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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef _SFXTABDLG_HXX
#define _SFXTABDLG_HXX

#include "sal/config.h"
#include "sfx2/dllapi.h"
#include "sal/types.h"
#include <vcl/tabdlg.hxx>
#include <vcl/button.hxx>
#include <vcl/tabctrl.hxx>
#include <vcl/tabpage.hxx>
#include <svl/itempool.hxx>
#include <svl/itemset.hxx>
#include <com/sun/star/frame/XFrame.hpp>

#if ENABLE_LAYOUT
#include <layout/layout.hxx>
namespace layout { class SfxTabDialog; class SfxTabDialogController; }
#endif /* ENABLE_LAYOUT */

class SfxPoolItem;
class SfxTabDialog;
class SfxViewFrame;
class SfxTabPage;
class SfxBindings;

#ifndef ENABLE_LAYOUT_SFX_TABDIALOG
#define ENABLE_LAYOUT_SFX_TABDIALOG 0
#define NAMESPACE_LAYOUT_SFX_TABDIALOG
#define END_NAMESPACE_LAYOUT_SFX_TABDIALOG
#define LAYOUT_NS_SFX_TABDIALOG
#endif /* !ENABLE_LAYOUT_SFX_TABDIALOG*/

typedef SfxTabPage* (*CreateTabPage)(Window *pParent, const SfxItemSet &rAttrSet);
typedef sal_uInt16*     (*GetTabPageRanges)(); // liefert internationale Which-Wert
struct TabPageImpl;
class SfxUs_Impl;

#if ENABLE_LAYOUT_SFX_TABDIALOG
#include <layout/layout-pre.hxx>
#undef SfxTabDialog
#undef SfxTabPage
#endif /* ENABLE_LAYOUT_SFX_TABDIALOG */

NAMESPACE_LAYOUT_SFX_TABDIALOG

struct TabDlg_Impl;

#define ID_TABCONTROL   1
#define RET_USER        100
#define RET_USER_CANCEL 101

class SFX2_DLLPUBLIC SfxTabDialogItem: public SfxSetItem
{
public:
    TYPEINFO();
                            SfxTabDialogItem( sal_uInt16 nId, const SfxItemSet& rItemSet );
                            SfxTabDialogItem(const SfxTabDialogItem& rAttr, SfxItemPool* pItemPool=NULL);
    virtual SfxPoolItem*    Clone(SfxItemPool* pToPool) const;
    virtual SfxPoolItem*    Create(SvStream& rStream, sal_uInt16 nVersion) const;
};

class SFX2_DLLPUBLIC SfxTabDialog : public TabDialog
{
private:
friend class SfxTabPage;
friend class SfxTabDialogController;

    SfxViewFrame*   pFrame;

    TabControl      aTabCtrl;
    OKButton        aOKBtn;
    PushButton*     pUserBtn;
    CancelButton    aCancelBtn;
    HelpButton      aHelpBtn;
    PushButton      aResetBtn;
    PushButton      aBaseFmtBtn;

    const SfxItemSet*   pSet;
    SfxItemSet*         pOutSet;
    TabDlg_Impl*        pImpl;
    sal_uInt16*             pRanges;
    sal_uInt32          nResId;
    sal_uInt16              nAppPageId;
    sal_Bool                bItemsReset;
    sal_Bool                bFmt;

//#if 0 // _SOLAR__PRIVATE
    DECL_DLLPRIVATE_LINK( ActivatePageHdl, TabControl * );
    DECL_DLLPRIVATE_LINK( DeactivatePageHdl, TabControl * );
    DECL_DLLPRIVATE_LINK( OkHdl, Button * );
    DECL_DLLPRIVATE_LINK( ResetHdl, Button * );
    DECL_DLLPRIVATE_LINK( BaseFmtHdl, Button * );
    DECL_DLLPRIVATE_LINK( UserHdl, Button * );
    DECL_DLLPRIVATE_LINK( CancelHdl, Button * );
    SAL_DLLPRIVATE void Init_Impl(sal_Bool, const String *);
//#endif

protected:
    virtual short               Ok();
    // wird im Sfx gel"oscht!
    virtual SfxItemSet*         CreateInputItemSet( sal_uInt16 nId );
    // wird *nicht* im Sfx gel"oscht!
    virtual const SfxItemSet*   GetRefreshedSet();
    virtual void                PageCreated( sal_uInt16 nId, SfxTabPage &rPage );
    virtual long                Notify( NotifyEvent& rNEvt );

    SfxItemSet*     pExampleSet;
    SfxItemSet*     GetInputSetImpl();
    SfxTabPage*     GetTabPage( sal_uInt16 nPageId ) const;

    sal_Bool            IsInOK() const;
    /** prepare to leace the current page. Calls the DeactivatePage method of the current page, (if necessary),
        handles the item sets to copy.
        @return sal_True if it is allowed to leave the current page, sal_False otherwise
    */
    bool PrepareLeaveCurrentPage();

public:
    SfxTabDialog( Window* pParent, const ResId &rResId, sal_uInt16 nSetId, SfxBindings& rBindings,
                  sal_Bool bEditFmt = sal_False, const String *pUserButtonText = 0 );
    SfxTabDialog( Window* pParent, const ResId &rResId, const SfxItemSet * = 0,
                  sal_Bool bEditFmt = sal_False, const String *pUserButtonText = 0 );
    SfxTabDialog( SfxViewFrame *pViewFrame, Window* pParent, const ResId &rResId,
                  const SfxItemSet * = 0, sal_Bool bEditFmt = sal_False,
                  const String *pUserButtonText = 0 );
    ~SfxTabDialog();

    void                AddTabPage( sal_uInt16 nId,
                                    CreateTabPage pCreateFunc,      // != 0
                                    GetTabPageRanges pRangesFunc,   // darf 0 sein
                                    sal_Bool bItemsOnDemand = sal_False);
    void                AddTabPage( sal_uInt16 nId,
                                    const String &rRiderText,
                                    CreateTabPage pCreateFunc,      // != 0
                                    GetTabPageRanges pRangesFunc,   // darf 0 sein
                                    sal_Bool bItemsOnDemand = sal_False,
                                    sal_uInt16 nPos = TAB_APPEND);
    void                AddTabPage( sal_uInt16 nId,
                                    const Bitmap &rRiderBitmap,
                                    CreateTabPage pCreateFunc,      // != 0
                                    GetTabPageRanges pRangesFunc,   // darf 0 sein
                                    sal_Bool bItemsOnDemand = sal_False,
                                    sal_uInt16 nPos = TAB_APPEND);

    void                AddTabPage( sal_uInt16 nId,
                                    sal_Bool bItemsOnDemand = sal_False);
    void                AddTabPage( sal_uInt16 nId,
                                    const String &rRiderText,
                                    sal_Bool bItemsOnDemand = sal_False,
                                    sal_uInt16 nPos = TAB_APPEND);
    void                AddTabPage( sal_uInt16 nId,
                                    const Bitmap &rRiderBitmap,
                                    sal_Bool bItemsOnDemand = sal_False,
                                    sal_uInt16 nPos = TAB_APPEND);

    void                RemoveTabPage( sal_uInt16 nId );

    void                SetCurPageId( sal_uInt16 nId ) { nAppPageId = nId; }
    sal_uInt16              GetCurPageId() const
                            { return aTabCtrl.GetCurPageId(); }
    void                ShowPage( sal_uInt16 nId );

                        // liefert ggf. per Map konvertierte lokale Slots
    const sal_uInt16*       GetInputRanges( const SfxItemPool& );
    void                SetInputSet( const SfxItemSet* pInSet );
    const SfxItemSet*   GetOutputItemSet() const { return pOutSet; }
    const SfxItemSet*   GetOutputItemSet( sal_uInt16 nId ) const;
    int                 FillOutputItemSet();
    sal_Bool IsFormat() const { return bFmt; }

    const OKButton&     GetOKButton() const { return aOKBtn; }
    OKButton&           GetOKButton() { return aOKBtn; }
    const CancelButton& GetCancelButton() const { return aCancelBtn; }
    CancelButton&       GetCancelButton() { return aCancelBtn; }
    const HelpButton&   GetHelpButton() const { return aHelpBtn; }
    HelpButton&         GetHelpButton() { return aHelpBtn; }
    const PushButton&   GetResetButton() const { return aResetBtn; }
    PushButton&         GetResetButton() { return aResetBtn; }

    const PushButton*   GetApplyButton() const;
    PushButton*         GetApplyButton();

    const PushButton*   GetUserButton() const { return pUserBtn; }
    PushButton*         GetUserButton() { return pUserBtn; }
    void                RemoveResetButton();

    short               Execute();
    void                StartExecuteModal( const Link& rEndDialogHdl );
    void                Start( sal_Bool bShow = sal_True );

#if !ENABLE_LAYOUT_SFX_TABDIALOG
    const SfxItemSet*   GetExampleSet() const { return pExampleSet; }
#else /* ENABLE_LAYOUT_SFX_TABDIALOG */
    SfxItemSet* GetExampleSet() const { return 0; }
#endif /* ENABLE_LAYOUT_SFX_TABDIALOG */
    SfxViewFrame*       GetViewFrame() const { return pFrame; }

    void                EnableApplyButton(sal_Bool bEnable = sal_True);
    sal_Bool                IsApplyButtonEnabled() const;
    void                SetApplyHandler(const Link& _rHdl);
    Link                GetApplyHandler() const;

//#if 0 // _SOLAR__PRIVATE
    SAL_DLLPRIVATE void Start_Impl();
    SAL_DLLPRIVATE sal_Bool OK_Impl() { return PrepareLeaveCurrentPage(); }
//#endif
};

END_NAMESPACE_LAYOUT_SFX_TABDIALOG

#if ENABLE_LAYOUT_SFX_TABDIALOG
#include <layout/layout-post.hxx>
#endif /* ENABLE_LAYOUT_SFX_TABDIALOG */

#if !ENABLE_LAYOUT_SFX_TABDIALOG

namespace sfx { class ItemConnectionBase; }

class SFX2_DLLPUBLIC SfxTabPage: public TabPage
{
friend class SfxTabDialog;
    #if ENABLE_LAYOUT
     friend class layout::SfxTabDialog;
    #endif

private:
    const SfxItemSet*   pSet;
    String              aUserString;
    sal_Bool                bHasExchangeSupport;
    SfxTabDialog*       pTabDlg;
    TabPageImpl*        pImpl;

    SAL_DLLPRIVATE void SetTabDialog( SfxTabDialog* pNew ) { pTabDlg = pNew; }
    SAL_DLLPRIVATE void SetInputSet( const SfxItemSet* pNew ) { pSet = pNew; }

protected:
    SfxTabPage( Window *pParent, const ResId &, const SfxItemSet &rAttrSet );
    SfxTabPage( Window *pParent, WinBits nStyle, const SfxItemSet &rAttrSet );

    sal_uInt16              GetSlot( sal_uInt16 nWhich ) const
                            { return pSet->GetPool()->GetSlotId( nWhich ); }
    sal_uInt16              GetWhich( sal_uInt16 nSlot, sal_Bool bDeep = sal_True ) const
                            { return pSet->GetPool()->GetWhich( nSlot, bDeep ); }
    const SfxPoolItem*  GetOldItem( const SfxItemSet& rSet, sal_uInt16 nSlot, sal_Bool bDeep = sal_True );
    const SfxPoolItem*  GetExchangeItem( const SfxItemSet& rSet, sal_uInt16 nSlot );
    SfxTabDialog*       GetTabDialog() const { return pTabDlg; }

    void                AddItemConnection( sfx::ItemConnectionBase* pConnection );

public:
    virtual             ~SfxTabPage();

    const SfxItemSet&   GetItemSet() const { return *pSet; }

    virtual sal_Bool        FillItemSet( SfxItemSet& );
    virtual void        Reset( const SfxItemSet& );

    sal_Bool                HasExchangeSupport() const
                            { return bHasExchangeSupport; }
    void                SetExchangeSupport( sal_Bool bNew = sal_True )
                            { bHasExchangeSupport = bNew; }

    enum sfxpg {
        KEEP_PAGE = 0x0000,     // Fehlerbehandlung; Seite nicht wechseln
            // 2. F"ullen eines ItemSets f"ur die Aktualilsierung
            // "ubergeordneter Beispiele; dieser Pointer kann immer
            // NULL sein!!
        LEAVE_PAGE = 0x0001,
            // Set aktualisieren und andere Page aktualisieren
        REFRESH_SET = 0x0002
    };

        using TabPage::ActivatePage;
        using TabPage::DeactivatePage;
    virtual void            ActivatePage( const SfxItemSet& );
    virtual int             DeactivatePage( SfxItemSet* pSet = 0 );
    void                    SetUserData(const String& rString)
                            { aUserString = rString; }
    String              GetUserData() { return aUserString; }
    virtual void        FillUserData();
    virtual sal_Bool        IsReadOnly() const;
    virtual void PageCreated (SfxAllItemSet aSet); //add CHINA001
    static const SfxPoolItem* GetItem( const SfxItemSet& rSet, sal_uInt16 nSlot, sal_Bool bDeep = sal_True );

    void SetFrame(const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& xFrame);
    ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetFrame();
};

#endif /* !ENABLE_LAYOUT_SFX_TABDIALOG */

#endif