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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef OOX_DRAWINGML_CHART_TITLEMODEL_HXX
#define OOX_DRAWINGML_CHART_TITLEMODEL_HXX
#include "oox/drawingml/shape.hxx"
#include "oox/drawingml/chart/datasourcemodel.hxx"
namespace oox {
namespace drawingml {
namespace chart {
// ============================================================================
struct TextModel
{
typedef ModelRef< DataSequenceModel > DataSequenceRef;
typedef ModelRef< TextBody > TextBodyRef;
DataSequenceRef mxDataSeq; /// The string data or formula link of this text.
TextBodyRef mxTextBody; /// Rich-formatted literal text (for title objects only).
explicit TextModel();
~TextModel();
};
// ============================================================================
struct TitleModel
{
typedef ModelRef< Shape > ShapeRef;
typedef ModelRef< TextBody > TextBodyRef;
typedef ModelRef< LayoutModel > LayoutRef;
typedef ModelRef< TextModel > TextRef;
ShapeRef mxShapeProp; /// Title shape formatting.
TextBodyRef mxTextProp; /// Title text formatting.
LayoutRef mxLayout; /// Layout/position of the frame.
TextRef mxText; /// Text source of the title.
bool mbOverlay; /// True = title may overlay other objects.
explicit TitleModel();
~TitleModel();
};
// ============================================================================
struct LegendModel
{
typedef ModelRef< Shape > ShapeRef;
typedef ModelRef< TextBody > TextBodyRef;
typedef ModelRef< LayoutModel > LayoutRef;
ShapeRef mxShapeProp; /// Legend shape formatting.
TextBodyRef mxTextProp; /// Legend text formatting.
LayoutRef mxLayout; /// Layout/position of the legend.
sal_Int32 mnPosition; /// Legend position.
bool mbOverlay; /// True = legend may overlay other objects.
explicit LegendModel();
~LegendModel();
};
// ============================================================================
} // namespace chart
} // namespace drawingml
} // namespace oox
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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