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/*************************************************************************
 *
 *  OpenOffice.org - a multi-platform office productivity suite
 *
 *  $RCSfile: vclpixelprocessor2d.cxx,v $
 *
 *  $Revision: 1.16 $
 *
 *  last change: $Author: aw $ $Date: 2008-06-26 16:21:48 $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"

#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
#include <vcl/outdev.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/alphaprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
#include <com/sun/star/awt/XWindow2.hpp>
#include <drawinglayer/primitive2d/unifiedalphaprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
#include <drawinglayer/primitive2d/chartprimitive2d.hxx>
#include <helperchartrenderer.hxx>
#include <helperwrongspellrenderer.hxx>
#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <vcl/hatch.hxx>
#include <tools/diagnose_ex.h>
#include <com/sun/star/awt/PosSize.hpp>
#include <drawinglayer/primitive2d/invertprimitive2d.hxx>
#include <cstdio>
#include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace processor2d
    {
        VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
        :   VclProcessor2D(rViewInformation, rOutDev),
            maOriginalMapMode(rOutDev.GetMapMode())
        {
            // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
            maCurrentTransformation = rViewInformation.getObjectToViewTransformation();

            // prepare output directly to pixels
               mpOutputDevice->Push(PUSH_MAPMODE);
            mpOutputDevice->SetMapMode();

            // react on AntiAliasing settings
            if(getOptionsDrawinglayer().IsAntiAliasing())
            {
                mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
            }
            else
            {
                mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
            }
        }

        VclPixelProcessor2D::~VclPixelProcessor2D()
        {
            // restore MapMode
               mpOutputDevice->Pop();

            // restore AntiAliasing
            mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
        }

        void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
        {
            switch(rCandidate.getPrimitiveID())
            {
                case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
                {
                    // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
                    static bool bHandleWrongSpellDirectly(true);

                    if(bHandleWrongSpellDirectly)
                    {
                        const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);

                        if(!renderWrongSpellPrimitive2D(
                            rWrongSpellPrimitive,
                            *mpOutputDevice,
                            maCurrentTransformation,
                            maBColorModifierStack))
                        {
                            // fallback to decomposition (MetaFile)
                            process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
                        }
                    }
                    else
                    {
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    }
                    break;
                }
                case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
                {
                    // directdraw of text simple portion; added test possibility to check text decompose
                    static bool bForceSimpleTextDecomposition(false);

                    // Adapt evtl. used special DrawMode
                    const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
                    adaptTextToFillDrawMode();

                    if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
                    {
                        RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
                    }
                    else
                    {
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    }

                    // restore DrawMode
                    mpOutputDevice->SetDrawMode(nOriginalDrawMode);

                    break;
                }
                case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
                {
                    // directdraw of text simple portion; added test possibility to check text decompose
                    static bool bForceComplexTextDecomposition(false);

                    // Adapt evtl. used special DrawMode
                    const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
                    adaptTextToFillDrawMode();

                    if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
                    {
                        RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
                    }
                    else
                    {
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    }

                    // restore DrawMode
                    mpOutputDevice->SetDrawMode(nOriginalDrawMode);

                    break;
                }
                case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
                {
                    // direct draw of hairline
                    RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
                    break;
                }
                case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
                {
                    // direct draw of transformed BitmapEx primitive
                    RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
                {
                    // direct draw of fillBitmapPrimitive
                    RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
                {
                    if(getOptionsDrawinglayer().IsAntiAliasing())
                    {
                        // For AA, direct render has to be avoided since it uses XOR maskings which will not
                        // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
                        // used
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    }
                    else
                    {
                        // direct draw of gradient
                        RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
                    }
                    break;
                }
                case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
                {
                    // direct draw of PolyPolygon with color
                    RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
                {
                       // #i98289#
                    const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
                    const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());

                    if(bForceLineSnap)
                    {
                        mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
                    }

                    // direct draw of MetaFile
                    RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));

                    if(bForceLineSnap)
                    {
                        mpOutputDevice->SetAntialiasing(nOldAntiAliase);
                    }

                    break;
                }
                case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
                {
                    // mask group.
                    RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
                {
                    // modified color group. Force output to unified color.
                    RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_UNIFIEDALPHAPRIMITIVE2D :
                {
                    // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
                    // use the faster OutputDevice::DrawTransparent method
                    const primitive2d::UnifiedAlphaPrimitive2D& rUniAlphaCandidate = static_cast< const primitive2d::UnifiedAlphaPrimitive2D& >(rCandidate);
                    const primitive2d::Primitive2DSequence rContent = rUniAlphaCandidate.getChildren();
                    bool bDrawTransparentUsed(false);

                    // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
                    // natively), so i am now enabling this shortcut
                    static bool bAllowUsingDrawTransparent(true);

                    if(bAllowUsingDrawTransparent && rContent.hasElements() && 1 == rContent.getLength())
                    {
                        const primitive2d::Primitive2DReference xReference(rContent[0]);
                        const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = dynamic_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(xReference.get());

                        if(pPoPoColor && PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D == pPoPoColor->getPrimitiveID())
                        {
                            // single transparent PolyPolygon identified, use directly
                            const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
                            mpOutputDevice->SetFillColor(Color(aPolygonColor));
                            mpOutputDevice->SetLineColor();

                            basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
                            aLocalPolyPolygon.transform(maCurrentTransformation);

                            mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniAlphaCandidate.getAlpha());
                            bDrawTransparentUsed = true;
                        }
                    }

                    if(!bDrawTransparentUsed)
                    {
                        // unified sub-transparence. Draw to VDev first.
                        RenderUnifiedAlphaPrimitive2D(rUniAlphaCandidate);
                    }

                    break;
                }
                case PRIMITIVE2D_ID_ALPHAPRIMITIVE2D :
                {
                    // sub-transparence group. Draw to VDev first.
                    RenderAlphaPrimitive2D(static_cast< const primitive2d::AlphaPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
                {
                    // transform group.
                    RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
                {
                    // new XDrawPage for ViewInformation2D
                    RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
                {
                    // marker array
                    RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
                {
                    // point array
                    RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
                    break;
                }
                case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
                {
                    // control primitive
                    const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
                    const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());

                    try
                    {
                        // remember old graphics and create new
                        uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
                        const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
                        const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());

                        if(xNewGraphics.is())
                        {
                            // link graphics and view
                            xControlView->setGraphics(xNewGraphics);

                            // get position
                            const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
                            const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));

                            // find out if the control is already visualized as a VCL-ChildWindow. If yes,
                            // it does not need to be painted at all.
                            uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
                            const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());

                            if(!bControlIsVisibleAsChildWindow)
                            {
                                // draw it. Do not forget to use the evtl. offsetted origin of the target device,
                                // e.g. when used with mask/transparence buffer device
                                const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
                                xControlView->draw(
                                    aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
                                    aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
                            }

                            // restore original graphics
                            xControlView->setGraphics(xOriginalGraphics);
                        }
                    }
                    catch(const uno::Exception&)
                    {
                        DBG_UNHANDLED_EXCEPTION();

                        // process recursively and use the decomposition as Bitmap
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    }

                    break;
                }
                case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
                {
                    // the stroke primitive may be decomposed to filled polygons. To keep
                    // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
                    // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
                    // working, these need to be copied to the corresponding fill modes
                    const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
                    adaptLineToFillDrawMode();

                    // polygon stroke primitive
                    static bool bSuppressFatToHairlineCorrection(false);

                    if(bSuppressFatToHairlineCorrection)
                    {
                        // remeber that we enter a PolygonStrokePrimitive2D decomposition,
                        // used for AA thick line drawing
                        mnPolygonStrokePrimitive2D++;

                        // with AA there is no need to handle thin lines special
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));

                        // leave PolygonStrokePrimitive2D
                        mnPolygonStrokePrimitive2D--;
                    }
                    else
                    {
                        // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
                        // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
                        // the right and bottom pixels. The used method evaluates that and takes the correct action,
                        // including calling recursively with decomposition if line is wide enough
                        const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);

                        RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
                    }

                    // restore DrawMode
                    mpOutputDevice->SetDrawMode(nOriginalDrawMode);

                    break;
                }
                case PRIMITIVE2D_ID_CHARTPRIMITIVE2D :
                {
                    // chart primitive in pixel renderer; restore original DrawMode during call
                    // since the evtl. used ChartPrettyPainter will use the MapMode
                    const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate);
                       mpOutputDevice->Push(PUSH_MAPMODE);
                    mpOutputDevice->SetMapMode(maOriginalMapMode);

                    if(!renderChartPrimitive2D(
                        rChartPrimitive,
                        *mpOutputDevice,
                        getViewInformation2D()))
                    {
                        // fallback to decomposition (MetaFile)
                        process(rChartPrimitive.get2DDecomposition(getViewInformation2D()));
                    }

                    mpOutputDevice->Pop();
                    break;
                }
                case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
                {
                    static bool bForceIgnoreHatchSmoothing(false);

                    if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
                    {
                        // if AA is used (or ignore smoothing is on), there is no need to smooth
                        // hatch painting, use decomposition
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    }
                    else
                    {
                        // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
                        // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
                        // This is wrong in principle, but looks nicer. This could also be done here directly
                        // without VCL usage if needed
                        const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);

                        // create hatch polygon in range size and discrete coordinates
                        basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
                        aHatchRange.transform(maCurrentTransformation);
                        const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));

                        // set hatch line color
                        const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
                        mpOutputDevice->SetFillColor();
                        mpOutputDevice->SetLineColor(Color(aHatchColor));

                        // get hatch style
                        const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
                        HatchStyle eHatchStyle(HATCH_SINGLE);

                        switch(rFillHatchAttributes.getStyle())
                        {
                            default : // HATCHSTYLE_SINGLE
                            {
                                break;
                            }
                            case attribute::HATCHSTYLE_DOUBLE :
                            {
                                eHatchStyle = HATCH_DOUBLE;
                                break;
                            }
                            case attribute::HATCHSTYLE_TRIPLE :
                            {
                                eHatchStyle = HATCH_TRIPLE;
                                break;
                            }
                        }

                        // create hatch
                        const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
                        const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
                        const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
                        ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);

                        // draw hatch using VCL
                        mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
                    }
                    break;
                }
                case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
                {
                    // #i98404# Handle directly, especially when AA is active
                    const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
                    const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());

                    // switch AA off in all cases
                    mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);

                    // create color for fill
                    const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
                    mpOutputDevice->SetFillColor(Color(aPolygonColor));
                    mpOutputDevice->SetLineColor();

                    // create rectangle for fill
                    const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
                    const Rectangle aRectangle(
                        (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
                        (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
                    mpOutputDevice->DrawRect(aRectangle);

                    // restore AA setting
                    mpOutputDevice->SetAntialiasing(nOriginalAA);

                    break;
                }
                case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
                {
                    // #i97628#
                    // This primitive means that the content is derived from an active text edit,
                    // not from model data itself. Some renderers need to suppress this content, e.g.
                    // the pixel renderer used for displaying the edit view (like this one). It's
                    // not to be suppressed by the MetaFile renderers, so that the edited text is
                    // part of the MetaFile, e.g. needed for presentation previews.
                    // Action: Ignore here, do nothing.
                    break;
                }
                case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
                {
                    // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
                    // Set OutDev to XOR
                    mpOutputDevice->Push();
                    mpOutputDevice->SetRasterOp( ROP_XOR );

                    // force paint color to white by using ColorModifierStack
                    const basegfx::BColor aColWhite(1.0, 1.0, 1.0);
                    const basegfx::BColorModifier aColorModifier(aColWhite, 0.0, basegfx::BCOLORMODIFYMODE_REPLACE);
                    maBColorModifierStack.push(aColorModifier);

                    // process content recursively
                    process(rCandidate.get2DDecomposition(getViewInformation2D()));

                    // restore ColorModifierStack
                    maBColorModifierStack.pop();

                    // restore OutDev
                    mpOutputDevice->Pop();
                    break;
                }
                default :
                {
                    // process recursively
                    process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    break;
                }
            }
        }
    } // end of namespace processor2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof