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/***************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef SIMPLEGUESSER_H
#define SIMPLEGUESSER_H

#include <string.h>
#include <string>
#include <cstdlib>
#include <vector>
#include <guess.hxx>

#define MAX_STRING_LENGTH_TO_ANALYSE 200

using namespace std;

/**
@author Jocelyn Merand
*/
class SimpleGuesser{
public:
    /**inits the object with conf file "./conf.txt"*/
    SimpleGuesser();

    /** Compares the current Simpleguesser with an other
     * @param SimpleGuesser& sg the other guesser to compare
     */
    void operator=(SimpleGuesser& sg);

    /**
     * destroy the object
     */
    ~SimpleGuesser();

    /**
     * Analyze a text and return the most probable languages of the text
     * @param char* text is the text to analyze
     * @return the list of guess
     */
    vector<Guess> GuessLanguage(char* text);

    /**
     * Analyze a text and return the most probable language of the text
     * @param char* text is the text to analyze
     * @return the guess (containing language)
     */
    Guess GuessPrimaryLanguage(char* text);

    /**
     * List all available languages (possibly to be in guesses)
     * @return the list of languages
     */
    vector<Guess> GetAvailableLanguages();

    /**
     * List all languages (possibly in guesses or not)
     * @return the list of languages
     */
    vector<Guess> GetAllManagedLanguages();

    /**
     * List all Unavailable languages (disable for any reason)
     * @return the list of languages
     */
    vector<Guess> GetUnavailableLanguages();

    /**
     * Mark a language enabled
     * @param string lang the language to enable (build like language-COUNTRY-encoding)
     */
    void EnableLanguage(string lang);

    /**
     * Mark a language disabled
     * @param string lang the language to disable (build like language-COUNTRY-encoding)
     */
    void DisableLanguage(string lang);

    /**
     * Load a new DB of fingerprints
     * @param const char* thePathOfConfFile self explaining
     * @param const char* prefix is the path where the directory witch contains fingerprint files is stored
    */
    void SetDBPath(const char* thePathOfConfFile, const char* prefix);

protected:

    //Where typical fingerprints (n-gram tables) are stored
    void* h;

    //Is used to select languages into the fingerprints DB, the mask is used to indicate if we want enabled disabled or both
    vector<Guess> GetManagedLanguages(const char mask);

    //Like getManagedLanguages, this function enable or disable a language and it depends of the mask
    void XableLanguage(string lang, char mask);
};

#endif