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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
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 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** TexturePrimitive3D class

            This 3D grouping primitive is used to define a texture for
            3d geometry by embedding it. It is used as bae class for
            extended texture definitions
         */
        class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
        {
        private:
            /// texture geometry definition
            basegfx::B2DVector                          maTextureSize;

            /// bitfield
            /// flag if texture shall be modulated with white interpolated color
            unsigned                                    mbModulate : 1;

            /// flag if texture shall be filtered
            unsigned                                    mbFilter : 1;

        public:
            /// constructor
            TexturePrimitive3D(
                const Primitive3DSequence& rChildren,
                const basegfx::B2DVector& rTextureSize,
                bool bModulate,
                bool bFilter);

            /// data read access
            const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
            bool getModulate() const { return mbModulate; }
            bool getFilter() const { return mbFilter; }

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** UnifiedTransparenceTexturePrimitive3D class

            This 3D primitive expands TexturePrimitive3D to a unified
            transparence texture definition. All 3D primitives
            embedded here will be shown with the given transparency.
         */
        class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
        {
        private:
            /// transparency definition
            double                                      mfTransparence;

        public:
            /// constructor
            UnifiedTransparenceTexturePrimitive3D(
                double fTransparence,
                const Primitive3DSequence& rChildren);

            /// data read access
            double getTransparence() const { return mfTransparence; }

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

            /// own getB3DRange implementation to include transparent geometries to BoundRect calculations
            virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;

            /// local decomposition.
            virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** GradientTexturePrimitive3D class

            This 3D primitive expands TexturePrimitive3D to a gradient texture
            definition. All 3D primitives embedded here will be shown with the
            defined gradient.
         */
        class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
        {
        private:
            /// the gradient definition
            attribute::FillGradientAttribute        maGradient;

        public:
            /// constructor
            GradientTexturePrimitive3D(
                const attribute::FillGradientAttribute& rGradient,
                const Primitive3DSequence& rChildren,
                const basegfx::B2DVector& rTextureSize,
                bool bModulate,
                bool bFilter);

            /// data read access
            const attribute::FillGradientAttribute& getGradient() const { return maGradient; }

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

            /// provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** BitmapTexturePrimitive3D class

            This 3D primitive expands TexturePrimitive3D to a bitmap texture
            definition. All 3D primitives embedded here will be shown with the
            defined bitmap (maybe tiled if defined).
         */
        class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D
        {
        private:
            /// bitmap fill attribute
            attribute::FillBitmapAttribute      maFillBitmapAttribute;

        public:
            /// constructor
            BitmapTexturePrimitive3D(
                const attribute::FillBitmapAttribute& rFillBitmapAttribute,
                const Primitive3DSequence& rChildren,
                const basegfx::B2DVector& rTextureSize,
                bool bModulate,
                bool bFilter);

            /// data read access
            const attribute::FillBitmapAttribute& getFillBitmapAttribute() const { return maFillBitmapAttribute; }

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

            /// provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** TransparenceTexturePrimitive3D class

            This 3D primitive expands TexturePrimitive3D to a transparence texture
            definition. For transparence definition, a gradient is used. The values in
            that gradient will be interpreted as luminance Transparence-Values. All 3D
            primitives embedded here will be shown with the defined transparence.
         */
        class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
        {
        public:
            /// constructor
            TransparenceTexturePrimitive3D(
                const attribute::FillGradientAttribute& rGradient,
                const Primitive3DSequence& rChildren,
                const basegfx::B2DVector& rTextureSize);

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

            /// provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX

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