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#include <types.h>
namespace gb
{
using namespace types;
class LinkTarget;
class StaticLibrary : public IsCleanable, public HasDependencies, public IsLinking, public DeliversHeaders, public HasCompileSettings, public Target
{
public:
StaticLibrary(String name) {};
/// Returns how the library is named in the filesystem on the current platform.
/// StaticLibrary filename schemes are defined in solenv/gbuild/libnames.mk (with some platformdependant hacks in solenv/gbuild/platform/*.mk.
/// This function needs to be defined in solenv/gbuild/target_names.mk so that it is available to everywhere.
Path get_filename();
private:
/// private helper function for the constructor
void StaticLibrary_impl(
LinkTarget library_linktarget) {};
/// helper function to wrap LinkTargets functions (this is more or less pimpl ...).
void forward_to_linktarget(Function f) {};
/// List of buildable static libraries (i.e. static libraries that are not expected to exist outside of \$(OUTDIR) on the system).
static const List<StaticLibrary> TARGETS;
/// List of additional defines for compiling objects for static libraries
static const List<String> DEFS;
/// List of additional flags for linking a static library
static const List<String> TARGETTYPEFLAGS;
/// Mapping from symbolic static library names to filenames
static const Map<StaticLibrary,Path> FILENAMES;
/// location to place static libraries in the \$(OUTDIR)
static const Path OUTDIRLOCATION;
/// platformdependant file extension for static libraries
static const String PLAINEXT;
};
}
/* vim: set filetype=cpp : */
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