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path: root/drawinglayer/source/processor2d/vclhelperbitmaprender.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"

#include <vclhelperbitmaprender.hxx>
#include <svtools/grfmgr.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/range/b2drange.hxx>
#include <vcl/outdev.hxx>
#include <vclhelperbitmaptransform.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>

//////////////////////////////////////////////////////////////////////////////
// support for different kinds of bitmap rendering using vcl

namespace drawinglayer
{
    void RenderBitmapPrimitive2D_GraphicManager(
        OutputDevice& rOutDev,
        const BitmapEx& rBitmapEx,
        const basegfx::B2DHomMatrix& rTransform)
    {
        // prepare attributes
        GraphicAttr aAttributes;

        // decompose matrix to check for shear, rotate and mirroring
        basegfx::B2DVector aScale, aTranslate;
        double fRotate, fShearX;
        rTransform.decompose(aScale, aTranslate, fRotate, fShearX);

        // mirror flags
        aAttributes.SetMirrorFlags(
            (basegfx::fTools::less(aScale.getX(), 0.0) ? BMP_MIRROR_HORZ : 0)|
            (basegfx::fTools::less(aScale.getY(), 0.0) ? BMP_MIRROR_VERT : 0));

        // rotation
        if(!basegfx::fTools::equalZero(fRotate))
        {
            double fRotation(fmod(3600.0 - (fRotate * (10.0 / F_PI180)), 3600.0));
            aAttributes.SetRotation((sal_uInt16)(fRotation));
        }

        // prepare Bitmap
        basegfx::B2DRange aOutlineRange(0.0, 0.0, 1.0, 1.0);

        if(basegfx::fTools::equalZero(fRotate))
        {
            aOutlineRange.transform(rTransform);
        }
        else
        {
            // if rotated, create the unrotated output rectangle for the GraphicManager paint
            const basegfx::B2DHomMatrix aSimpleObjectMatrix(basegfx::tools::createScaleTranslateB2DHomMatrix(
                fabs(aScale.getX()), fabs(aScale.getY()),
                aTranslate.getX(), aTranslate.getY()));

            aOutlineRange.transform(aSimpleObjectMatrix);
        }

        // prepare dest coordinates
        const Point aPoint(
                basegfx::fround(aOutlineRange.getMinX()),
                basegfx::fround(aOutlineRange.getMinY()));
        const Size aSize(
                basegfx::fround(aOutlineRange.getWidth()),
                basegfx::fround(aOutlineRange.getHeight()));

        // paint it using GraphicManager
        Graphic aGraphic(rBitmapEx);
        GraphicObject aGraphicObject(aGraphic);
        aGraphicObject.Draw(&rOutDev, aPoint, aSize, &aAttributes);
    }

    void RenderBitmapPrimitive2D_BitmapEx(
        OutputDevice& rOutDev,
        const BitmapEx& rBitmapEx,
        const basegfx::B2DHomMatrix& rTransform)
    {
        // only translate and scale, use vcl's DrawBitmapEx().
        BitmapEx aContent(rBitmapEx);

        // prepare dest coor. Necessary to expand since vcl's DrawBitmapEx draws one pix less
        basegfx::B2DRange aOutlineRange(0.0, 0.0, 1.0, 1.0);
        aOutlineRange.transform(rTransform);
        // prepare dest coordinates
        const Point aPoint(
                basegfx::fround(aOutlineRange.getMinX()),
                basegfx::fround(aOutlineRange.getMinY()));
        const Size aSize(
                basegfx::fround(aOutlineRange.getWidth()),
                basegfx::fround(aOutlineRange.getHeight()));

        // decompose matrix to check for shear, rotate and mirroring
        basegfx::B2DVector aScale, aTranslate;
        double fRotate, fShearX;
        rTransform.decompose(aScale, aTranslate, fRotate, fShearX);

        // Check mirroring.
        sal_uInt32 nMirrorFlags(BMP_MIRROR_NONE);

        if(basegfx::fTools::less(aScale.getX(), 0.0))
        {
            nMirrorFlags |= BMP_MIRROR_HORZ;
        }

        if(basegfx::fTools::less(aScale.getY(), 0.0))
        {
            nMirrorFlags |= BMP_MIRROR_VERT;
        }

        if(BMP_MIRROR_NONE != nMirrorFlags)
        {
            aContent.Mirror(nMirrorFlags);
        }

        // draw bitmap
        rOutDev.DrawBitmapEx(aPoint, aSize, aContent);
    }

    void RenderBitmapPrimitive2D_self(
        OutputDevice& rOutDev,
        const BitmapEx& rBitmapEx,
        const basegfx::B2DHomMatrix& rTransform)
    {
        // process self with free transformation (containing shear and rotate). Get dest rect in pixels.
        basegfx::B2DRange aOutlineRange(0.0, 0.0, 1.0, 1.0);
        aOutlineRange.transform(rTransform);
        const Rectangle aDestRectLogic(
            basegfx::fround(aOutlineRange.getMinX()),
            basegfx::fround(aOutlineRange.getMinY()),
            basegfx::fround(aOutlineRange.getMaxX()),
            basegfx::fround(aOutlineRange.getMaxY()));
        const Rectangle aDestRectPixel(rOutDev.LogicToPixel(aDestRectLogic));

        // #i96708# check if Metafile is recorded
        const GDIMetaFile* pMetaFile = rOutDev.GetConnectMetaFile();
        const bool bRecordToMetaFile(pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());

        // intersect with output pixel size, but only
        // when not recording to metafile
        const Rectangle aOutputRectPixel(Point(), rOutDev.GetOutputSizePixel());
        Rectangle aCroppedRectPixel(bRecordToMetaFile ? aDestRectPixel : aDestRectPixel.GetIntersection(aOutputRectPixel));

        if(!aCroppedRectPixel.IsEmpty())
        {
            // as maximum for destination, orientate at aOutputRectPixel, but
            // take a rotation of 45 degrees (sqrt(2)) as maximum expansion into account
            const Size aSourceSizePixel(rBitmapEx.GetSizePixel());
            const double fMaximumArea(
                (double)aOutputRectPixel.getWidth() *
                (double)aOutputRectPixel.getHeight() *
                1.4142136); // 1.4142136 taken as sqrt(2.0)

            // test if discrete view size (pixel) maybe too big and limit it
            const double fArea(aCroppedRectPixel.getWidth() * aCroppedRectPixel.getHeight());
            const bool bNeedToReduce(fArea > fMaximumArea);
            double fReduceFactor(1.0);
            const Size aDestSizePixel(aCroppedRectPixel.GetSize());

            if(bNeedToReduce)
            {
                fReduceFactor = sqrt(fMaximumArea / fArea);
                aCroppedRectPixel.setWidth(basegfx::fround(aCroppedRectPixel.getWidth() * fReduceFactor));
                aCroppedRectPixel.setHeight(basegfx::fround(aCroppedRectPixel.getHeight() * fReduceFactor));
            }

            // build transform from pixel in aDestination to pixel in rBitmapEx
            // from relative in aCroppedRectPixel to relative in aDestRectPixel
            // No need to take bNeedToReduce into account, TopLeft is unchanged
            basegfx::B2DHomMatrix aTransform(basegfx::tools::createTranslateB2DHomMatrix(
                aCroppedRectPixel.Left() - aDestRectPixel.Left(),
                aCroppedRectPixel.Top() - aDestRectPixel.Top()));

            // from relative in aDestRectPixel to absolute Logic. Here it
            // is essential to adapt to reduce factor (if used)
            double fAdaptedDRPWidth((double)aDestRectPixel.getWidth());
            double fAdaptedDRPHeight((double)aDestRectPixel.getHeight());

            if(bNeedToReduce)
            {
                fAdaptedDRPWidth *= fReduceFactor;
                fAdaptedDRPHeight *= fReduceFactor;
            }

            aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
                aDestRectLogic.getWidth() / fAdaptedDRPWidth, aDestRectLogic.getHeight() / fAdaptedDRPHeight,
                aDestRectLogic.Left(), aDestRectLogic.Top())
                * aTransform;

            // from absolute in Logic to unified object coordinates (0.0 .. 1.0 in x and y)
            basegfx::B2DHomMatrix aInvBitmapTransform(rTransform);
            aInvBitmapTransform.invert();
            aTransform = aInvBitmapTransform * aTransform;

            // from unit object coordinates to rBitmapEx pixel coordintes
            aTransform.scale(aSourceSizePixel.getWidth() - 1L, aSourceSizePixel.getHeight() - 1L);

            // create bitmap using source, destination and linear back-transformation
            BitmapEx aDestination = impTransformBitmapEx(rBitmapEx, aCroppedRectPixel, aTransform);

            // paint
            if(bNeedToReduce)
            {
                // paint in target size
                if(bRecordToMetaFile)
                {
                    rOutDev.DrawBitmapEx(
                        rOutDev.PixelToLogic(aCroppedRectPixel.TopLeft()),
                        rOutDev.PixelToLogic(aDestSizePixel),
                        aDestination);
                }
                else
                {
                    const bool bWasEnabled(rOutDev.IsMapModeEnabled());
                    rOutDev.EnableMapMode(false);

                    rOutDev.DrawBitmapEx(
                        aCroppedRectPixel.TopLeft(),
                        aDestSizePixel,
                        aDestination);

                    rOutDev.EnableMapMode(bWasEnabled);
                }
            }
            else
            {
                if(bRecordToMetaFile)
                {
                    rOutDev.DrawBitmapEx(
                        rOutDev.PixelToLogic(aCroppedRectPixel.TopLeft()),
                        aDestination);
                }
                else
                {
                    const bool bWasEnabled(rOutDev.IsMapModeEnabled());
                    rOutDev.EnableMapMode(false);

                    rOutDev.DrawBitmapEx(
                        aCroppedRectPixel.TopLeft(),
                        aDestination);

                    rOutDev.EnableMapMode(bWasEnabled);
                }
            }
        }
    }
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */