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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: EffectNodeType.idl,v $
 * $Revision: 1.4 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef __com_sun_star_presentation_EffectNodeType_idl__
#define __com_sun_star_presentation_EffectNodeType_idl__

//=============================================================================

 module com {  module sun {  module star {  module presentation {

//=============================================================================

/** This constants defines a type for an animation effect node.
    <br>
    This is stored with the name <i>node-type</i> inside the
    <member>::com::sun::star::animations::XAnimationNode::UserData</member> sequence.
    <br>
    This does not manipulate the timing or syncronization.
    It can be used to quickly identify semantic blocks inside an animation hierachy.

    @see ::com::sun::star::animations::AnimationNode
*/
constants EffectNodeType
{
    /** This node has no special meaning.
    */
    const short DEFAULT = 0;

    /** This node contains an effect that starts on click.
    */
    const short ON_CLICK = 1;

    /** This node contains an effect that starts with a previous effect.
    */
    const short WITH_PREVIOUS = 2;

    /** This node contains an effect that starts after a previous effect has finished.
    */
    const short AFTER_PREVIOUS = 3;

    /** This is the main sequence for effects that is automaticaly started.
    */
    const short MAIN_SEQUENCE = 4;

    /** This is the root sequence.
    */
    const short TIMING_ROOT = 5;

    /** This is a sequence with effects that starts due to user interaction.
    */
    const short INTERACTIVE_SEQUENCE = 6;
};

//=============================================================================

}; }; }; };

#endif