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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
/** BaseProcessor3D class
Baseclass for all C++ implementations of instances which process
primitives.
Please have a look at baseprocessor2d.hxx for more comments.
*/
class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D
{
private:
geometry::ViewInformation3D maViewInformation3D;
protected:
void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D)
{
maViewInformation3D = rViewInformation3D;
}
/* as tooling, the process() implementation takes over API handling and calls this
virtual render method when the primitive implementation is BasePrimitive3D-based.
Default implementation does nothing
*/
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
public:
explicit BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation);
virtual ~BaseProcessor3D();
// the central processing method
virtual void process(const primitive3d::Primitive3DSequence& rSource);
// data access
const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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