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#include <types.h>
namespace gb
{
class SrsTarget;
class ResTarget;
class AllLangResTarget;
class SrsPartTarget : public Target, public HasDependencies, public UsesRsc
{
private:
/// SrsPartTarget do not need to be explicitly constructed.
/// They are a helper class for the SrsTarget class.
/// They are named after the path of their source file (without
/// file extension) from the root of their source repository.
SrsPartTarget(String name);
friend class SrsTarget;
/// Platformdependant command to generate the dependencies for the srs target.
static const Command command_dep(
String srsname,
Path sourcefile,
List<Path> include,
List<String> defs);
};
class SrsTarget : public Target, public HasDependencies, public IsCleanable
{
public:
/// Sets defines for srs processing.
/// \$\$(DEFS) contains the current flags and can be used, if
/// just a few need to be modified.
void set_defs(List<String> defs);
/// Sets the include paths for srs processing.
/// \$\$(INCLUDE) contains the current paths and can be used, if
/// just a few need to be modified.
void set_include(List<String> include);
/// Adds a SrsPartTarget to be processed.
void add_file(SrsPartTarget part);
/// Adds multiple SrsPartTarget s to be processed.
void add_files(List<SrsPartTarget> parts);
private:
/// SrsPartTarget do not need to be explicitly constructed.
/// They are a helper class for the ResTarget class.
SrsTarget(String name);
friend class ResTarget;
List<String> DEFS;
List<String> INCLUDE
List<SrsPartTarget> PARTS;
static const List<String> DEFAULTDEFS;
};
class ResTarget : public Target, public IsCleanable, public HasSrs
{
public:
void add_file(Path file);
void add_files(List<Path> files);
private:
/// ResTarget do not need to be explicitly constructed.
/// They are a helper class for the AllLangResTarget class.
ResTarget(String name, String library, Language lang, Path reslocation);
friend class AllLangResTarget;
String LIBRARY;
Language LANGUAGE;
Path RESLOCATION;
};
class AllLangResTarget : public Target, public IsCleanable, public HasSrs
{
public:
AllLangResTarget(String name);
/// Sets the location where resources are to be found. reslocation is a path relative to the default_images directory.
/// Resources will be found in reslocation itself and in the subdirectories res/ and imglst/ of it and again in subdirectories
/// of those named as the language of the processed resource. In addition, resources are found in the res/ directory directly
/// below default_images and the subdirectory of it named as the language of the processed resource.
void set_reslocation(Path reslocation);
private:
/// Sets the languages for which to create resources.
static void set_langs(List<Language> langs);
/// The list of languages that need to be build.
static List<Language> LANGS;
};
}
/* vim: set filetype=cpp : */
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