged( USHORT nSID, SfxItemState eState,
                                              const SfxPoolItem* pState );
    virtual SfxPopupWindowType  GetPopupWindowType() const;
    virtual SfxPopupWindow*     CreatePopupWindow();
};

//========================================================================

class SVX_DLLPUBLIC ExtrusionColorControl : public SfxToolBoxControl
{
private:
    ToolboxButtonColorUpdater*  mpBtnUpdater;

public:
    SFX_DECL_TOOLBOX_CONTROL();
    ExtrusionColorControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
    ~ExtrusionColorControl();

    virtual void                StateChanged( USHORT nSID, SfxItemState eState,
                                              const SfxPoolItem* pState );
    virtual SfxPopupWindowType  GetPopupWindowType() const;
    virtual SfxPopupWindow*     CreatePopupWindow();
};

//========================================================================

class ExtrusionDepthDialog : public ModalDialog
{
    FixedText           maFLDepth;
    MetricField         maMtrDepth;
    OKButton            maOKButton;
    CancelButton        maCancelButton;
    HelpButton          maHelpButton;

    FieldUnit           meDefaultUnit;

public:
    ExtrusionDepthDialog( Window* pParent, double fDepth, FieldUnit eDefaultUnit );
    ~ExtrusionDepthDialog();

    double getDepth() const;
};

}
#endif