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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: itemset.hxx,v $
* $Revision: 1.4 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SFXITEMSET_HXX
#define _SFXITEMSET_HXX
#include "svl/svldllapi.h"
#if STLPORT_VERSION<321
#include <stdarg.h>
#else
#include <cstdarg> // std::va_list and friends
#endif
#include <svl/poolitem.hxx>
#include <tools/rtti.hxx>
#include <tools/solar.h>
class SfxItemPool;
class SfxPoolItem;
class SvStream;
typedef SfxPoolItem const** SfxItemArray;
#define USHORT_ARG int
#ifdef MI_HATS_REPARIERT
#ifndef DBG
#ifdef DBG_UTILx
#define DBG(s) s
#define _pChildCount(THIS) ( *(USHORT**)SfxPointerServer::GetServer()->GetPointer(THIS) )
#define _pChildCountCtor ( (*(USHORT**)SfxPointerServer::GetServer()->CreatePointer(this)) = new USHORT )
#define _pChildCountDtor ( SfxPointerServer::GetServer()->ReleasePointer(this) )
#else
#define DBG(s)
#endif
#endif
#else
#ifdef DBG
#undef DBG
#endif
#define DBG(s)
#endif
//========================================================================
#define SFX_ITEMSET_GET( rSet, pItem, ItemType, nSlotId, bDeep ) \
const ItemType *pItem = (const ItemType*) \
(rSet).GetItem( nSlotId, bDeep, TYPE(ItemType) )
//========================================================================
class SVL_DLLPUBLIC SfxItemSet
{
friend class SfxItemIter;
SfxItemPool* _pPool; // der verwendete Pool
const SfxItemSet* _pParent; // Ableitung
SfxItemArray _aItems; // Item-Feld
USHORT* _pWhichRanges; // Array von Which-Bereichen
USHORT _nCount; // Anzahl Items
//---------------------------------------------------------------------
#ifndef _SFXITEMS_HXX
friend class SfxItemPoolCache;
friend class SfxAllItemSet;
friend const char *DbgCheckItemSet( const void* );
private:
SVL_DLLPRIVATE void InitRanges_Impl(const USHORT *nWhichPairTable);
SVL_DLLPRIVATE void InitRanges_Impl(va_list pWhich, USHORT n1, USHORT n2, USHORT n3);
SVL_DLLPRIVATE void InitRanges_Impl(USHORT nWh1, USHORT nWh2);
public:
SfxItemArray GetItems_Impl() const { return _aItems; }
#endif
//---------------------------------------------------------------------
private:
const SfxItemSet& operator=(const SfxItemSet &); // n.i.!!
protected:
// Notification-Callback
virtual void Changed( const SfxPoolItem& rOld, const SfxPoolItem& rNew );
// direkte Put-Methode
int PutDirect(const SfxPoolItem &rItem);
public:
SfxItemSet( const SfxItemSet& );
SfxItemSet( SfxItemPool&, BOOL bTotalPoolRanges = FALSE );
SfxItemSet( SfxItemPool&, USHORT nWhich1, USHORT nWhich2 );
SfxItemSet( SfxItemPool&, USHORT_ARG nWh1, USHORT_ARG nWh2, USHORT_ARG nNull, ... );
SfxItemSet( SfxItemPool&, const USHORT* nWhichPairTable );
virtual ~SfxItemSet();
virtual SfxItemSet * Clone(BOOL bItems = TRUE, SfxItemPool *pToPool = 0) const;
// Items erfragen
USHORT Count() const { return _nCount; }
USHORT TotalCount() const;
virtual const SfxPoolItem& Get( USHORT nWhich, BOOL bSrchInParent = TRUE ) const;
const SfxPoolItem* GetItem( USHORT nWhich, BOOL bSrchInParent = TRUE,
TypeId aItemType = 0 ) const;
// Which-Wert des Items an der Position nPos erfragen
USHORT GetWhichByPos(USHORT nPos) const;
// Item-Status erfragen
SfxItemState GetItemState( USHORT nWhich,
BOOL bSrchInParent = TRUE,
const SfxPoolItem **ppItem = 0 ) const;
virtual void DisableItem(USHORT nWhich);
virtual void InvalidateItem( USHORT nWhich );
virtual USHORT ClearItem( USHORT nWhich = 0);
virtual void ClearInvalidItems( BOOL bHardDefault = FALSE );
void InvalidateAllItems(); HACK(via nWhich = 0)
inline void SetParent( const SfxItemSet* pNew );
// Items hinzufuegen, loeschen etc.
virtual const SfxPoolItem* Put( const SfxPoolItem&, USHORT nWhich );
const SfxPoolItem* Put( const SfxPoolItem& rItem )
{ return Put(rItem, rItem.Which()); }
virtual int Put( const SfxItemSet&,
BOOL bInvalidAsDefault = TRUE );
void PutExtended( const SfxItemSet&,
SfxItemState eDontCareAs = SFX_ITEM_UNKNOWN,
SfxItemState eDefaultAs = SFX_ITEM_UNKNOWN );
virtual int Set( const SfxItemSet&, BOOL bDeep = TRUE );
virtual void Intersect( const SfxItemSet& rSet );
virtual void MergeValues( const SfxItemSet& rSet, BOOL bOverwriteDefaults = FALSE );
virtual void Differentiate( const SfxItemSet& rSet );
virtual void MergeValue( const SfxPoolItem& rItem, BOOL bOverwriteDefaults = FALSE );
SfxItemPool* GetPool() const { return _pPool; }
const USHORT* GetRanges() const { return _pWhichRanges; }
void SetRanges( const USHORT *pRanges );
void MergeRange( USHORT nFrom, USHORT nTo );
const SfxItemSet* GetParent() const { return _pParent; }
virtual SvStream & Load( SvStream &, FASTBOOL bDirect = FALSE,
const SfxItemPool *pRefPool = 0 );
virtual SvStream & Store( SvStream &, FASTBOOL bDirect = FALSE ) const;
virtual int operator==(const SfxItemSet &) const;
};
// --------------- Inline Implementierungen ------------------------
inline void SfxItemSet::SetParent( const SfxItemSet* pNew )
{
DBG( if (_pParent) --*_pChildCount(_pParent) );
_pParent = pNew;
DBG( if (_pParent) ++*_pChildCount(_pParent) );
}
//========================================================================
class SVL_DLLPUBLIC SfxAllItemSet: public SfxItemSet
/* versteht alle Ranges; werden durch das Putten der Items
automatisch angepasst
*/
{
SfxVoidItem aDefault;
USHORT nFree;
public:
SfxAllItemSet( SfxItemPool &rPool );
SfxAllItemSet( const SfxItemSet & );
SfxAllItemSet( const SfxAllItemSet & );
virtual SfxItemSet * Clone( BOOL bItems = TRUE, SfxItemPool *pToPool = 0 ) const;
virtual const SfxPoolItem* Put( const SfxPoolItem&, USHORT nWhich );
const SfxPoolItem* Put( const SfxPoolItem& rItem )
{ return Put(rItem, rItem.Which()); }
virtual int Put( const SfxItemSet&,
BOOL bInvalidAsDefault = TRUE );
};
#endif // #ifndef _SFXITEMSET_HXX
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