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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef __com_sun_star_presentation_EffectNodeType_idl__
#define __com_sun_star_presentation_EffectNodeType_idl__
//=============================================================================
module com { module sun { module star { module presentation {
//=============================================================================
/** This constants defines a type for an animation effect node.
<br>
This is stored with the name <i>node-type</i> inside the
<member>::com::sun::star::animations::XAnimationNode::UserData</member> sequence.
<br>
This does not manipulate the timing or syncronization.
It can be used to quickly identify semantic blocks inside an animation hierachy.
@see ::com::sun::star::animations::AnimationNode
*/
constants EffectNodeType
{
/** This node has no special meaning.
*/
const short DEFAULT = 0;
/** This node contains an effect that starts on click.
*/
const short ON_CLICK = 1;
/** This node contains an effect that starts with a previous effect.
*/
const short WITH_PREVIOUS = 2;
/** This node contains an effect that starts after a previous effect has finished.
*/
const short AFTER_PREVIOUS = 3;
/** This is the main sequence for effects that is automaticaly started.
*/
const short MAIN_SEQUENCE = 4;
/** This is the root sequence.
*/
const short TIMING_ROOT = 5;
/** This is a sequence with effects that starts due to user interaction.
*/
const short INTERACTIVE_SEQUENCE = 6;
};
//=============================================================================
}; }; }; };
#endif
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