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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once


// define ranges for other libraries

#define PRIMITIVE2D_ID_RANGE_DRAWINGLAYER           (0 << 16)
#define PRIMITIVE2D_ID_RANGE_SVX                    (1 << 16)
#define PRIMITIVE2D_ID_RANGE_SD                     (2 << 16)
#define PRIMITIVE2D_ID_RANGE_SW                     (3 << 16)
#define PRIMITIVE2D_ID_RANGE_SC                     (4 << 16)


// local primitives

#define PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D              (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 0)
#define PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D            (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 1)
#define PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 2)
#define PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D       (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 3)
#define PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D           (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 4)
#define PRIMITIVE2D_ID_BITMAPPRIMITIVE2D                    (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 5)
#define PRIMITIVE2D_ID_CONTROLPRIMITIVE2D                   (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 6)
#define PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D                (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 7)
#define PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D               (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 8)
#define PRIMITIVE2D_ID_FILLGRADIENTPRIMITIVE2D              (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 9)
#define PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D                 (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 10)
#define PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D                   (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 11)
#define PRIMITIVE2D_ID_GRIDPRIMITIVE2D                      (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 12)
#define PRIMITIVE2D_ID_GROUPPRIMITIVE2D                     (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 13)
#define PRIMITIVE2D_ID_HELPLINEPRIMITIVE2D                  (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 14)
#define PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D               (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 15)
#define PRIMITIVE2D_ID_MASKPRIMITIVE2D                      (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 16)
#define PRIMITIVE2D_ID_MEDIAPRIMITIVE2D                     (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 17)
#define PRIMITIVE2D_ID_METAFILEPRIMITIVE2D                  (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 18)
#define PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 19)
#define PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D           (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 20)
#define PRIMITIVE2D_ID_POLYGONMARKERPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 21)
#define PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 22)
#define PRIMITIVE2D_ID_POLYGONSTROKEARROWPRIMITIVE2D        (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 23)
#define PRIMITIVE2D_ID_POLYPOLYGONSTROKEPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 24)
#define PRIMITIVE2D_ID_POLYPOLYGONSTROKEARROWPRIMITIVE2D    (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 25)
#define PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D          (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 26)
#define PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D       (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 27)
#define PRIMITIVE2D_ID_POLYPOLYGONHATCHPRIMITIVE2D          (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 28)
#define PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D        (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 29)
#define PRIMITIVE2D_ID_SCENEPRIMITIVE2D                     (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 30)
#define PRIMITIVE2D_ID_SHADOWPRIMITIVE2D                    (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 31)
#define PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 32)
#define PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D      (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 33)
#define PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D                 (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 34)
#define PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D       (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 35)
#define PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D                (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 36)
#define PRIMITIVE2D_ID_TEXTHIERARCHYFIELDPRIMITIVE2D        (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 37)
#define PRIMITIVE2D_ID_TEXTHIERARCHYLINEPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 38)
#define PRIMITIVE2D_ID_TEXTHIERARCHYPARAGRAPHPRIMITIVE2D    (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 39)
#define PRIMITIVE2D_ID_TEXTHIERARCHYBLOCKPRIMITIVE2D        (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 40)
#define PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 41)
#define PRIMITIVE2D_ID_POLYGONWAVEPRIMITIVE2D               (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 42)
#define PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D                (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 43)
#define PRIMITIVE2D_ID_TEXTEFFECTPRIMITIVE2D                (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 44)
#define PRIMITIVE2D_ID_TEXTHIERARCHYBULLETPRIMITIVE2D       (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 45)
#define PRIMITIVE2D_ID_POLYPOLYGONHAIRLINEPRIMITIVE2D       (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 46)
#define PRIMITIVE2D_ID_EXECUTEPRIMITIVE2D                   (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 47)
#define PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D               (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 48)
#define PRIMITIVE2D_ID_STRUCTURETAGPRIMITIVE2D              (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 49)
#define PRIMITIVE2D_ID_BORDERLINEPRIMITIVE2D                (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 50)
#define PRIMITIVE2D_ID_POLYPOLYGONMARKERPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 51)
#define PRIMITIVE2D_ID_HITTESTPRIMITIVE2D                   (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 52)
#define PRIMITIVE2D_ID_INVERTPRIMITIVE2D                    (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 53)
#define PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D            (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 54)
#define PRIMITIVE2D_ID_WALLPAPERBITMAPPRIMITIVE2D           (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 55)
#define PRIMITIVE2D_ID_TEXTLINEPRIMITIVE2D                  (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 56)
#define PRIMITIVE2D_ID_TEXTCHARACTERSTRIKEOUTPRIMITIVE2D    (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 57)
#define PRIMITIVE2D_ID_TEXTGEOMETRYSTRIKEOUTPRIMITIVE2D     (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 58)
#define PRIMITIVE2D_ID_EPSPRIMITIVE2D                       (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 59)
#define PRIMITIVE2D_ID_DISCRETESHADOWPRIMITIVE2D            (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 60)
#define PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D            (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 61)
#define PRIMITIVE2D_ID_SVGLINEARGRADIENTPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 62)
#define PRIMITIVE2D_ID_SVGRADIALGRADIENTPRIMITIVE2D         (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 63)
#define PRIMITIVE2D_ID_SVGLINEARATOMPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 64)
#define PRIMITIVE2D_ID_SVGRADIALATOMPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 65)
#define PRIMITIVE2D_ID_CROPPRIMITIVE2D                      (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 66)
#define PRIMITIVE2D_ID_PATTERNFILLPRIMITIVE2D               (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 67)
#define PRIMITIVE2D_ID_OBJECTINFOPRIMITIVE2D                (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 68)
#define PRIMITIVE2D_ID_POLYPOLYGONSELECTIONPRIMITIVE2D      (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 69)
#define PRIMITIVE2D_ID_PAGEHIERARCHYPRIMITIVE2D             (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 70)
// When you add a new primitive, please update the drawinglayer::primitive2d::idToString() function
// in drawinglayer/source/primitive2d/baseprimitive2d.cxx.

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */