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|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef __FRAMEWORK_LOADENV_LOADENV_HXX_
#define __FRAMEWORK_LOADENV_LOADENV_HXX_
//_______________________________________________
// includes of own project
#include <loadenv/loadenvexception.hxx>
#include <loadenv/actionlockguard.hxx>
#include <threadhelp/threadhelpbase.hxx>
//_______________________________________________
// includes of uno interface
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
#include <com/sun/star/frame/XComponentLoader.hpp>
#include <com/sun/star/frame/XFrameLoader.hpp>
#include <com/sun/star/frame/XLoadEventListener.hpp>
#include <com/sun/star/frame/XDispatchResultListener.hpp>
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/util/URL.hpp>
#ifndef _COM_SUN_STAR_LANG_IllegalArgumentException_HPP_
#include <com/sun/star/lang/IllegalArgumentException.hpp>
#endif
#ifndef _COM_SUN_STAR_IO_IOException_HPP_
#include <com/sun/star/io/IOException.hpp>
#endif
//_______________________________________________
// includes of an other project
#include <comphelper/mediadescriptor.hxx>
#include <comphelper/sequenceashashmap.hxx>
#include <cppuhelper/implbase2.hxx>
//_______________________________________________
// namespace
namespace framework{
namespace css = ::com::sun::star;
class QuietInteraction;
//_______________________________________________
// definitions
/** @short implements general mechainsm for loading documents.
@descr An instance of this class can be used inside the API calls
XComponentLoader::loadComponentFromURL() and XDispatch::dispatch()
(of course in its derived interfaces too :-)).
@author as96863
*/
class LoadEnv : private ThreadHelpBase
{
//___________________________________________
// structs, types, etc.
public:
/** @short enable/disable special features
of a load request.
@desrc Such features must outcome without
any special parameters.
To make enableing/disabling of
features very easy (e.g. at the ctor of
this class) these values must be combinable
as flags. That means: its values must be in
range of [2^n]!
*/
enum EFeature
{
/// we should be informed, if no feature is enabled :-)
E_NO_FEATURE = 0,
/// enable using of UI elements during loading (means progress, interaction handler etcpp.)
E_WORK_WITH_UI = 1,
/// enable loading of resources, which are not related to a target frame! (see concept of ContentHandler)
E_ALLOW_CONTENTHANDLER = 2
};
//_______________________________________
/** @short classify a content.
@descr The load environment must know, if a content
is related to a target frame or not. Only "visible"
components, which full fill the requirements of the
model-controller-view paradigm can be loaded into a frame.
Such contents are classified as E_CAN_BE_LOADED.
But e.g. for the dispatch framework exists special ContentHandler
objects, which can load a content in "non visible" mode ...
and do not need a target frame for its operation. Such
ContentHandler e.g. plays sounds.
Such contents are classified as E_CAN_BE_HANDLED.
And last but not least a content can be "not valid" in general.
*/
enum EContentType
{
/// identifies a content, which seems to be invalid in general
E_UNSUPPORTED_CONTENT,
/// identifies a content, which can be used with a ContentHandler and is not related to a target frame
E_CAN_BE_HANDLED,
/// identifies a content, which can be loaded into a target frame
E_CAN_BE_LOADED,
/// special mode for non real loading, In such case the model is given directly!
E_CAN_BE_SET
};
//___________________________________________
// member
private:
/** @short reference to an uno service manager, which must be used
to created on needed services on demand.
*/
css::uno::Reference< css::lang::XMultiServiceFactory > m_xSMGR;
/** @short points to the frame, which uses this LoadEnv object
and must be used to start target search there.
*/
css::uno::Reference< css::frame::XFrame > m_xBaseFrame;
/** @short points to the frame, into which the new component was loaded.
@descr Note: This reference will be empty if loading failed
or a non visible content was loaded!
It can be the same frame as m_xBaseFrame it describe, in case
the target "_self", "" or the search flag "SELF" was used.
Otherwhise its the new created or recycled frame, which was
used for loading and contains further the new component.
Please use method getTarget() or getTargetComponent()
to return the frame/controller or model to any interested
user of the results of this load request.
*/
css::uno::Reference< css::frame::XFrame > m_xTargetFrame;
/** @short contains the name of the target, in which the specified resource
of this instance must be loaded.
*/
::rtl::OUString m_sTarget;
/** @short if m_sTarget is not a special one, this flags regulate searching
of a suitable one.
*/
sal_Int32 m_nSearchFlags;
/** @short contains all needed informations about the resource,
which should be loaded.
@descr Inside this struct e.g. the URL, its type and filter name,
the stream or a model directly are saved.
*/
::comphelper::MediaDescriptor m_lMediaDescriptor;
/** @short because the mediadescriptor contains the complete URL ... but
some functionality need the structured version, we hold it twice :-(.
*/
css::util::URL m_aURL;
/** @short enable/disable special features of a load request. */
EFeature m_eFeature;
/** @short classify the content, which should be loaded by this instance. */
EContentType m_eContentType;
/** @short it indicates, that the member m_xTargetFrame was new created for this
load request and must be closed in case loading (not handling!)
operation failed. The default value is sal_False!
*/
sal_Bool m_bCloseFrameOnError;
/** @short it indicates, that the old document (which was located inside m_xBaseFrame
in combination with the m_sTarget value "_self") was suspended.
Normaly it will be replaced by the new loaded document. But in case
loading (not handling!) failed, it must be reactivated.
The default value is sal_False!
*/
sal_Bool m_bReactivateControllerOnError;
/** @short it holds one (!) asynchronous used contenthandler or frameloader
alive, till the asynchronous operation will be finished.
*/
css::uno::Reference< css::uno::XInterface > m_xAsynchronousJob;
/** @short holds the information about the finished load process.
@descr The content of m_xTargetFrame cant be used as valid indicator,
(in case the micht existing old document was reactivated)
we must hold the result of the load process explicitly.
*/
sal_Bool m_bLoaded;
/** @short holds an XActionLock on the internal used task member.
@seealso m_xTargetFrame
*/
ActionLockGuard m_aTargetLock;
/** TODO document me ... */
void* m_pCheck;
QuietInteraction* m_pQuietInteraction;
//___________________________________________
// native interface
public:
/** @short initialize a new instance of this load environment.
@param xSMGR
reference to an uno service manager, which can be used internaly
to create on needed services on demand.
@throw Currently there is no reason to throw such exception!
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
LoadEnv(const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR)
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short deinitialize an instance of this class in the right way.
*/
virtual ~LoadEnv();
//_______________________________________
/** @short DRAFT TODO
*/
static css::uno::Reference< css::lang::XComponent > loadComponentFromURL(const css::uno::Reference< css::frame::XComponentLoader >& xLoader,
const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR ,
const ::rtl::OUString& sURL ,
const ::rtl::OUString& sTarget,
sal_Int32 nFlags ,
const css::uno::Sequence< css::beans::PropertyValue >& lArgs )
throw(css::lang::IllegalArgumentException,
css::io::IOException ,
css::uno::RuntimeException );
//_______________________________________
/** @short set some changeable parameters for a new load request.
@descr The parameter for targeting, the content description, and
some environment specifier (UI, dispatch functionality)
can be set here ... BEFORE the real load process is started
by calling startLoading(). Of course a still running load request
will be detected here and a suitable exception will be thrown.
Such constellation can be detected outside by using provided
synchronisation methods or callbacks.
@param sURL
points to the resource, which should be loaded.
@param lMediaDescriptor
contains additional informations for the following load request.
@param xBaseFrame
points to the frame which must be used as start point for target search.
@param sTarget
regulate searching/creating of frames, which should contain the
new loaded component afterwards.
@param nSearchFlags
regulate searching of targets, if sTarget is not a special one.
@param eFeature
flag field, which enable/disable special features of this
new instance for following load call.
@param eContentType
classify the given content.
This value is set to a default value "UNKNWON_CONTENT", which force
an internal check, if this content is loadable or not.
But may this check was already made by the caller of this method and
passing this information to this LoadEnv instance can supress this
might expensive check.
That can be usefull in case this information is needed outside too,
to decide if its neccessary to create some resources for this load
request ... or to reject the request imidiatly if it seems to be not
loadable in general.
@throw A LoadEnvException e.g. if another load operation is till in progress
or initialization of a new one fail by other reasons.
The real reason, a suitable message and ID will be given here immidiatly.
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
virtual void initializeLoading(const ::rtl::OUString& sURL ,
const css::uno::Sequence< css::beans::PropertyValue >& lMediaDescriptor,
const css::uno::Reference< css::frame::XFrame >& xBaseFrame ,
const ::rtl::OUString& sTarget ,
sal_Int32 nSearchFlags ,
EFeature eFeature = E_NO_FEATURE ,
EContentType eContentType = E_UNSUPPORTED_CONTENT)
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short start loading of the resource represented by this loadenv instance.
@descr There is no direct return value possible here. Because it depends
from the usage of this instance! E.g. for loading a "visible component"
a frame with a controller/model inside can be possible. For loading
of a "non visible component" only an information about a successfully start
can be provided.
Further it cant be guranteed, that the internal process runs synchronous.
Thats why we preferr using of specialized methods afterwards e.g. to:
- wait till the internal job will be finished
and get the results
- or to let it run without any further control from outside.
@throw A LoadEnvException if start of the load process failed (because
another is still in progress!).
The reason, a suitable message and ID will be given here immidiatly.
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
virtual void startLoading()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short wait for an alreay running load request (started by calling
startLoading() before).
@descr The timeout parameter can be used to wait some times only
or forever. The return value indicates if the load request
was finished during the specified timeout period.
But it indicates not, if the load request was successfully or not!
@param nTimeout
specify a timeout in [ms].
A value 0 let it wait forever!
@return sal_True if the started load process could be finished in time;
sal_False if the specified time was over.
@throw ... currently not used :-)
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
virtual sal_Bool waitWhileLoading(sal_uInt32 nTimeout = 0)
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** TODO document me ... */
virtual void cancelLoading()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** TODO document me ... */
virtual css::uno::Reference< css::frame::XFrame > getTarget() const;
//_______________________________________
/** TODO document me ... */
virtual css::uno::Reference< css::lang::XComponent > getTargetComponent() const;
/*
//___________________________________________
// helper uno interface!
// You have to use the native interface only!
public:
//_______________________________________
// frame.XLoadEventListener
virtual void SAL_CALL loadFinished(const css::uno::Reference< css::frame::XFrameLoader >& xLoader)
throw(css::uno::RuntimeException);
virtual void SAL_CALL loadCancelled(const css::uno::Reference< css::frame::XFrameLoader >& xLoader)
throw(css::uno::RuntimeException);
//_______________________________________
// frame.XDispatchResultListener
virtual void SAL_CALL dispatchFinished(const css::frame::DispatchResultEvent& aEvent)
throw(css::uno::RuntimeException);
//_______________________________________
// lang.XEventListener
virtual void SAL_CALL disposing(const css::lang::EventObject& aEvent)
throw(css::uno::RuntimeException);
*/
//___________________________________________
// static interface
public:
/** @short checks if the specified content can be handled by a
ContentHandler only and is not related to a target frame,
or if it can be loaded by a FrameLoader into a target frame
as "visible" component.
@descr using:
switch(classifyContent(...))
{
case E_CAN_BE_HANDLED :
handleIt(...);
break;
case E_CAN_BE_LOADED :
xFrame = locateTargetFrame();
loadIt(xFrame);
break;
case E_NOT_A_CONTENT :
default : throw ...;
}
@param sURL
describe the content.
@param lMediaDescriptor
describe the content more detailed!
@return A suitable enum value, which classify the specified content.
*/
static EContentType classifyContent(const ::rtl::OUString& sURL ,
const css::uno::Sequence< css::beans::PropertyValue >& lMediaDescriptor);
/** TODO document me ... */
static void initializeUIDefaults(
const css::uno::Reference< css::lang::XMultiServiceFactory >& i_rSMGR,
::comphelper::MediaDescriptor& io_lMediaDescriptor,
const bool _bUIMode,
QuietInteraction** o_ppQuiteInteraction
);
/** TODO document me ... */
void impl_setResult(sal_Bool bResult);
/** TODO document me ... */
css::uno::Reference< css::uno::XInterface > impl_searchLoader();
//_______________________________________
/** @short it means; show the frame, bring it to front,
might set the right icon etcpp. in case loading was
successfully or reactivate a might existing old document or
close the frame if it was created before in case loading failed.
@throw A LoadEnvException only in cases, where an internal error indicates,
that the complete load environment seems to be not useable in general.
In such cases a RuntimeException would be to hard for the outside code :-)
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
void impl_reactForLoadingState()
throw(LoadEnvException, css::uno::RuntimeException);
//___________________________________________
// private helper
private:
/** @short tries to detect the type and the filter of the specified content.
@descr This method update the available media descriptor of this instance,
so it contains the right type, a corresponding filter, may a
valid frame loader etc. In case detection failed, this descriptor
is corrected first, before a suitable exception will be thrown.
(Excepting a RuntimeException occure!)
@attention Not all types we know, are supported by filters. So it does not
indicates an error, if no suitable filter(loader etcpp will be found
for a type. But a type must be detected for the specified content.
Otherwhise its an error and loading cant be finished successfully.
@throw A LoadEnvException if detection failed.
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
void impl_detectTypeAndFilter()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short tries to ask user for it's filter decision in case
normal detection failed.
@descr We use a may existing interaction handler to do so.
@return [string]
the type selected by the user.
@attention Internaly we update the member m_lMediaDescriptor!
*/
::rtl::OUString impl_askUserForTypeAndFilterIfAllowed()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short tries to use ContentHandler objects for loading.
@descr It searches for a suitable content handler object, registered
for the detected content type (must be done before by calling
impl_detectTypeAndFilter()). Because such handler does not depend
from a real target frame, location of such frame will be
supressed here.
In case handle failed all new created resources will be
removed before a suitable exception is thrown.
(Excepting a RuntimeException occure!)
@return TODO
@throw A LoadEnvException if handling failed.
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
sal_Bool impl_handleContent()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short tries to use FrameLoader objects for loading.
@descr First the target frame will be located. If it could be found
or new created a filter/frame loader will be instanciated and
used to load the content into this frame.
In case loading failed all new created resources will be
removed before a suitable exception is thrown.
(Excepting a RuntimeException occure!)
@return TODO
@throw A LoadEnvException if loading failed.
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
sal_Bool impl_loadContent()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short checks if the specified content is already loaded.
@descr It depends from the set target information, if such
search is allowed or not! So this method checks first,
if the target is the special one "_default".
If not it returns with an empty result immidatly!
In case search is allowed, an existing document with the
same URL is searched. If it could be found, the corresponding
view will get the focus and this method return the corresponding frame.
Optional jumpmarks will be accepted here too. So the
view of the document will be updated to show the position
inside the document, which is related to the jumpmark.
@return A valid reference to the target frame, which contains the already loaded content
and could be activated successfully. An empty reference oterwhise.
@throw A LoadEnvException only in cases, where an internal error indicates,
that the complete load environment seems to be not useable in general.
In such cases a RuntimeException would be to hard for the outside code :-)
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
css::uno::Reference< css::frame::XFrame > impl_searchAlreadyLoaded()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short search for any target frame, which seems to be useable
for this load request.
@descr Because this special feature is bound to the target specifier "_default"
its checked inside first. If its not set => this method return an empty
reference. Otherwhise any currently existing frame will be analyzed, if
it can be used here. The following rules exists:
<ul>
<li>The frame must be empty ...</li>
<li>or contains an empty document of the same application module
which the new document will have (Note: the filter of the new content
must be well known here!)</li>
<li>and(!) this target must not be already used by any other load request.</li>
</ul>
If a suitable target is located it will be locked. Thats why the last rule
exists! If this method returns a valid frame reference, it was locked to be useable
for this load request only. (Dont forget to reset this state later!)
Concurrent LoadEnv instances can synchronize her work be using such locks :-) HOPEFULLY
@throw A LoadEnvException only in cases, where an internal error indicates,
that the complete load environment seems to be not useable in general.
In such cases a RuntimeException would be to hard for the outside code :-)
@throw A RuntimeException in case any internal process indicates, that
the whole runtime cant be used any longer.
*/
css::uno::Reference< css::frame::XFrame > impl_searchRecycleTarget()
throw(LoadEnvException, css::uno::RuntimeException);
//_______________________________________
/** @short because showing of a frame is needed more then once ...
it's implemented as an seperate method .-)
@descr Note: Showing of a frame is bound to a special feature ...
a) If we recycle any existing frame, we must bring it to front.
Showing of such frame isnt needed realy .. because we recycle
visible frames only!
b) If the document was already shown (e.g. by our progress implementation)
we do nothing here. The reason behind: The document was already shown ..
and it was already make a top window ...
If the user activated another frame inbetween (because loading needed some time)
it's not allowed to disturb the user again. Then the frame must resists in the background.
c) If the frame was not shown before ... but loading of a visible document into this frame
was finished ... we need both actions: setVisible() and toFront().
@param xWindow
points to the container window of a frame.
@param bForceToFront
if it's set to sal_False ... showing of the window is done more intelligent.
setVisible() is called only if the window was not shown before.
This mode is needed by b) and c)
If it's set to sal_True ... both actions has to be done: setVisible(), toFront()!
This mode is needed by a)
*/
void impl_makeFrameWindowVisible(const css::uno::Reference< css::awt::XWindow >& xWindow ,
sal_Bool bForceToFront);
//_______________________________________
/** @short checks weather a frame is already used for another load request or not.
@descr Such frames cant be used for our "recycle feature"!
@param xFrame
the frame, which should be checked.
@return [sal_Bool]
sal_True if this frame is already used for loading,
sal_False otherwise.
*/
sal_Bool impl_isFrameAlreadyUsedForLoading(const css::uno::Reference< css::frame::XFrame >& xFrame) const;
//_______________________________________
/** @short try to determine the used application module
of this load request and applay right position and size
for this document window ... hopefully before we show it .-)
*/
void impl_applyPersistentWindowState(const css::uno::Reference< css::awt::XWindow >& xWindow);
//_______________________________________
/** @short determine if it's allowed to open new document frames.
*/
sal_Bool impl_furtherDocsAllowed();
//_______________________________________
/** @short jumps to the requested bookmark inside a given document.
*/
void impl_jumpToMark(const css::uno::Reference< css::frame::XFrame >& xFrame,
const css::util::URL& aURL );
};
} // namespace framework
#endif // __FRAMEWORK_LOADENV_LOADENV_HXX_
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