summaryrefslogtreecommitdiff
path: root/include/editeng/numitem.hxx
blob: 8f6882f3d463a9d38fbd7d2b07ac76a54fa36043 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */
#ifndef INCLUDED_EDITENG_NUMITEM_HXX
#define INCLUDED_EDITENG_NUMITEM_HXX

#include <rtl/ustring.hxx>
#include <tools/link.hxx>
#include <svl/poolitem.hxx>
#include <editeng/svxenum.hxx>
#include <tools/gen.hxx>
#include <editeng/numdef.hxx>
#include <tools/color.hxx>
#include <cppuhelper/weakref.hxx>
#include <com/sun/star/lang/Locale.hpp>
#include <com/sun/star/uno/Reference.h>
#include <com/sun/star/style/NumberingType.hpp>
#include <unotools/fontcvt.hxx>
#include <editeng/editengdllapi.h>

class SvxBrushItem;
class Font;
class Graphic;
class SvxNodeNum;
namespace com{namespace sun{ namespace star{
    namespace text{
        class XNumberingFormatter;
    }
}}}


//Feature-Flags (only sal_uInt16!)
#define NUM_CONTINUOUS          0x0001 // consecutive numbers possible?
#define NUM_CHAR_TEXT_DISTANCE  0x0002 // Distance Symbol<->Text?
#define NUM_CHAR_STYLE          0x0004 // Character styles?
#define NUM_BULLET_REL_SIZE     0x0008 // relative bullet size?
#define NUM_BULLET_COLOR        0x0010 // Bullet color
#define NUM_SYMBOL_ALIGNMENT    0x0040 // alignment to be shown in the options
#define NUM_NO_NUMBERS          0x0080 // Numbering are not allowed
#define NUM_ENABLE_LINKED_BMP   0x0100 // linked bitmaps are available
#define NUM_ENABLE_EMBEDDED_BMP 0x0200 // embedded bitmaps are available

#define SVX_NO_NUM              200 // Marker for no numbering
#define SVX_NO_NUMLEVEL         0x20

#define LINK_TOKEN  0x80 //indicate linked bitmaps - for use in dialog only
class EDITENG_DLLPUBLIC SvxNumberType
{
    static sal_Int32 nRefCount;
    static com::sun::star::uno::Reference<com::sun::star::text::XNumberingFormatter> xFormatter;

    sal_Int16       nNumType;
    bool            bShowSymbol;        // Also show Symbol ?

public:
    explicit SvxNumberType(sal_Int16 nType = com::sun::star::style::NumberingType::ARABIC);
    SvxNumberType(const SvxNumberType& rType);
    ~SvxNumberType();

    OUString        GetNumStr( sal_uLong nNo ) const;
    OUString        GetNumStr( sal_uLong nNo, const com::sun::star::lang::Locale& rLocale ) const;

    void            SetNumberingType(sal_Int16 nSet) {nNumType = nSet;}
    sal_Int16       GetNumberingType() const {return nNumType;}

    void            SetShowSymbol(bool bSet) {bShowSymbol = bSet;}
    bool            IsShowSymbol()const{return bShowSymbol;}

    bool            IsTxtFmt() const
                    {
                        return com::sun::star::style::NumberingType::NUMBER_NONE != nNumType &&
                               com::sun::star::style::NumberingType::CHAR_SPECIAL != nNumType &&
                               com::sun::star::style::NumberingType::BITMAP != nNumType;
                    }
};

class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType
{
public:
    enum SvxNumPositionAndSpaceMode
    {
        LABEL_WIDTH_AND_POSITION,
        LABEL_ALIGNMENT
    };
    enum LabelFollowedBy
    {
        LISTTAB,
        SPACE,
        NOTHING
    };

private:
    OUString       sPrefix;
    OUString       sSuffix;

    SvxAdjust           eNumAdjust;

    sal_uInt8           nInclUpperLevels;   // Take over numbers from the previous level.
    sal_uInt16          nStart;             // Start of counting

    sal_Unicode         cBullet;            // Symbol
    sal_uInt16          nBulletRelSize;     // percentage size of bullets
    Color               nBulletColor;       // Bullet color

    // mode indicating, if the position and spacing of the list label is
    // determined by the former attributes (nFirstLineOffset, nAbsLSpace,
    // nLSpace and nCharTextDistance) called position and spacing via label
    // width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes
    // (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt)
    // called position and spacing via label alignment.
    // Note 1: Attribute <eNumAdjust> is relevant for both modes.
    // Note 2: The values of the former attributes are treated as 0, if mode
    //         LABEL_ALIGNMENT is active.
    SvxNumPositionAndSpaceMode mePositionAndSpaceMode;

    short               nFirstLineOffset;   // First line indent
    short               nAbsLSpace;         // Distance Border<->Number
    short               nLSpace;            // relative to the previous indentation
    short               nCharTextDistance;  // Distance Number<->Text

    // specifies what follows the list label before the text of the first line
    // of the list item starts
    LabelFollowedBy       meLabelFollowedBy;
    // specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB
    long                        mnListtabPos;
    // specifies the first line indent
    long                        mnFirstLineIndent;
    // specifies the indent before the text, e.g. in L2R-layout the left margin
    long                        mnIndentAt;

    SvxBrushItem*       pGraphicBrush;
    sal_Int16           eVertOrient;        // vertical alignment of a bitmap

    Size                aGraphicSize;       // Always! in 1/100 mm
    Font*               pBulletFont;        // Pointer to the bullet font

    OUString            sCharStyleName;     // Character Style

    DECL_STATIC_LINK( SvxNumberFormat, GraphicArrived, void * );
    virtual void NotifyGraphicArrived();
public:
    explicit SvxNumberFormat( sal_Int16 nNumberingType,
                     SvxNumPositionAndSpaceMode ePositionAndSpaceMode = LABEL_WIDTH_AND_POSITION );
    SvxNumberFormat(const SvxNumberFormat& rFormat);
    SvxNumberFormat( SvStream & rStream );

    virtual ~SvxNumberFormat();

    SvStream&       Store(SvStream &rStream, FontToSubsFontConverter pConverter);

    SvxNumberFormat& operator=( const SvxNumberFormat&  );
    bool            operator==( const SvxNumberFormat&  ) const;
    bool            operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);}

    void            SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;}
    SvxAdjust       GetNumAdjust() const {return eNumAdjust;}
    void            SetPrefix(const OUString& rSet) { sPrefix = rSet;}
    const OUString&   GetPrefix() const { return sPrefix;}
    void            SetSuffix(const OUString& rSet) { sSuffix = rSet;}
    const OUString&   GetSuffix() const { return sSuffix;}

    void                    SetCharFmtName(const OUString& rSet){ sCharStyleName = rSet; }
    virtual OUString        GetCharFmtName()const;

    void            SetBulletFont(const Font* pFont);
    const Font*     GetBulletFont() const {return pBulletFont;}
    void            SetBulletChar(sal_Unicode cSet){cBullet = cSet;}
    sal_Unicode     GetBulletChar()const {return cBullet;}
    void            SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = nSet;}
    sal_uInt16          GetBulletRelSize() const { return nBulletRelSize;}
    void            SetBulletColor(Color nSet){nBulletColor = nSet;}
    Color           GetBulletColor()const {return nBulletColor;}

    void            SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;}
    sal_uInt8           GetIncludeUpperLevels()const  { return nInclUpperLevels;}
    void            SetStart(sal_uInt16 nSet) {nStart = nSet;}
    sal_uInt16          GetStart() const {return nStart;}

    virtual void    SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = 0, const sal_Int16* pOrient = 0);
    const SvxBrushItem*         GetBrush() const {return pGraphicBrush;}
    void            SetGraphic( const OUString& rName );
    virtual void        SetVertOrient(sal_Int16 eSet);
    virtual sal_Int16   GetVertOrient() const;
    void            SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;}
    const Size&     GetGraphicSize() const {return aGraphicSize;}

    SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const { return mePositionAndSpaceMode;}
    void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode );

    void            SetLSpace(short nSet) {nLSpace = nSet;}
    short           GetLSpace() const;
    void            SetAbsLSpace(short nSet) {nAbsLSpace = nSet;}
    short           GetAbsLSpace() const;
    void            SetFirstLineOffset(short nSet) { nFirstLineOffset = nSet;}
    short           GetFirstLineOffset() const;
    void            SetCharTextDistance(short nSet) { nCharTextDistance = nSet; }
    short           GetCharTextDistance() const;

    void SetLabelFollowedBy( const LabelFollowedBy eLabelFollowedBy );
    LabelFollowedBy GetLabelFollowedBy() const { return meLabelFollowedBy;}
    void SetListtabPos( const long nListtabPos );
    long GetListtabPos() const { return mnListtabPos;}
    void SetFirstLineIndent( const long nFirstLineIndent );
    long GetFirstLineIndent() const { return mnFirstLineIndent;}
    void SetIndentAt( const long nIndentAt );
    long GetIndentAt() const { return mnIndentAt;}

    static Size     GetGraphicSizeMM100(const Graphic* pGraphic);
    static OUString CreateRomanString( sal_uLong nNo, bool bUpper );
};

enum SvxNumRuleType
{
    SVX_RULETYPE_NUMBERING,
    SVX_RULETYPE_OUTLINE_NUMBERING,
    SVX_RULETYPE_PRESENTATION_NUMBERING,
    SVX_RULETYPE_END
};

class EDITENG_DLLPUBLIC SvxNumRule
{
    sal_uInt16          nLevelCount;            // Number of supported levels
    sal_uInt32          nFeatureFlags;          // What is supported?
    SvxNumRuleType      eNumberingType;         // Type of numbering
    bool                bContinuousNumbering;   // sequential numbering

    SvxNumberFormat*    aFmts[SVX_MAX_NUM];
    bool                aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels

    static sal_Int32    nRefCount;
    com::sun::star::lang::Locale aLocale;
public:
    SvxNumRule( sal_uLong nFeatures,
                sal_uInt16 nLevels,
                bool bCont,
                SvxNumRuleType eType = SVX_RULETYPE_NUMBERING,
                SvxNumberFormat::SvxNumPositionAndSpaceMode
                        eDefaultNumberFormatPositionAndSpaceMode
                                = SvxNumberFormat::LABEL_WIDTH_AND_POSITION );
    SvxNumRule(const SvxNumRule& rCopy);
    SvxNumRule(SvStream &rStream);
    virtual ~SvxNumRule();

    int                     operator==( const SvxNumRule& ) const;
    bool                    operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);}

    SvxNumRule&             operator=( const SvxNumRule&  );

    SvStream&               Store(SvStream &rStream);
    const SvxNumberFormat*  Get(sal_uInt16 nLevel)const;
    const SvxNumberFormat&  GetLevel(sal_uInt16 nLevel)const;
    void                    SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, bool bIsValid = true);
    void                    SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt);

    bool                    IsContinuousNumbering()const
                                            {return bContinuousNumbering;}
    void                    SetContinuousNumbering(bool bSet)
                                            {bContinuousNumbering = bSet;}

    sal_uInt16              GetLevelCount() const {return nLevelCount;}
    bool                    IsFeatureSupported(sal_uInt32 nFeature) const
                                            {return 0 != (nFeatureFlags & nFeature);}
    sal_uInt32              GetFeatureFlags() const {return nFeatureFlags;}
    void                    SetFeatureFlag( sal_uInt32 nFlag, bool bSet = true ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; }

    OUString                MakeNumString( const SvxNodeNum&, bool bInclStrings = true ) const;

    SvxNumRuleType          GetNumRuleType() const { return eNumberingType; }
    void                    SetNumRuleType( const SvxNumRuleType& rType ) { eNumberingType = rType; }

    bool                    UnLinkGraphics();
};

class EDITENG_DLLPUBLIC SvxNumBulletItem : public SfxPoolItem
{
    SvxNumRule*             pNumRule;
public:
    explicit SvxNumBulletItem(SvxNumRule& rRule);
    SvxNumBulletItem(SvxNumRule& rRule, sal_uInt16 nWhich );
    SvxNumBulletItem(const SvxNumBulletItem& rCopy);
    virtual ~SvxNumBulletItem();

    virtual SfxPoolItem*     Clone( SfxItemPool *pPool = 0 ) const SAL_OVERRIDE;
    virtual SfxPoolItem*     Create(SvStream &rStream, sal_uInt16 nItemVersion) const SAL_OVERRIDE;
    sal_uInt16  GetVersion( sal_uInt16 nFileVersion ) const SAL_OVERRIDE;
    virtual SvStream&        Store(SvStream &rStream, sal_uInt16 nItemVersion ) const SAL_OVERRIDE;
    virtual bool             operator==( const SfxPoolItem& ) const SAL_OVERRIDE;

    SvxNumRule*             GetNumRule() const {return pNumRule;}

    virtual bool            QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const SAL_OVERRIDE;
    virtual bool            PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) SAL_OVERRIDE;
};

class SvxNodeNum
{
    sal_uInt16 nLevelVal[ SVX_MAX_NUM ];    // Numbers of all levels
    sal_uInt16 nSetValue;                   // predetermined number
    sal_uInt8  nMyLevel;                     // Current Level
    bool       bStartNum;                     // Restart numbering

public:
    explicit inline SvxNodeNum( sal_uInt8 nLevel = SVX_NO_NUM, sal_uInt16 nSetVal = USHRT_MAX );
    inline SvxNodeNum& operator=( const SvxNodeNum& rCpy );

    sal_uInt8 GetLevel() const                  { return nMyLevel; }
    void SetLevel( sal_uInt8 nVal )             { nMyLevel = nVal; }

    bool IsStart() const                        { return bStartNum; }
    void SetStart( bool bFlag = true )          { bStartNum = bFlag; }

    sal_uInt16 GetSetValue() const              { return nSetValue; }
    void SetSetValue( sal_uInt16 nVal )         { nSetValue = nVal; }

    const sal_uInt16* GetLevelVal() const       { return nLevelVal; }
          sal_uInt16* GetLevelVal()             { return nLevelVal; }
};

SvxNodeNum::SvxNodeNum( sal_uInt8 nLevel, sal_uInt16 nSetVal )
    : nSetValue( nSetVal ), nMyLevel( nLevel ), bStartNum( false )
{
    memset( nLevelVal, 0, sizeof( nLevelVal ) );
}

inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy )
{
    nSetValue = rCpy.nSetValue;
    nMyLevel = rCpy.nMyLevel;
    bStartNum = rCpy.bStartNum;

    memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) );
    return *this;
}

SvxNumRule* SvxConvertNumRule( const SvxNumRule* pRule, sal_uInt16 nLevel, SvxNumRuleType eType );

#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */