summaryrefslogtreecommitdiff
path: root/ios/shared/ios_sharedlo/objective_c/render/MLORenderManager.m
blob: ea7abe662289b623cd16c1a53ab0d7870ecac579 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
// -*- Mode: ObjC; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
//
// This file is part of the LibreOffice project.
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.

#import "MLOCommon.h"

#import <UIKit/UIKit.h>

#import "MLOMainViewController.h"
#import "MLORenderManager_Impl.h"
#import "MLORenderBuffer.h"
#import "MLOScalingBuffer.h"
#import "MLOGestureLimiter.h"
#import "MLOGestureEngine_Impl.h"
#import "MLOSelectionViewController.h"
#import "NSObject+MLOUtils.h"
#import "MLOPostRenderManager.h"
#import "mlo_utils.h"
#import <QuartzCore/QuartzCore.h>

#include <touch/touch.h>

static MLORenderManager * instance = nil;

static const CGFloat
    HORIZONAL_BUFFER_SCALE=1.0f,
    VERTICAL_BUFFER_SCALE=1.0f,
    BUFFER_SCALE_BIAS =1.0f,

    RENDERING_BIAS_RATIO = 1.0f/(BUFFER_SCALE_BIAS*HORIZONAL_BUFFER_SCALE *VERTICAL_BUFFER_SCALE),

    MAX_RENDER_PER_SECOND_ON_DEFAULT_ZOOM =4 * RENDERING_BIAS_RATIO,
    MAX_RENDER_PER_SECOND_ON_MAX_ZOOM_IN=3 * RENDERING_BIAS_RATIO;

static const NSTimeInterval    
    LO_PAN_RENDER_MAX_DURATION = 0.3f,
    LO_PINCH_RENDER_MAX_DURATION = 0.5f,
    RESET_TRANSFORM_ANIMATION_DURATION=0.1f,
    LO_RENDER_BACKOFF_MIN = 1.0f / MAX_RENDER_PER_SECOND_ON_DEFAULT_ZOOM,
    LO_RENDER_BACKOFF_MAX = 1.0f / MAX_RENDER_PER_SECOND_ON_MAX_ZOOM_IN,
    LO_RENDER_BACK_OFF_MAX_DELTA = LO_RENDER_BACKOFF_MAX - LO_RENDER_BACKOFF_MIN;



static const NSInteger BUFFER_COUNT=2;

#define MLOGestureDirectionString(enum) [@[@"X",@"Y",@"Z"] objectAtIndex:enum]

@interface MLORenderManager ()
@property MLOGestureEngine * gestureEngine;
@property MLOPostRenderManager * post;
@property NSArray * buffers;
@property NSInteger activeBufferIndex,nextBufferIndex,frameIdCounter;
@property NSTimeInterval bufferTransfromResetDeadline,renderBlockReleaseTime;
@property CGFloat inRenderTiltX,inRenderTiltY, inRenderTiltScale;
@end

@implementation MLORenderManager 

+(MLORenderManager *) getInstance{
    if(instance == nil){
        instance = [MLORenderManager new];
    }
    return instance;
}

-(MLORenderBuffer *)getBufferAtIndex:(NSInteger) index{
    return [_buffers objectAtIndex:index];
}

-(id)init{
    self = [super init];
    if(self){
        self.gestureEngine = nil;
        [self createBufffers];
        self.renderBlockReleaseTime = 0;
        self.activeBufferIndex = 0;
        self.nextBufferIndex = _activeBufferIndex + 1;
        [self loRenderWillBegin];
        self.view.backgroundColor = [UIColor whiteColor];
        self.currentGesture = NO_GESTURE;
    }
    return self;
}

-(void) createBufffers{
    NSMutableArray * array = [NSMutableArray new];
    
    for (NSInteger i = 0 ; i < BUFFER_COUNT; i++) {
        
        [array addObject:[[MLORenderBuffer alloc] initWithArrayIndex: i renderManager:self]];
    }
    
    self.buffers = [NSArray arrayWithArray:array];
    
    for (NSInteger i = 0 ; i < BUFFER_COUNT; i++) {
        
        MLORenderBuffer * buffer = [_buffers objectAtIndex:i];
        
        NSInteger previousIndex = BUFFER_COUNT -1;
        if(i !=0){
            previousIndex = i-1;
        }
        buffer.previous = [_buffers objectAtIndex:previousIndex];
        [self.view addSubview:buffer];
    }
}

-(void)showLibreOffice:(MLOGestureEngine *) gestureEngine{
    self.gestureEngine = gestureEngine;
}

-(void)hideLibreOffice{
    self.currentGesture = NO_GESTURE;
    [self.scaler hide];
    self.gestureEngine = nil;
}

-(void) panDeltaX:(CGFloat) deltaX deltaY:(CGFloat) deltaY{
    
    self.currentGesture = PAN;
        
    if(deltaX || deltaY){
        [[self getActiveBuffer] moveDeltaX:deltaX deltaY:deltaY];
       
        self.inRenderTiltX+=deltaX;
        self.inRenderTiltY+=deltaY;
    }
}

-(void) pinchDeltaX:(CGFloat)deltaX deltaY:(CGFloat)deltaY scale:(CGFloat)scale{
    
    if(ENABLE_PINCH_RENDERING_VIA_IOS){
               
        self.currentGesture = PINCH;
        
        if(self.scaler ==nil){
            self.scaler = [[MLOScalingBuffer alloc] initWithRenderManager:self];
        }
        
        [self.scaler scale:scale deltaX:deltaX deltaY:deltaY];
    
        self.inRenderTiltScale*=scale;
        self.inRenderTiltX = self.inRenderTiltX*scale +deltaX;
        self.inRenderTiltY = self.inRenderTiltY*scale +deltaY;
        
    }

}
-(void)endGestures{
    self.currentGesture = NO_GESTURE;
    NSLog(@"RenderManager: self.currentGesture = NO_GESTURE");
}

-(CGPoint) getShiftFromCanvasCenter{
    
    CGPoint bufferCenter= [self currentBufferCenter];
    CGPoint canvasCenter = _gestureEngine.mainViewController.canvas.center;
    
    return CGPointMake(bufferCenter.x - canvasCenter.x,
                       bufferCenter.y - canvasCenter.y);
}

-(CGPoint) currentBufferCenter{
    if(self.currentGesture ==PINCH){
        return self.scaler.center;
    }
    return [self getActiveBuffer].center;
}

-(void)loRenderWillBegin{
    self.inRenderTiltX = NO_MOVE_DELTA;
    self.inRenderTiltY = NO_MOVE_DELTA;
    self.inRenderTiltScale = NO_SCALE;
}

-(void)setWidth:(NSInteger) width height:(NSInteger) height{
        
    self.view.frame = CGRectMake(0,0, width,height);
    
    CGFloat bufferWidth = width*HORIZONAL_BUFFER_SCALE;
    CGFloat bufferHeight = height*VERTICAL_BUFFER_SCALE;
    self.bufferFrame = CGRectMake(0,0, bufferWidth,bufferHeight);
    
    for (MLORenderBuffer * buffer in _buffers) {
        buffer.frame = self.bufferFrame;
    }
    
    touch_lo_set_view_size(bufferWidth,bufferHeight);
}
-(MLORenderBuffer *) getActiveBuffer{
    return[_buffers objectAtIndex:self.activeBufferIndex];
}

-(MLORenderBuffer *) getNextBuffer{
    return[_buffers objectAtIndex:self.nextBufferIndex];
}

-(void) renderInContext:(CGContextRef) context{
    // used for magnification
     [[self getActiveBuffer].layer renderInContext:context];
}

-(void)swapIndexes{
    self.nextBufferIndex = (self.nextBufferIndex +1)% BUFFER_COUNT;
    self.activeBufferIndex = (self.activeBufferIndex +1)% BUFFER_COUNT;
}

-(void)swapPreviousBuffer:(MLORenderingUIView*) previous withNextBuffer:(MLORenderBuffer *) next{
    
    NSTimeInterval bufferTransformResetDelay = [self getBufferTransformResetDelay];
    NSTimeInterval bufferTransformResetDeadline =CACurrentMediaTime() + bufferTransformResetDelay;
    
    self.bufferTransfromResetDeadline = bufferTransformResetDeadline;
    
    if(self.scaler && self.scaler.didRender){
        previous = self.scaler;
    }
     
    [self showBuffer:next];
    
    [self swapIndexes];
   
    [previous hide];
    
}

-(NSTimeInterval) getBufferTransformResetDelay{
   
    switch(self.currentGesture){
        case PAN: return LO_PAN_RENDER_MAX_DURATION;
        case PINCH: return LO_PINCH_RENDER_MAX_DURATION;
        case NO_GESTURE: return 0;
    }
}

-(void)showBuffer:(MLORenderBuffer *) buffer{

    buffer.alpha = 1.0f;
}

-(CGFloat) currentZoomRatio{
    return [_gestureEngine.limiter zoom] / MAX_ZOOM;
}

-(void) renderWithRect:(CGRect) rect{

    if(ENABLE_LO_DESKTOP){
    
        switch(self.currentGesture){
            case PAN:
                {
                    NSTimeInterval now = CACurrentMediaTime();
                    
                    NSTimeInterval delta =  LO_RENDER_BACKOFF_MIN +
                                            LO_RENDER_BACK_OFF_MAX_DELTA * [self currentZoomRatio];
                    
                    NSTimeInterval releaseTime = now + delta;
                    
                    NSTimeInterval currentReleaseTime = self.renderBlockReleaseTime;
                    
                    NSInteger currentFrameId = self.frameIdCounter++;
                    
                    if(now > currentReleaseTime){
                   
                        [self pereodicRender:rect releaseTime:releaseTime];
                   
                    }else{
                        
                        [self performBlock:^{
                            
                            if((self.renderBlockReleaseTime == currentReleaseTime)
                               && (currentFrameId==0)){
                               
                                [self pereodicRender:rect releaseTime:releaseTime];
                            }
                        }afterDelay:delta];
                    }
                }
                break;
            case PINCH:
            case NO_GESTURE:
                [[self getNextBuffer] setNeedsDisplayInRect:rect];
            break;
        }
    }
 }

-(void)renderNow{
    [[self getNextBuffer] setNeedsDisplayInRect:self.bufferFrame];
}

-(void)pereodicRender:(CGRect) rect releaseTime:(NSTimeInterval) releaseTime{
    
    static NSTimeInterval lastRender = 0;
    
    [[self getNextBuffer] setNeedsDisplayInRect:rect];
    
    self.frameIdCounter = 0;
        
    self.renderBlockReleaseTime =releaseTime;
    
    NSTimeInterval now = CACurrentMediaTime();
    NSLog(@"Render interval %f",now - lastRender);
    
    lastRender = now;
}


// C functions
// ===========
//
// Functions called in the LO thread, which thus need to dispatch any
// CocoaTouch activity to happen on the GUI thread. Use
// dispatch_async() consistently.


void touch_ui_damaged(int minX, int minY, int width, int height)
{
    CGRect rect = CGRectMake(minX, minY, width, height);

    dispatch_async(dispatch_get_main_queue(), ^{
        
        [[MLORenderManager getInstance] renderWithRect:rect];
        
    });
    // NSLog(@"lo_damaged: %dx%d@(%d,%d)", (int)rect.size.width, (int)rect.size.height, (int)rect.origin.x, (int)rect.origin.y);
}

@end

// vim:set shiftwidth=4 softtabstop=4 expandtab: