summaryrefslogtreecommitdiff
path: root/include/svl/undo.hxx
blob: 1ca989fd4a5d0c194960c8dc05e7d211bfc333eb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */
#ifndef INCLUDED_SVL_UNDO_HXX
#define INCLUDED_SVL_UNDO_HXX

#include <svl/svldllapi.h>
#include <rtl/ustring.hxx>
#include <tools/datetime.hxx>
#include <o3tl/strong_int.hxx>

#include <memory>
#include <vector>

typedef o3tl::strong_int<sal_Int32, struct ViewShellIdTag> ViewShellId;
typedef o3tl::strong_int<int, struct ViewShellDocIdTag> ViewShellDocId;


class SVL_DLLPUBLIC SfxRepeatTarget
{
public:
    virtual             ~SfxRepeatTarget() = 0;
};


class SVL_DLLPUBLIC SfxUndoContext
{
public:
    virtual             ~SfxUndoContext() = 0;
};


class SVL_DLLPUBLIC SfxUndoAction
{
public:
                            SfxUndoAction();
    virtual                 ~SfxUndoAction() COVERITY_NOEXCEPT_FALSE;

    virtual void            Undo();
    virtual void            UndoWithContext( SfxUndoContext& i_context );
    virtual void            Redo();
    virtual void            RedoWithContext( SfxUndoContext& i_context );
    virtual void            Repeat(SfxRepeatTarget&);
    virtual bool            CanRepeat(SfxRepeatTarget&) const;

    virtual bool            Merge( SfxUndoAction *pNextAction );

    virtual OUString    GetComment() const;
    virtual OUString    GetRepeatComment(SfxRepeatTarget&) const;
    /// ID of the view shell that created this undo action.
    virtual ViewShellId GetViewShellId() const;
    /// Timestamp when this undo item was created.
    const DateTime& GetDateTime() const;
    virtual void dumpAsXml(struct _xmlTextWriter* pWriter) const;

private:
    SfxUndoAction( const SfxUndoAction& ) = delete;
    SfxUndoAction& operator=( const SfxUndoAction& ) = delete;

    DateTime m_aDateTime;
};


/// is a mark on the Undo stack
typedef sal_Int32 UndoStackMark;
#define MARK_INVALID    ::std::numeric_limits< UndoStackMark >::max()

struct MarkedUndoAction
{
    std::unique_ptr<SfxUndoAction>  pAction;
    ::std::vector< UndoStackMark >  aMarks;

    MarkedUndoAction(std::unique_ptr<SfxUndoAction> p) : pAction(std::move(p)) {}
};

/** do not make use of these implementation details, unless you
    really really have to! */
struct SVL_DLLPUBLIC SfxUndoArray
{
    std::vector<MarkedUndoAction> maUndoActions;
    size_t                  nMaxUndoActions;
    size_t                  nCurUndoAction;
    SfxUndoArray            *pFatherUndoArray;

    SfxUndoArray(size_t nMax=0) :
        nMaxUndoActions(nMax), nCurUndoAction(0), pFatherUndoArray(nullptr) {}
    virtual ~SfxUndoArray();

    SfxUndoArray& operator=( SfxUndoArray const & ) = delete; // MSVC2017 workaround
    SfxUndoArray( SfxUndoArray const & ) = delete; // MSVC2017 workaround

    SfxUndoAction* GetUndoAction(size_t idx) { return maUndoActions[idx].pAction.get(); }
    std::unique_ptr<SfxUndoAction> Remove(int idx);
    void Remove( size_t i_pos, size_t i_count );
    void Insert( std::unique_ptr<SfxUndoAction> i_action, size_t i_pos );
};


/** do not make use of these implementation details, unless you
    really really have to! */
class SVL_DLLPUBLIC SfxListUndoAction : public SfxUndoAction, public SfxUndoArray

/*  [Explanation]

    UndoAction to composite multiple Undos in one UndoAction.
    These actions are used by SfxUndomanager. With < SfxUndoManager::EnterListAction >
    you can go one composite level down and with < SfxUndoManager::LeaveListAction > up again.
    Redo and Undo work element wise on SfxListUndoActions.
*/
{
    struct Impl;
    std::unique_ptr<Impl> mpImpl;

public:

    SfxListUndoAction(
        const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, ViewShellId nViewShellId, SfxUndoArray *pFather );
    virtual ~SfxListUndoAction() override;

    virtual void            Undo() override;
    virtual void            UndoWithContext( SfxUndoContext& i_context ) override;
    virtual void            Redo() override;
    virtual void            RedoWithContext( SfxUndoContext& i_context ) override;
    virtual void            Repeat(SfxRepeatTarget&) override;
    virtual bool            CanRepeat(SfxRepeatTarget&) const override;

    virtual bool            Merge( SfxUndoAction *pNextAction ) override;

    virtual OUString        GetComment() const override;
    /// See SfxUndoAction::GetViewShellId().
    ViewShellId GetViewShellId() const override;
    virtual OUString        GetRepeatComment(SfxRepeatTarget&) const override;
    sal_uInt16              GetId() const;

    void SetComment(const OUString& rComment);
    void dumpAsXml(struct _xmlTextWriter* pWriter) const override;
};


/**  is a callback interface for notifications about state changes of an SfxUndoManager
*/
class SAL_NO_VTABLE SfxUndoListener
{
public:
    virtual void actionUndone( const OUString& i_actionComment ) = 0;
    virtual void actionRedone( const OUString& i_actionComment ) = 0;
    virtual void undoActionAdded( const OUString& i_actionComment ) = 0;
    virtual void cleared() = 0;
    virtual void clearedRedo() = 0;
    virtual void resetAll() = 0;
    virtual void listActionEntered( const OUString& i_comment ) = 0;
    virtual void listActionLeft( const OUString& i_comment ) = 0;
    virtual void listActionCancelled() = 0;
    virtual void undoManagerDying() = 0;

protected:
    ~SfxUndoListener() {}
};


namespace svl { namespace undo { namespace impl
{
    class UndoManagerGuard;
    class LockGuard;
} } }

struct SfxUndoManager_Data;
class SVL_DLLPUBLIC SfxUndoManager
{
    std::unique_ptr< SfxUndoManager_Data >
                            m_xData;
public:
    static bool const CurrentLevel = true;
    static bool const TopLevel = false;

                            SfxUndoManager( size_t nMaxUndoActionCount = 20 );
    virtual                 ~SfxUndoManager();

    void                    SetMaxUndoActionCount( size_t nMaxUndoActionCount );
    virtual void            AddUndoAction( std::unique_ptr<SfxUndoAction> pAction, bool bTryMerg=false );
    virtual size_t          GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const;
    OUString                GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const;
    SfxUndoAction*          GetUndoAction( size_t nNo=0 ) const;
    /// Get info about all undo actions (comment, view shell id, etc.)
    OUString                GetUndoActionsInfo() const;
    virtual size_t          GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const;
    OUString                GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const;
    SfxUndoAction*          GetRedoAction() const;
    /// Get info about all redo actions (comment, view shell id, etc.)
    OUString                GetRedoActionsInfo() const;
    virtual bool            Undo();
    virtual bool            Redo();
    /** Clears both the Redo and the Undo stack.
        Will assert and bail out when called while within a list action (<member>IsInListAction</member>).
    */
    virtual void            Clear();
    /** Clears the Redo stack.
        Will assert and bail out when called while within a list action (<member>IsInListAction</member>).
    */
    virtual void            ClearRedo();
    /** leaves any possible open list action (<member>IsInListAction</member>), and clears both the Undo and the
        Redo stack.

        Effectively, calling this method is equivalent to <code>while ( IsInListAction() ) LeaveListAction();</code>,
        followed by <code>Clear()</code>. The only difference to this calling sequence is that Reset is an
        atomic operation, also resulting in only one notification.
    */
    void                    Reset();
    /** determines whether an Undo or Redo is currently running
    */
    bool                    IsDoing() const;
    size_t                  GetRepeatActionCount() const;
    OUString                GetRepeatActionComment( SfxRepeatTarget &rTarget) const;
    bool                    Repeat( SfxRepeatTarget &rTarget );
    bool                    CanRepeat( SfxRepeatTarget &rTarget ) const;
    virtual void            EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, ViewShellId nViewShellId);
    /** Leaves the list action entered with EnterListAction
        @return the number of the sub actions in the list which has just been left. Note that in case no such
            actions exist, the list action does not contribute to the Undo stack, but is silently removed.
    */
    size_t                  LeaveListAction();

    /** Leaves the list action entered with EnterListAction, and forcefully merges the previous
        action on the stack into the newly created list action.

        Say you have an Undo action A on the stack, then call EnterListAction, followed by one or more calls to
        AddUndoAction, followed by a call to LeaveAndMergeListAction. In opposite to LeaveListAction, your Undo
        stack will now still contain one undo action: the newly created list action, whose first child is the
        original A, whose other children are those you added via AddUndoAction, and whose comment is the same as
        the comment of A.

        Effectively, this means that all actions added between EnterListAction and LeaveAndMergeListAction are
        hidden from the user.

        @return the number of the sub actions in the list which has just been left. Note that in case no such
            actions exist, the list action does not contribute to the Undo stack, but is silently removed.
    */
    size_t                  LeaveAndMergeListAction();
    /// determines whether we're within a ListAction context, i.e. a LeaveListAction/LeaveAndMergeListAction call is pending
    bool                    IsInListAction() const;
    /// Determines how many nested list actions are currently open
    size_t                  GetListActionDepth() const;
    /** Clears the redo stack and removes the top undo action */
    void                    RemoveLastUndoAction();
    /** enables (true) or disables (false) recording of undo actions

        If undo actions are added while undo is disabled, they are deleted.
        Disabling undo does not clear the current undo buffer!

        Multiple calls to <code>EnableUndo</code> are not cumulative. That is, calling <code>EnableUndo( false )</code>
        twice, and then calling <code>EnableUndo( true )</code> means that Undo is enable afterwards.
    */
    void                    EnableUndo( bool bEnable );
    /// returns true if undo is currently enabled.
    /// This returns false if undo was disabled using EnableUndo( false ) and
    /// also during the runtime of the Undo() and Redo() methods.
    bool                    IsUndoEnabled() const;
    /// Adds a new listener to be notified about changes in the UndoManager's state
    void                    AddUndoListener( SfxUndoListener& i_listener );
    void                    RemoveUndoListener( SfxUndoListener& i_listener );
    bool                    IsEmptyActions() const;


    /** marks the current top-level element of the Undo stack, and returns a unique ID for it
    */
    UndoStackMark   MarkTopUndoAction();

    /** removes a mark given by its ID.
        After the call, the mark ID is invalid.
    */
    void            RemoveMark( UndoStackMark const i_mark );

    /** determines whether the top action on the Undo stack has a given mark
    */
    bool            HasTopUndoActionMark( UndoStackMark const i_mark );

    /** removes the oldest Undo actions from the stack
    */
    void            RemoveOldestUndoAction();

    void dumpAsXml(struct _xmlTextWriter* pWriter) const;

protected:
    bool    UndoWithContext( SfxUndoContext& i_context );
    bool    RedoWithContext( SfxUndoContext& i_context );

    void    ImplClearRedo_NoLock( bool const i_currentLevel );

    /** clears all undo actions on the current level, plus all undo actions on superordinate levels,
        as soon as those levels are reached.

        If no list action is active currently, i.e. we're on the top level already, this method is equivalent to
        ->Clear.

        Otherwise, the Undo actions on the current level are removed. Upon leaving the current list action, all
        undo actions on the then-current level are removed, too. This is continued until the top level is reached.
    */
    void    ClearAllLevels();
    virtual void EmptyActionsChanged();

private:
    size_t  ImplLeaveListAction( const bool i_merge, ::svl::undo::impl::UndoManagerGuard& i_guard );
    bool    ImplAddUndoAction_NoNotify( std::unique_ptr<SfxUndoAction> pAction, bool bTryMerge, bool bClearRedo, ::svl::undo::impl::UndoManagerGuard& i_guard );
    void    ImplClearRedo( ::svl::undo::impl::UndoManagerGuard& i_guard, bool const i_currentLevel );
    void    ImplClearUndo( ::svl::undo::impl::UndoManagerGuard& i_guard );
    void    ImplClearCurrentLevel_NoNotify( ::svl::undo::impl::UndoManagerGuard& i_guard );
    size_t  ImplGetRedoActionCount_Lock( bool const i_currentLevel = CurrentLevel ) const;
    bool    ImplIsUndoEnabled_Lock() const;
    bool    ImplIsInListAction_Lock() const;
    void    ImplEnableUndo_Lock( bool const i_enable );

    bool    ImplUndo( SfxUndoContext* i_contextOrNull );
    bool    ImplRedo( SfxUndoContext* i_contextOrNull );
    void    ImplCheckEmptyActions();
    inline  bool    ImplIsEmptyActions() const;

    friend class ::svl::undo::impl::LockGuard;
};

#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */