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/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 *************************************************************/


#ifndef __com_sun_star_animations_AnimationNodeType_idl__
#define __com_sun_star_animations_AnimationNodeType_idl__

//=============================================================================

 module com {  module sun {  module star {  module animations {

//=============================================================================

/** This constants defines a type for an animation node.
    <br>
    It can be used to quickly identify semantic blocks inside an animation hierachy.

    @see AnimationNode
*/
constants AnimationNodeType
{
    /** Defines a custom time node. */
    const short CUSTOM = 0;

    /** Defines a parallel time container. */
    const short PAR = 1;

    /** Defines a sequence time container. */
    const short SEQ = 2;

    /** Defines an iterate time container. */
    const short ITERATE = 3;

    /** Defines a generic attribute animation. */
    const short ANIMATE = 4;

    /** Defines a simple mean of just setting the value of
        an attribute for a specified duration. */
    const short SET = 5;

    /** Defines a move animation along a path. */
    const short ANIMATEMOTION = 6;

    /** Defines an animation of a color attribute. */
    const short ANIMATECOLOR = 7;

    /** Defines an animation of a transformation attribute. */
    const short ANIMATETRANSFORM = 8;

    /** Defines an animation of a filter behavior. */
    const short TRANSITIONFILTER = 9;

    /** Defines an audio effect. */
    const short AUDIO = 10;

    /** Defines a command effect. */
    const short COMMAND = 11;

};

//=============================================================================

}; }; }; };

#endif