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/*************************************************************************
 *
 *  OpenOffice.org - a multi-platform office productivity suite
 *
 *  $RCSfile: geometry2dextractor.hxx,v $
 *
 *  $Revision: 1.4 $
 *
 *  last change: $Author: aw $ $Date: 2008-06-24 15:30:18 $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX

#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/color/bcolormodifier.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace processor3d
    {
        /** Geometry2DExtractingProcessor class

            This processor extracts the 2D geometry (projected geometry) of all feeded primitives.
            It is e.g. used as sub-processor for contour extraction where 3D geometry is only
            useful as 2D projected geometry.
         */
        class Geometry2DExtractingProcessor : public BaseProcessor3D
        {
        private:
            /// result holding vector (2D)
            primitive2d::Primitive2DSequence                maPrimitive2DSequence;

            /// object transformation for scene for 2d definition
            basegfx::B2DHomMatrix                           maObjectTransformation;

            /// the modifiedColorPrimitive stack
            basegfx::BColorModifierStack                    maBColorModifierStack;

            /*  as tooling, the process() implementation takes over API handling and calls this
                virtual render method when the primitive implementation is BasePrimitive3D-based.
             */
            virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);

        public:
            Geometry2DExtractingProcessor(
                const geometry::ViewInformation3D& rViewInformation,
                const basegfx::B2DHomMatrix& rObjectTransformation);

            // data read access
            const primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
            const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
            const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
        };
    } // end of namespace processor3d
} // end of namespace drawinglayer

#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX

// eof