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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * Copyright 2000, 2010 Oracle and/or its affiliates.
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
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#ifndef __com_sun_star_animations_XAnimateColor_idl__
#define __com_sun_star_animations_XAnimateColor_idl__

#include <com/sun/star/animations/XAnimate.idl>


 module com {  module sun {  module star {  module animations {


/** Interface for animation by defining color changes over time.
    <br>
    Only color value will be legal values for the following members
    <ul>
    <li><member>XAnimate::Values</member></li>
    <li><member>XAnimate::From</member></li>
    <li><member>XAnimate::To</member></li>
    <li><member>XAnimate::By</member></li>
    </ul>
    @see http://www.w3.org/TR/smil20/animation.html#edef-animateColor
*/
interface XAnimateColor : XAnimate
{
    /** defines the color space which is used to perform the interpolation.
        <br>
        @see <const>AnimationColorSpace</const>
    */
    [attribute] short ColorInterpolation;

    /** defines the direction which is used to perform the interpolation
        inside the color space defined with <member>ColorSpace</member>.
        <br>
        Values could be <true/> for clockwise and <false/> for counterclockwise.

        This attribute will be ignored for color spaces where this does
        not make any sense.
    */
    [attribute] boolean Direction;
};


}; }; }; };

#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */