summaryrefslogtreecommitdiff
path: root/sd/source/ui/inc/animobjs.hxx
blob: 846863c3a68a5b895991118fca5b1f9de385def1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef SD_ANIMOBJS_HXX
#define SD_ANIMOBJS_HXX

#include <sfx2/dockwin.hxx>
#include <vcl/fixed.hxx>
#include <svtools/stdctrl.hxx>
#include <vcl/group.hxx>
#include <sfx2/ctrlitem.hxx>

#ifndef _SV_BUTTON_HXX //autogen
#include <vcl/button.hxx>
#endif
#include <vcl/field.hxx>
#include <svx/dlgctrl.hxx>
#include <sfx2/progress.hxx>


#include <vcl/lstbox.hxx>

#ifndef _SD_SDRESID_HXX
#include "sdresid.hxx"
#endif
#include "misc/scopelock.hxx"

class SdDrawDocument;
class BitmapEx;

namespace sd {

class AnimationControllerItem;
class View;

//------------------------------------------------------------------------

enum BitmapAdjustment
{
    BA_LEFT_UP,
    BA_LEFT,
    BA_LEFT_DOWN,
    BA_UP,
    BA_CENTER,
    BA_DOWN,
    BA_RIGHT_UP,
    BA_RIGHT,
    BA_RIGHT_DOWN
};

//------------------------------------------------------------------------

class SdDisplay : public Control
{
private:
    BitmapEx    aBitmapEx;
    Fraction    aScale;

public:
    SdDisplay( ::Window* pWin, SdResId Id );
    ~SdDisplay();

    virtual void Paint( const Rectangle& rRect );

    void    SetBitmapEx( BitmapEx* pBmpEx );
    void    SetScale( const Fraction& rFrac );

    virtual void DataChanged( const DataChangedEvent& rDCEvt );
};

//------------------------------------------------------------------------

class AnimationWindow : public SfxDockingWindow
{
 friend class AnimationChildWindow;
 friend class AnimationControllerItem;

public:
    AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
        ::Window* pParent, const SdResId& rSdResId );
    virtual ~AnimationWindow();

    void    AddObj( ::sd::View& rView );
    void    CreateAnimObj( ::sd::View& rView );

    virtual void DataChanged( const DataChangedEvent& rDCEvt );

protected:
    virtual BOOL    Close();
    virtual void    Resize();
    virtual void    FillInfo( SfxChildWinInfo& ) const;

private:
    SdDisplay       aCtlDisplay;
    ImageButton     aBtnFirst;
    ImageButton     aBtnReverse;
    ImageButton     aBtnStop;
    ImageButton     aBtnPlay;
    ImageButton     aBtnLast;
    NumericField    aNumFldBitmap;
    TimeField       aTimeField;
    ListBox         aLbLoopCount;

    ImageButton     aBtnGetOneObject;
    ImageButton     aBtnGetAllObjects;
    ImageButton     aBtnRemoveBitmap;
    ImageButton     aBtnRemoveAll;
    FixedText       aFtCount;
    FixedInfo       aFiCount;
    FixedLine       aGrpBitmap;

    RadioButton     aRbtGroup;
    RadioButton     aRbtBitmap;
    FixedText       aFtAdjustment;
    ListBox         aLbAdjustment;
    PushButton      aBtnCreateGroup;
    FixedLine       aGrpAnimation;

    ::Window*       pWin;
    List            aBmpExList;
    List            aTimeList;
    SdDrawDocument* pMyDoc;
    BitmapEx*       pBitmapEx;

    Size            aSize;
    Size            aFltWinSize;
    Size            aDisplaySize;
    Size            aBmpSize;
    BOOL            bMovie;
    BOOL            bAllObjects;

    SfxBindings*                pBindings;
    AnimationControllerItem*    pControllerItem;

    ScopeLock       maPlayLock;
    //------------------------------------

    DECL_LINK( ClickFirstHdl, void * );
    DECL_LINK( ClickStopHdl, void * );
    DECL_LINK( ClickPlayHdl, void * );
    DECL_LINK( ClickLastHdl, void * );
    DECL_LINK( ClickGetObjectHdl, void * );
    DECL_LINK( ClickRemoveBitmapHdl, void * );
    DECL_LINK( ClickRbtHdl, void * );
    DECL_LINK( ClickCreateGroupHdl, void * );
    DECL_LINK( ModifyBitmapHdl, void * );
    DECL_LINK( ModifyTimeHdl, void * );

    void            UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE );
    void            ResetAttrs();
    void            WaitInEffect( ULONG nMilliSeconds ) const;
    void            WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
                                        SfxProgress* pStbMgr ) const;
    Fraction        GetScale();
};

/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/

class AnimationControllerItem : public SfxControllerItem
{

public:
    AnimationControllerItem( USHORT, AnimationWindow*, SfxBindings* );

protected:
    virtual void StateChanged( USHORT nSId, SfxItemState eState,
        const SfxPoolItem* pState );
private:
    AnimationWindow* pAnimationWin;
};

} // end of namespace sd

#endif