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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: baseprocessor3d.hxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: aw $ $Date: 2007-07-06 13:38:51 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#endif
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
class BaseProcessor3D
{
private:
double mfTime;
public:
BaseProcessor3D(double fTime);
virtual ~BaseProcessor3D();
// the central processing method
virtual void process(const primitive3d::Primitive3DSequence& rSource) = 0;
// data access
double getTime() const { return mfTime; }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
class CollectingProcessor3D : public BaseProcessor3D
{
private:
primitive3d::Primitive3DSequence maPrimitive3DSequence;
public:
CollectingProcessor3D(double fTime);
// the central processing method
virtual void process(const primitive3d::Primitive3DSequence& rSource);
// helpers for adding to local sequence
void appendPrimitive3DSequence(const primitive3d::Primitive3DSequence& rSource)
{
primitive3d::appendPrimitive3DSequenceToPrimitive3DSequence(maPrimitive3DSequence, rSource);
}
void appendPrimitive3DReference(const primitive3d::Primitive3DReference& rSource)
{
primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(maPrimitive3DSequence, rSource);
}
// data access and reset
const primitive3d::Primitive3DSequence& getPrimitive3DSequence() const { return maPrimitive3DSequence; }
void reset() { maPrimitive3DSequence = primitive3d::Primitive3DSequence(); }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
// eof
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